Okay, since WoW is a viable comparison, let's look at that. Now, I will note that I personally did not play WoW (for very long...) so most of what I will say comes from the plethora of people that I know played it.
The thing about raiding in WoW, no matter the expansion, no matter the raid, there always was a large number of parallel paths for you to advance through in order to accomplish what you needed to do in order to be ready for the raid. This meant that whenever you logged in, you had something to do. We should also note that the WoW raids mostly came out with expansions, which were not presented as often as we get content patches in XIV, meaning that devs had a lot more time to actively develop those raids before release.
Also note that Blizzard has a HUGE group of devs dedicated to producing these raids (many of which I've been lucky enough to meet personally...) so they have a lot of talent to pull from in both the sophistication of the encounters they can develop as well as the overall quantity they can push out.
XIV's dev team for this is, by comparison, relatively small and they push out the content at a much faster rate than most other companies do. This means, sadly, that the content is often not as polished and isn't close to the same volume as other games. Because of this, unlike the multithreaded path that people can follow at their place in WoW, you basically have only one path into Savage, and it's a hugely lackluster set of encounters. In the long and short of it, I think the only reliable way that we will ever get good quality raids with enough content wrapped around them is if they expand the dev team, because no one will accept them pushing out content slower then they are right now.
I also highly disagree with the level of these checks in most cases. They're too reliant on the numbers... iLvl, frame-perfect DPS, frame perfect heals. They don't allow a team to adapt and rather force them into creating a standard methodical approach which you set up and never, ever... ever deviate from. Due to this, because it is so implicit that you must do these specific things at specific times in specific ways (or die), groups rarely want to help teach anyone new anymore. That, in itself, puts off a lot of people from even trying the content.
I can hardly count the number of groups that look for replacements that state: "Must know mechanics" or "Must have experience." Much like the job market, it's hard to -get- experience doing something if no one is willing to even let you try it in the first place. I can also say that I've seen plenty of PF groups that even say all that while cursing people out who haven't even joined yet because they haven't done something yet. Yes, the mechanics of the fight are boring, tedious and in many cases dumb... That's part of why I haven't bothered with Savage and really only do A1 and A2, because the fights for A3 and A4 are just uninteresting.



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