Ok i read the full post Editing to include more
My two cents on everything, is we need to drop the WoW lables. Before WoW i never heard the tearms of hardcore, casual, raider, and non-raider. (regardless if these terms started in WoW or not thats, when i first heard them). We are all players of different backgrounds, time frames, gaming skill, and we all play this game for different reasons and enjoy different content. Why seperate players into segragated groups? I think thats the first mistake we mmo players make. If anything seperate the "elitist" from everyone else. Elistist being the jerk players who become pig headed because they think their are good, and berate and belittle everyone else who they think/assume are not at their level.
I also think those who do savage shouldn't have expected bonus stuff from it. SE was pretty detailed in what to expect, it simply a harder version that is all it was going to be. Similar to how savage version of coil is just a harder version of coil. And the reason behind the Normal mode is to let more people see the story. Which is a good idea and wish they did a normal version of coil. Having bonus story for savage modes would be a kick in the teeth to the players who are not able to do savage mode for one reason or another. These raids are infact interwoven into the over all story/lore of FF14, infact you see Alex rise out after the story, much like you hear bahamuts roar after 2.0 story.
example of this being: Coil explains what happen during the calamity, and what happen in the 5 years.This would be considered part of the main story for player from 1.0, as the story lead up to the calamity.
As for alex, anyone who paid attention to brayflox saw this coming. She has been fighting the illuminati since the Company of heros disbanded trying to stop them from hording gobbie knowledge and the art of fine cheese making. And she shows up again during heavensward continueing said fight, and you learn alot more of that sect of goblins.
In both cases, coil and alex, we are scions. Our role as a scion is to fight primals which was the reasoning behind both coil and Alex.
Also to note, not everyone is familur with how ff14 is set up, I personally come from ff11. i tried WoW and didn't like it and never raided in WoW so im not familur with the set up. I'm also not to familur with how the ilvl system work, and how post cap gearing really works as its completely different to what I'm personally used to. Things like normal version of raids help with this, and wish SE did this sooner, I'm also glad they did put Alex normal in DF (i'm not a fan of DF btw) as i'm not too familur with the concept of statics, as I'm more used to having an endgame linkshell and doing scedualed events with them, which isn't done here.
Edit: my thoughts on your personal feelings, first off thanks for sharing I hope venting helps you enjoy the game more, as it sucks when people stop enjoying a game they like. What i noticed is you think on the lines of segragating the community, and having a "what about me?" moment in SE sudden change in direction of raiding. What i think is you need to take a step back, take a deep breath and really think hard on what raiding means to you. Like why do you raid? Why do you find raiding fun? Also think why raiding exists in MMO.
I think you may need to re-adjust to the new direction SE is taking on raiding in ff14 and find away to enjoy it. I think overall this change was a good thing, as it gets this type of content out to more players to try. I think all mmo should have done steping stone endgame content, as it gets people unfamilur with it to try the content out, and build up to do the harder version of the content. I think it is a bit of a shame that such a small poplulation of MMO communities do this spectrum
of content. I wish that number was bigger because that will not only give the game room to grow, it will build a larger pool of players making it much more easier to build up LS's and groups for said content.
My final thoughts are kicking members should be a last restort, and only if they have a bad attitude. Kicking a member for "not meeting numbers" is a big reason alot of people think said spectrum of players are rude, as to me it is rude to do so. Take time to prepare your team, take time to help your team improve. Doing so builds team bonding which inturn builds the teams skill level. Rather saying "my static" say "my raiding friends". Alot of the reasons people don't like the raiding enviroment is, its treated like a work place, or at worst the military. You are treated like a underpaid bottum feeder or a yellow bellied grunt by the leaders. There is also alot of favoritism, between leaders and their irl friend to fresh members of said raid group. I have personally experienced alot of this in ff11, WoW, and AION. Which is why I enjoy the added "story mode" alex as those bad experiences made me miss out on coil as I was shy to even find a group when I was max level. Also to add, I'm a ps3 ONLY player, this also made it hard to look for a group cuz alot of raid groups require some form of voice chat which i have 0 access too. Which in the past I was looked down on by people.
My worst experience was playing WoW and trying to find a guild, alot of them require addons and a voip as they also was raiding or was considering it. I had told guilds, that my pc was shared with 6 ppl so downloading addons or a voip wasn't an option for me. I was then heavily insulted by said guilds for being lazy (im far from it)
Inshort, we need to drop the segratation lables, we need to learn to word things better when making suggestions, and lastly we need to consider players other then ourselves and what their gaming experience is when making said suggestions, as well as maybe retihink our attitudes on raiding.
Thanks for reading