The MCH questline has a fascination with making you cast hotshot to startle people.I can't help being reminded of the AST job quests (since I'm suffering through that one rn)... go to spot X, talk to A, go to spot Y, talk to A again, go to spot Z, talk to B, cast Aspected Benefic, cast Aspected Benefic, cast Aspected Benefic, go to spot X again, talk to B again - and so on and so on. Yeah..........
Setting you up for a future where people are amazed that you can actually manage to keep hotshot up, unlike most bad MCHs.
You mean "here, let's make trash more obnoxious than it already is"?Yes, special attacks would be nice. And if it just to give the enemy types more personality.
During 1.x as an examples, the moles went underground to do an surprise attack on you with jumping out of the ground in your face (if you have not go away some steps). Wolfes tried to attack you from behind and antilopes attacked you with their back legs (inclusive pushback effect). Oh, and Chigoes did their stongest attack the moment you did a weapon skill on them.
How about no? Mobs with telegraph attacks are already annoying as piss, especially with the latency issue this game is plagued by.

I was trying to solo Thornmarch Hard as my 60 DRK earlier today, that was rather challenging. I then realised that even when successful trying to get the weapon I wanted wasn't worth the time! So I am all for more challenging solo things. I remember when unsync came out I went straight to trying to solo Dzemael Darkhold as my 50 MNK for some gear to lv my DRK. Having to stop attacking and dodge the lazers on the last boss and relying on potions and basic heal over time during the crystal phases to just get through it was more exciting than most things. If we are going to have more challenging solo events at least provide a worthwhile reward.
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