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  1. #1
    Player
    MasamuneBranford's Avatar
    Join Date
    Oct 2012
    Posts
    347
    Character
    Masamune Branford
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    I agree - MMOs are not the genre if you want a difficult "solo" adventure. However, the way the game is currently designed - you need to go through 150 hours of solo quests. Everyone has to do it. Should these quests be impossible to die during if you have a healing chocobo pulled out?

    I'm not asking for a challenge that is going to prevent "some" players from completing the main scenario. I'm literally just asking for a challenge that causes us to be attentive. A challenge on par with the single player Final Fantasy games (which everyone should be able to attest - are not challenging games). If Yoshi wants to give us a 50 hour main scenario each expansion pack that is similar to a core Final Fantasy series - that's fantastic. However - in my opinion - that experience is ruined if the player can completely and utterly zone out. I'm not asking for Dark Souls difficulty here - I'm asking for "a" challenge period.
    (1)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by MasamuneBranford View Post
    I agree - MMOs are not the genre if you want a difficult "solo" adventure. However, the way the game is currently designed - you need to go through 150 hours of solo quests. Everyone has to do it. Should these quests be impossible to die during if you have a healing chocobo pulled out?
    More challenging would be fine. But not too much that then a Heal Chocobo will be a requirement to do something in the open world solo.

    I'm not asking for a challenge that is going to prevent "some" players from completing the main scenario. I'm literally just asking for a challenge that causes us to be attentive. A challenge on par with the single player Final Fantasy games (which everyone should be able to attest - are not challenging games). If Yoshi wants to give us a 50 hour main scenario each expansion pack that is similar to a core Final Fantasy series - that's fantastic. However - in my opinion - that experience is ruined if the player can completely and utterly zone out. I'm not asking for Dark Souls difficulty here - I'm asking for "a" challenge period.
    Don't forget, in the single player games the hero is most time only at the beginning solo.
    Even in the Heavensward solo storyline we are many time in a party of 3 (the player character and 2 NPC)
    (0)