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  1. #11
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    As someone who greatly enjoyed the challenge of savage coil when it was difficult, and the rush of handling mechanics precisely and trusting your team mates implicitly, I feel nothing but disdain for Alexander Savage. My static fell apart, 5 major statics on my server dissolved or transferred and I can't even get back in to raid anymore. I'm imminently qualified as arguably the best dragoon on my server (I'm mildly elitist, what can I say) and I still can't catch a break because nobody wants in. The fights are boring.

    What I would have preferred, is for them to have released normal mode alongside savage, or even after since it's only purpose is for the bleeding hearts that wanna experience raid story, and rather than streamline savage, drop the NM players off right in front of boss rooms (Faust for example). Add expanded area's that the savage players would get to experience, because Alexander seems cramped and claustrophobic in comparison to T1, or even T3. Let the savage players who are crashing against the savage wall have something that distinctly makes it different, because these boring mechanic changes are insulting. AS1 and AS2 are incredibly boring already, AS3 and 4 are gear checks, 3 being the more enjoyable of the 2, while 4 is just a grind of attrition. The mechanics are lack luster and require very little coordination in comparison to things as simple even as t12/13, or savage 7/8. The difficulty shouldn't be hidden behind a gear wall, but behind a veil of true mechanical difficulty that inspires players to improve and rely on one another.

    -A former 'Elitist' Raider
    (2)
    Last edited by Vincent_Mateus; 09-30-2015 at 11:04 AM. Reason: Char length