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  1. #51
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by BreathlessTao View Post
    I can't help being reminded of the AST job quests (since I'm suffering through that one rn)... go to spot X, talk to A, go to spot Y, talk to A again, go to spot Z, talk to B, cast Aspected Benefic, cast Aspected Benefic, cast Aspected Benefic, go to spot X again, talk to B again - and so on and so on. Yeah..........
    The MCH questline has a fascination with making you cast hotshot to startle people.

    Setting you up for a future where people are amazed that you can actually manage to keep hotshot up, unlike most bad MCHs.
    (0)

  2. #52
    Player
    Firepower's Avatar
    Join Date
    Feb 2013
    Posts
    304
    Character
    Firepower Shinryu
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    I was trying to solo Thornmarch Hard as my 60 DRK earlier today, that was rather challenging. I then realised that even when successful trying to get the weapon I wanted wasn't worth the time! So I am all for more challenging solo things. I remember when unsync came out I went straight to trying to solo Dzemael Darkhold as my 50 MNK for some gear to lv my DRK. Having to stop attacking and dodge the lazers on the last boss and relying on potions and basic heal over time during the crystal phases to just get through it was more exciting than most things. If we are going to have more challenging solo events at least provide a worthwhile reward.
    (0)

  3. #53
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Julirites View Post
    you guys remember ff7 gold saucer. there was a mini game that had you fight waves of increasingly difficult badies. this would be easy to implement and tho its not the be all end all its a start. have it reward marks or consumables or titles or whatever.
    I cringe when I see people say completely new features (especially something in-depth like a Coliseum) would be "easy to implement".
    (1)

  4. #54
    Player
    kazeandi's Avatar
    Join Date
    Aug 2015
    Posts
    133
    Character
    Malice Do'urden
    World
    Tonberry
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Nadirah View Post
    Roguelikes don't always have permadeath. For example, Baroque. You just lost all your progress and anything you didn't have stored when you die, and had to start Neuro Tower all over again, but everything was.. different.
    Yeah, but what if your progress would be saved? So you could always continue where you left. The whole thing would be your personal project. Could start as early as Lv 30, have interesting bosses that have abilities that need to be countered by the abilities of your job. Little campaigns like find some hidden artifacts or treasures, could pick those up at some NPC in the open world. Quests for outside could start there as well, which then grant you a save at that spot where you got it inside, so you can attempt the same stuff multiple times in case you don't quite make it to the next checkpoint yet. Etc etc.
    (0)

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