


It help you to be ready for 3.2it's basically the conundrum of beating the hardest content to get the best gear.
what are you gonna use that for? Beat the hardest content? It's like games where you have to beat the hardest boss to get the best weapon, you have no more use for it since you already beat the hardest boss.
The hardest boss of 3.0 will be weaker than the hardest boss of 3.2

Please Square Enix if you're going to release a story mode of end game raid again, at least put different bosses in the savage mode. Alexander savage would have been really more appealing if we haven't already seen the bosses in story mode.
If you don't intend to put different bosses then don't release the story mode.
That kinda defeats the purpose of it.Please Square Enix if you're going to release a story mode of end game raid again, at least put different bosses in the savage mode. Alexander savage would have been really more appealing if we haven't already seen the bosses in story mode.
If you don't intend to put different bosses then don't release the story mode.
You were burnt on it because of the loot system, not because the fights were largely the same.
YOU were the one that ran it 400 times to get the drops you needed because the loot system is shit and encourages you to do so.
Hopefully they just use the Savage loot system for the next one so people won't be compelled to run it 20 times a week.
Especially since you *can't*.
It falls under "fair use". It has the dangerous repercussions of destroying your "let's play" fanbase as well, who tend to be one of the biggest advertisers for games.
Youtube had all kind of shit with this when they started automatically taking down videos when it picked up the BGM as copyrighted works.
The only game I've ever played that didn't have guides already on the internet for fights was EQ2.
You must have only ever played this one then. Or maybe FFXI.
No, the problem is that the loot system meant you ran the thing 20 times a week to get your drop.
if it was one shot per kill per week with a currency like Savage is(without the hard lockout so you could rerun it if you wanted to) this would never have been a problem.



I wouldn't mind if normal mode Alex was released after Savage or didn't drop any loot in order to reduce burnout for progression raiders.
I'm just really happy we got a DF friendly version of the raid so I could see the story and I hope SE will continue to release this difficulty mode for all future raids.
No the problem is that there was gear rewards for a story raid. A story raid that was built so people can experience the story.
Needing the gear to start progressing in savage was a well.... Heck you know what I'll say it. A dick move. To get people in it to help others clear. (Couldn't think of a nicer way to say it so ill call it like it is.)



I totally agree that releasin NM before Savage was a bad idea (I don't run Savage btw, scheduling and lack of any desire). Mostly because they used it as a stepping stone. There aren't too many people who wouldn't be burnt out by that.
But I think there is much more to it than that. It doesn't have anywhere near the epic feel of coil. I mean the whole intro cutscene was about Bahamut running wild and destroying everything. Now you are investigating these wreckages where you could run into this monster at the end. While the actual playable areas in coil were small, the visuals were epic and expansive. It had a whole "Whoa!" feel to it. Alex on the other hand, "Hey look! A foot! Lets go inside." With the enemy being the comedic relief race, who wants nothing more than smelly cheese... coil was so much more.
You obviously don't get it. That shit is illuminati cheese!!!! It's really important!!!I totally agree that releasin NM before Savage was a bad idea (I don't run Savage btw, scheduling and lack of any desire). Mostly because they used it as a stepping stone. There aren't too many people who wouldn't be burnt out by that.
But I think there is much more to it than that. It doesn't have anywhere near the epic feel of coil. I mean the whole intro cutscene was about Bahamut running wild and destroying everything. Now you are investigating these wreckages where you could run into this monster at the end. While the actual playable areas in coil were small, the visuals were epic and expansive. It had a whole "Whoa!" feel to it. Alex on the other hand, "Hey look! A foot! Lets go inside." With the enemy being the comedic relief race, who wants nothing more than smelly cheese... coil was so much more.
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Last edited by Whocareswhatmynameis; 10-01-2015 at 06:02 AM.
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