The MCH questline has a fascination with making you cast hotshot to startle people.I can't help being reminded of the AST job quests (since I'm suffering through that one rn)... go to spot X, talk to A, go to spot Y, talk to A again, go to spot Z, talk to B, cast Aspected Benefic, cast Aspected Benefic, cast Aspected Benefic, go to spot X again, talk to B again - and so on and so on. Yeah..........
Setting you up for a future where people are amazed that you can actually manage to keep hotshot up, unlike most bad MCHs.

I was trying to solo Thornmarch Hard as my 60 DRK earlier today, that was rather challenging. I then realised that even when successful trying to get the weapon I wanted wasn't worth the time! So I am all for more challenging solo things. I remember when unsync came out I went straight to trying to solo Dzemael Darkhold as my 50 MNK for some gear to lv my DRK. Having to stop attacking and dodge the lazers on the last boss and relying on potions and basic heal over time during the crystal phases to just get through it was more exciting than most things. If we are going to have more challenging solo events at least provide a worthwhile reward.





I cringe when I see people say completely new features (especially something in-depth like a Coliseum) would be "easy to implement".

Yeah, but what if your progress would be saved? So you could always continue where you left. The whole thing would be your personal project. Could start as early as Lv 30, have interesting bosses that have abilities that need to be countered by the abilities of your job. Little campaigns like find some hidden artifacts or treasures, could pick those up at some NPC in the open world. Quests for outside could start there as well, which then grant you a save at that spot where you got it inside, so you can attempt the same stuff multiple times in case you don't quite make it to the next checkpoint yet. Etc etc.
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