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  1. #1
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by raela View Post
    As a healer, what I hate most is a tank in minimum ilvl with no sense of using CDs that immediately pulls all they can.. Especially if dps aren't aoe oriented and/or are lowly geared as well. Pull for your comfort/party. >:|
    And on top of that in full strength gear, while turning off their tank stance to make the run as fast as possible through their awesome DPS and inevitable death. There is too much big pulling in the game imo, and as result less experienced dps-went-tank players think it's the only way, without learning their CDs and enmity management properly on smaller pulls first.
    (2)

  2. #2
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Archaell View Post
    And on top of that in full strength gear, while turning off their tank stance to make the run as fast as possible through their awesome DPS and inevitable death. There is too much big pulling in the game imo, and as result less experienced dps-went-tank players think it's the only way, without learning their CDs and enmity management properly on smaller pulls first.
    While I agree that they shouldn't be doing this there is a big disconnect in the game with defensive cooldowns. There is almost zero incentive to use a defensive cooldown on any small pull. Alot of tanks aren't learning to use them because they simply aren't necessary. I find when I heal that if a tank is doing small pulls that I actively have to look to even see if they are using cooldowns at all. The difference in using them on small pulls is so miniscule that it's hardly noticeable.

    Now I'm in no way endorsing minimum ilvl tanks go and pull a huge chunk of mobs, but they should be pulling more than one group at a time. This would make the use of defensive cooldowns more apparent and obvious for both the healer and the tank. By putting the tank in a situation where they need those cooldown's to stay alive they will learn faster how to rotate them and use them effectively to keep the party going smoothly. This is on the whole party though to notice these trends and tailor the run to it.

    It's why we have a keyboard and a chat box.

    That being said... scrubs will be scrubs. If they don't wanna learn then that is a whole different matter.
    (0)