A.) To make the actually difficult content a bit easier, to get the rest of the gear you want, because it drops gear.
B.) You've designed a game where the typical rewards are either loot, or story. You've ostensibly removed story from the reward, what would the reward be if you also removed loot?
1. your answer can be used for other content as well
2. better+dyable gear, achievements, unique mount, satisfaction of clearing hardest content available at the time.
seriously, for you to be sore that other people get to see the story in a story centered game with all those unique rewards is kinda childish.
PS: if you want to see the story after clearing savage, I suggest skipping the cutscene when you do normal. I think there's an option for that in the settings.
1.) Considering you could clear the rest of the non-savage content in the game without any 180+ ilevel gear at all, you really can't compare the two situations in good faith. Imagine if the best chance you could possibly get at a HQ craft was 1%. CLEARLY, you don't need gear to make it easier, as it is theoretically possible to do it fine without it.
For the vast majority of players; the gear from later Savage Turns, dramatically increases your chance of success from the previous ones, allowing you to get more gear. (I haven't seen a single group wipe for non-mechanical reasons in Expert content since everyone had Doman gear) Or any gear for that matter, imagine if your party members got loot and you didn't. You'd want to be going back next week would you not? Any piece of gear your group earns is making it easier for the rest of the group to earn loot of their own. There is still a point to the itemization being higher.
2.) Read: Content an incredibly few number of players would even want, much less attempt to earn.
Much less you're putting words in my mouth by not actually responding to things I've said. Rather you're responding to a ridiculous strawman of what you think a "raider" is. I do not care if you get to see the story or get gear. I do care that the gear and normal mode was a necessary step in the itemization for savage.
PS: Your PS is irrelevant. I could make my reward for anything in the game be anything I already previously unlocked, simply by not using it/viewing it until completing an unrelated later goal. The reward for Alexander Normal, was a cutscene. Those same cutscenes are the same reward for savage.
Last edited by CosmicKirby; 10-01-2015 at 12:26 PM.
I imagine it'll need 190.
Alex normal needed 170, which was full Law gear.
190 is full Alex normal gear.
I still think the problem with burnt out raiders is exclusively due to the way loot was handled and not the raid themselves.
"Nothing's different this is boring"
It'd been out two weeks after normal launch. Were you bored of doing the same fights every week for 2 months in Coil? No? Of course not, you did them once per week, not 4+ per boss(or more, if you df and didn't get very lucky).
Running the same fight over and over and over and over and over and over and over and over in a short time period is going to burn you out.
On top of it, the Savage difficulty is asinine compared to the gear that was out when it was launched. They either should have delayed it or set the "ideal" item level lower. Based on output needed, it seems they had planned on 195 being the start point for A1S. That implies esoterics gear. Yet, they released it before yoiu could have possibly gotten enough gear to get to that point(because they released at the same time), hell, you couldn't even have full normal gear by then.
And yet they were peeved(you can tell) that it was cleared when it was. They expected it to take longer.
Now imagine if you'd only needed 180 to clear it, like the folks that didn't want to do Normal ask for. It'd have been cleared day one and ya'll would be crying it's not hard enough.
Make up your minds.
Last edited by Nadirah; 10-01-2015 at 12:39 PM.
If it is broke. They do tend to fix it.
I think the slippery slope that might exist here would lie largely with what I have elsewhere called the "silly glamour geese." 5% of the players (a number I am unsure and unable to verify) having- allegedly exclusive- access to 100% of the item level 210 gear that exists is possibly the biggest concern. People really shouldn't have a privilege to be granted the best in slot gear that the game has available. It's earned. It was in the prior Final Fantasy Online. It has been here. Tyranny of the minority is the one fear that could be valid only if the content isn't simplified into the future by people simply over-powering much of it. Altogether, I do not pretend to say I know what Square Enix could do to make the dynamic of Savage more balanced and fair. I look forward to 3.1 where they will have examined and possibly fix anything they feel should be corrected.
I differentiate hardcore/midcore/casual by social commitment more than anything. Alex Normal I feel like is the alternative raid for those of us who don't want to stress with a static, or to configure Party Finder setups for an hour plus before diving it. They just wanna sit down and play
Just log in, DF, and go.
Alex NM is currently the hardest lvl60 DF option right? So my issue is actually with the loot system. I wish they had taken the extra step and done a weekly repeatable quest for Alex Normal, where doing all 1-4 NM raids gets you a quest reward (like Crystal Towers LoA>ST>WoD quest). But the quest reward just being the choice of a bolt, pedal, x2 spring, x2 shaft.. all left side require 2 quests to complete (except for belt)
As is, really even if it's cheese ez, the lots are never in my favor and I get sick of spending 6~ hours grinding just to get 1 Shaft, cuz if I ever lot over 90, someone else is lotting 99. It's PF friendly content, not DF friendly.. which I feel like the whole point of NM Alex is to be a DF-friendly raid
what's the difference from other content?
You use savage drops to do savage better, others do normal to do normal better.
you get better gear for craft to do crafts better.
you don't need A1S drops to clear A1S, you don't need A1N drops to clear A1N.
no one "needs" Ravana weapons to clear Ravana
you don't "need" drops from a content to clear said drop, be it savage, normal, or any other content.
so yes you really can.
Fixed that for you
But I did response to the things you've said.
look above
and this one with:
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the only true thing here is needing to clear Normal ONCE to start doing Savage.
You don't need gear from normal to do savage as you have alternative gear in the form of eso gear.
whether you choose to wait longer until you have enough eso gear to do alex savage or farm alex normal gear to do alex savage faster is all up to you.
seriously, for you to be sore about the only one thing that is the same in Alex normal and savage and choosing to ignore all those unique rewards is kinda childish.
Where did I say anything that would imply this? I have specifically said multiple times that I do not care if people get to see the story or get gear from normal Alexander. My only complaint is that it conflicts with the itemization of Savage. There are ways to circumvent this problem that would still allow non-savage players to get the rewards they are now.
You're having a little tirade against some imagined elitist here. I'm baffled how you don't see this. Enjoy being bitter and confrontational.
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