Really good ideas. I think that the CD's and heal percentages would need refined a bit to still be useful. The power level should be good but not so good that it would absolutely be required for normal dungeons to be balanced around them.
Really good ideas. I think that the CD's and heal percentages would need refined a bit to still be useful. The power level should be good but not so good that it would absolutely be required for normal dungeons to be balanced around them.
Yeah I heard some about this, and never saw it for myself so I could not draw experience from that - save other older versions of games like WoW when they had it. My idea was to keep them minimum use and minimum variety, being at a 1m cool-down and on your global; I would hope that would keep from being used as a "need" and more of a "oh hell gotta move" type deal. Although if other ideas could come up for those craft jobs, i'd be game for it too.
None of my examples were meant to be in stone. It was a quick 10 minute write up that I would hope to hydaelyn would be refined if it ever saw the light of day in game. For those who like working with numbers and exacts, I'd love to see more fine tuned examples and ideas. All in all, I'm just trying to get ideas flowing and see if maybe something could catch for the Devs to glance at if one idea caught popularity, not just what I wrote. Nalien's got a good idea too for that matter.
Last edited by Sho86; 09-28-2015 at 04:41 AM.
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