Quote Originally Posted by TouchandFeel View Post
If I want to challenge myself while playing solo, I just go into dungeons/trials solo and see if I can clear it, if its easy then I move up to the next difficulty tier.

It may give no rewards, but it sure can be fun.
Yea, but imagine doing that kind of stuff gave rewards. Titles, normally unobtainable glamours, extra skills for your chocobo.
Then more people had an incentive to do the same and we wouldn't have threads like this.

Never add more options with no proper rewards. As much as people might beg for them, in the end, they'll only complain about "the grind".
Also, adding things like better-than-normal gear would lead to people complaining about "gated content" and "grind" again.

I feel the chocobo for example is severely unterutilized by the game, where there's so much potential to add a new layer of progression on a personal level. Or, heck, your retainers. Make them useless buffbots like the followers in Diablo 3, a nice personal story, a questline for them, some rewards like retainer gear to power their buffs up. It's stuff like this the game lacks.

Right now it's "higher level, better items" and that's MMORPG Generation 2 stuff. I thought FFXIV was ambitious and wanted to go for Gen 3. Then why clinge to all the old concepts? New ideas don't have to be groundbreaking or overly hard. They just have to add things to do.

Make dungeons where fighting is easy, but there are other things to do. Add randomized dungeons. Add a "bottomless dungeon" where your progress is saved when you get to checkpoints, solo and/or with chocobo/retainers.

There, tons of stuff to do. A bottomless dungeon would also last through all future expansions.