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  1. #341
    Player
    ZothStormfury's Avatar
    Join Date
    Sep 2015
    Posts
    14
    Character
    Zoth Stormfury
    World
    Diabolos
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Metalwrath View Post
    The only reason the other classes can't do that is because of the heal difference.Even then Paladin might stil be able to pull it off all be it a lot slower.This video should seem impressive but it really isn't for many reasons.It's unsynced,The person is in full ilvl200-210 gear.Dunno about jewelry but probbaly melded to hell and back which most of us can't afford.On top of that they had the highest lvl of echo available which is just cheap.If they'd done it unsynced withouth the echo i might have a slight bit of rspect for them as a fellow Warrior.
    LOL, this is the funniest post I've seen in awhile...!!
    (0)

  2. #342
    Player
    Ragnvard's Avatar
    Join Date
    Jul 2015
    Posts
    17
    Character
    Ragnvard Worldshatter
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Disc View Post
    WAR will still reduce more total raid damage with Storm's Path while increasing raid damage tremendously with their own DPS & Storm's Eye. Killing slimes will only become easier as you get more gear or echo. Something is seriously wrong if you resort to shield bashing at that point. PLD will not see any love until their enmity is boosted or encounters shift focus towards extreme tank-busters & raid wide AoEs to slow us down.

    You're a funny guy.
    Right now DRK's dmg debuff is rather a pain to use and can't be kept up 100%. Knowing SE, most likely they will either significantly boost the duration or take off the parry requirement. In fact SE prob didn't want DRK to have both dmg reduction AND -int debuff up at all times since that will be almost far too powerful (since raid damage traditionally speaking is mostly magical).

    Ofc, there are also physical nukes, A1S' dread prey is an example. A Pld's RoH debuff reduces that amount, and they can also just cover a person for easy healing.

    Yes, slimes will become easier to kill with gear and echo, but player skills is another matter - why do people still wipe in t9 even with full 120 gear? As a paladin you can do something about all the "shitty situations".



    Quote Originally Posted by Exodus_Kenpachi View Post
    @Ragnvard Im not even going to begin to delve into how incredibly ignorant brining a PLD over WAR for speed runs and farming would be, but the fact that you think that the tank balance is working as intended is clear proof you have no idea what balance is.

    On one hand we have a tank which does: tremendous burst damage, contributes meaningful DPS, has invaluable raid utility, and has a strong defensive kit that not only allows them to effectively tank every encounter but allows them to cover their DPS stance with CDs.

    On the other hand we have a tank that: Contributes almost nothing to DPS while tanking, has CDs that are borderline useless (Clemency, Divine Veil, Tempered Will), offers no meaningful raid utility, is generally considered a hinderence to raids, and is loaded with clunk.

    So we have one tank which is a raid necessity and guarenteed a spot that has arguably no downsides and another tank that really brings nothing to the table.

    Yeah bro. That's balanced.
    Speed runs? I am very familiar with them, just 2 months ago I was farming many ravanas on my pld, 2 healers (with scholar mostly dpsing), 1 tank, 5 dps. I have done it on all 3 tanks and also my scholar. Pld need less healing = more dps from healers. Also, please do not compare a warrior who tanks in full slaying+deliverance with a pld who tanks in shield oath in full fending/half fending. The DPS difference is really less than what people think. Not to mention there is still DRK in the equation who still does very good damage while in grit (and can drop grit for every blood weapon CD). DRKs imo are the undervalued tank in the DPS department.

    As for cooldowns?
    Foresight (~7% physical) vs Rampart (20% everything)
    Bloodbath vs Convalescence
    Vengeance vs Sentinel
    Thrill for battle vs Bulwark
    Holmgang vs Hallowed Ground

    Pretty much with the entire ARR kit, pretty much pld has the superior set of cooldowns, maybe with the exception of Thrill for Battle allow the warrior to self heal.
    ------------------------
    Equilibrium vs Clemency/Divine Veil
    Raw Intuition vs Sheltron

    Equilibrium I agree is better. It is not as if Clemency/Veil are useless (Veil is actually a lot stronger than what people give it credits for but take some coordination to use). RI allows a warrior to parry a series of hits (and is often used as a dps CD), but sheltron will allow a pld to pretty much block every single physical burst attack (think flatten/blind blade, etc) - how completely broken is that lol?
    (1)

  3. #343
    Player
    Kaisersoke's Avatar
    Join Date
    Oct 2013
    Posts
    123
    Character
    Zaisoke Kaiser
    World
    Exodus
    Main Class
    Ninja Lv 60
    Considering that nearly every mob in the game, boss or trash, interrupt casts with autoattack, I'd say that clemency is pretty close to useless, especially since you cant even proc your own veil with it. Seriously do you even know what youre talking about?

    Yes, sheltron can block every physical burst attack that doesnt even exist in endgame, horrendously overpowered gg square enix nerf pally. seriously? dark can mitigate every magical damage burst attack, are you going to say thats overpowered too?
    (2)

  4. #344
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Ragnvard View Post
    sheltron will allow a pld to pretty much block every single physical burst attack (think flatten/blind blade, etc) - how completely broken is that lol?
    Yeah it's pretty overpowered. It'd be like if warriors had a button that reduced damage by 20% every 17-20 seconds.
    (9)

  5. #345
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Brannigan View Post
    Yeah it's pretty overpowered. It'd be like if warriors had a button that reduced damage by 20% every 17-20 seconds.
    Would also be pretty OP if WAR could some how pop two of them back to back every 60 second or pop one and save the other while building up another one so you can always have one on demand! They also could perhaps heal you for the exact amount of damage you dealt. Oh and if you could some how get them faster due to them being attached to your weapon skills and the lower of GCD due to the natural increase of Skill speed over time.
    (0)
    Last edited by Seku; 09-30-2015 at 09:14 AM.

