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  1. #391
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by hagare View Post
    it's basically the conundrum of beating the hardest content to get the best gear.
    what are you gonna use that for? Beat the hardest content? It's like games where you have to beat the hardest boss to get the best weapon, you have no more use for it since you already beat the hardest boss.
    It help you to be ready for 3.2
    The hardest boss of 3.0 will be weaker than the hardest boss of 3.2
    (0)

  2. #392
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Felis View Post
    It help you to be ready for 3.2
    The hardest boss of 3.0 will be weaker than the hardest boss of 3.2
    I know that. We were talking in the context of current patch cycle.
    (0)

  3. #393
    Player
    Melch's Avatar
    Join Date
    Feb 2014
    Posts
    103
    Character
    Melchior Ballester
    World
    Cerberus
    Main Class
    Pugilist Lv 60
    Please Square Enix if you're going to release a story mode of end game raid again, at least put different bosses in the savage mode. Alexander savage would have been really more appealing if we haven't already seen the bosses in story mode.
    If you don't intend to put different bosses then don't release the story mode.
    (2)

  4. #394
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Melch View Post
    Please Square Enix if you're going to release a story mode of end game raid again, at least put different bosses in the savage mode. Alexander savage would have been really more appealing if we haven't already seen the bosses in story mode.
    If you don't intend to put different bosses then don't release the story mode.
    That kinda defeats the purpose of it.

    You were burnt on it because of the loot system, not because the fights were largely the same.

    YOU were the one that ran it 400 times to get the drops you needed because the loot system is shit and encourages you to do so.

    Hopefully they just use the Savage loot system for the next one so people won't be compelled to run it 20 times a week.
    (3)

  5. #395
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Dante_V View Post
    Yeah great idea. Punish people who are the biggest supporters and publicists of your game because the current progression meta was horribly implemented.
    Especially since you *can't*.

    It falls under "fair use". It has the dangerous repercussions of destroying your "let's play" fanbase as well, who tend to be one of the biggest advertisers for games.

    Youtube had all kind of shit with this when they started automatically taking down videos when it picked up the BGM as copyrighted works.

    Quote Originally Posted by Kosmos992k View Post
    Thats what I thought too...


    Nope,I escaped that one.

    The only game I've ever played that didn't have guides already on the internet for fights was EQ2.

    You must have only ever played this one then. Or maybe FFXI.
    (0)

  6. #396
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    Quote Originally Posted by dejavutwo View Post
    The problem is that having normal as part of the gear progression cycle causes players to be burnt out on the savage versions of the fights before they even zone in on them.
    No, the problem is that the loot system meant you ran the thing 20 times a week to get your drop.

    if it was one shot per kill per week with a currency like Savage is(without the hard lockout so you could rerun it if you wanted to) this would never have been a problem.
    (0)

  7. #397
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    989
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I wouldn't mind if normal mode Alex was released after Savage or didn't drop any loot in order to reduce burnout for progression raiders.
    I'm just really happy we got a DF friendly version of the raid so I could see the story and I hope SE will continue to release this difficulty mode for all future raids.
    (2)

  8. #398
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nadirah View Post
    No, the problem is that the loot system meant you ran the thing 20 times a week to get your drop.

    if it was one shot per kill per week with a currency like Savage is(without the hard lockout so you could rerun it if you wanted to) this would never have been a problem.

    No the problem is that there was gear rewards for a story raid. A story raid that was built so people can experience the story.

    Needing the gear to start progressing in savage was a well.... Heck you know what I'll say it. A dick move. To get people in it to help others clear. (Couldn't think of a nicer way to say it so ill call it like it is.)
    (1)

  9. #399
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    I totally agree that releasin NM before Savage was a bad idea (I don't run Savage btw, scheduling and lack of any desire). Mostly because they used it as a stepping stone. There aren't too many people who wouldn't be burnt out by that.

    But I think there is much more to it than that. It doesn't have anywhere near the epic feel of coil. I mean the whole intro cutscene was about Bahamut running wild and destroying everything. Now you are investigating these wreckages where you could run into this monster at the end. While the actual playable areas in coil were small, the visuals were epic and expansive. It had a whole "Whoa!" feel to it. Alex on the other hand, "Hey look! A foot! Lets go inside." With the enemy being the comedic relief race, who wants nothing more than smelly cheese... coil was so much more.
    (2)

  10. #400
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Whiteroom View Post
    I totally agree that releasin NM before Savage was a bad idea (I don't run Savage btw, scheduling and lack of any desire). Mostly because they used it as a stepping stone. There aren't too many people who wouldn't be burnt out by that.

    But I think there is much more to it than that. It doesn't have anywhere near the epic feel of coil. I mean the whole intro cutscene was about Bahamut running wild and destroying everything. Now you are investigating these wreckages where you could run into this monster at the end. While the actual playable areas in coil were small, the visuals were epic and expansive. It had a whole "Whoa!" feel to it. Alex on the other hand, "Hey look! A foot! Lets go inside." With the enemy being the comedic relief race, who wants nothing more than smelly cheese... coil was so much more.
    You obviously don't get it. That shit is illuminati cheese!!!! It's really important!!!

    (1)
    Last edited by Whocareswhatmynameis; 10-01-2015 at 06:02 AM.

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