  6. #346
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ragnvard View Post
    Right now DRK's dmg debuff is rather a pain to use and can't be kept up 100%. Knowing SE, most likely they will either significantly boost the duration or take off the parry requirement. In fact SE prob didn't want DRK to have both dmg reduction AND -int debuff up at all times since that will be almost far too powerful (since raid damage traditionally speaking is mostly magical).
    So pretty much, here, you said some crap about how you can't be bothered to manage a mechanic half the other jobs in the game have to deal with (a proc) even when you have a cooldown for which 90% of the use in a raid scenario is to trigger said proc, complained that it doesn't have 100% uptime, and then went on to state, most likely, the exact reason why it does not have said 100% uptime.

    Yes, the whole REASON Reprisal is only 66% uptime is because they already have Delirium. If you're manipulating procs with Dark Dance DRK has an average of 16.6% magic mitigation and 6.6% physical mitigation to bring to the party at all times. The debuff is also off the GCD and not tied to a combo. This ties with Storm's Path in my book. Trust me, if you're playing the job right, you can keep Reprisal on CD. Dunno what you're smoking.

    If anything, Reprisal+Delirium is actually more useful in the majority of raid scenarios that I can come up with off the top of my head. The extra 5 to 6.6% magic mitigation is more useful than the added physical mitigation uptime that Path provides because inarguably the vast majority of heavy raid-wide/raid-targeted damage in this game, so far, has been demonstrably magical.

    T5 - Fireball/Conflag/Aetheric Profusion
    T6 - Only one I'm not sure of really. Rotten Stench?
    T7 - Circle of Flames
    T8 - Defensive Reaction
    T9 - Megaflare/Lunar Dynamo/Supernova/Fire-Ice/Thermionic Beam
    T10 - Literally almost every mechanic except for the Charge and Critical Rip
    T11 - Nerve Cloud
    T12 - Flames of Rebirth
    T13 - Gigaflare/Megaflare/Flare Star/Twisters
    A1S - Gunnery Pod
    A3S - Splashes/Sluice
    A4S - Like, almost everything.

    A2S is literally the first fight since T4/T6 where the majority of damage has been physical and even here, there isn't much raid wide damage happening regardless. The current content doesn't favor DRK, DRK favors content in the game in general, unless you're still stuck on Titan Ex I guess.



    Quote Originally Posted by Ragnvard View Post
    Ofc, there are also physical nukes, A1S' dread prey is an example. A Pld's RoH debuff reduces that amount, and they can also just cover a person for easy healing.

    Yes, slimes will become easier to kill with gear and echo, but player skills is another matter - why do people still wipe in t9 even with full 120 gear? As a paladin you can do something about all the "shitty situations".
    Most good players don't expose themselves to those "shitty situations" and prefer to play their jobs right and play with people that do the same. Also you're batshite insane if you think echo is ever coming to anything with "Savage" on the end of it. They might remove the loot lockout and progression lockout but echo/nerfs/solo-queueing is almost assuredly never coming to Savage anything. You still can't solo-queue into SCOB savage unless you're unsynced. LOL @ that.
    (1)
    Last edited by Syzygian; 09-30-2015 at 08:50 AM.

  7. #347
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Seku View Post
    Would also be pretty OP if WAR could some how pop two of them back to back every 60 second or pop one and save the other and if they healed you for the exact amount of damage you dealt. Oh and if you could some how get them faster due to them being attached to your weapon skills and the lower of GCD due to the natural increase of Skill speed over time.
    And just image if the skill wasn't affected by the dmg reduction of the stance it requires.
    (0)

  8. #348
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ladon View Post
    And just image if the skill wasn't affected by the dmg reduction of the stance it requires.
    I know right! What would such a skill be name!?
    (0)

  9. #349
    Player
    Ragnvard's Avatar
    Join Date
    Jul 2015
    Posts
    17
    Character
    Ragnvard Worldshatter
    World
    Phoenix
    Main Class
    Warrior Lv 60
    @Syzygian
    Exactly: my point was that why are people saying how warrior is OPed with storm's path when DRK can potentially have both -int and -dmg up at the same time? (esp one that knows how to save Reprisal procs for the busts - but that is also the pt, what if RNG hates you and you just don't parry before a bust?).

    Much of my argument is about "each tank have something really strong about them in their specialty". Warrior does not need a nerf, at least not without readjusting the other tank's strengths in their respective domain.

    On innerbeast:
    Yes, it is strong. Warriors have always had it. It consumes our Wrath stacks (lose parry chance), and as silly as it sound, it compete with Fell Cleave (and also unchained) which is arguably the premise of why people are complaining about warriors: warriors doing a lot of damage while tanking in deliverance. Sure, we can go into defiance before a bust and hit IB, but dps loss is dps loss - note all other classes can still use their full arsenal of cooldowns not being in tank stance.

    As pointed out earlier, plds have a stronger set of active cooldown and the passive RNG protect of their shield. Also due to healing skills not being affected by the defiance healing buff, the passive damage reduction of a pld is also a better one.
    (0)

  10. #350
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ragnvard View Post
    Much of my argument is about "each tank have something really strong about them in their specialty". Warrior does not need a nerf, at least not without readjusting the other tank's strengths in their respective domain.
    If that has been your point I'm very confused as to why you're arguing that DRK is somehow weak & that PLD should not be buffed because they can blow their TP stunning for a party that will never pass enrage timers.
    (2)

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