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  1. #271
    Player
    Kaisersoke's Avatar
    Join Date
    Oct 2013
    Posts
    123
    Character
    Zaisoke Kaiser
    World
    Exodus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    Regardless of what the thread was made for, its still suggesting, calling for, asking for, discussing, theorizing about—whatever you want to call it—Warrior Nerfs and how they would affect tank balance. There's no denying that as a fact.

    #ClickBait
    #hashtagsmakemeright
    its a discussion, please return to the original post and reread it. nobody is saying it isnt about nerfing warrior, because it is, because they outshine their peers, and if the limit break gauge didnt slow down upon stacking classes, i guarantee you people would be taking double warrior.

    #youneedtoread #theseservenopurposehere #theyreratherpretentious
    (0)

  2. #272
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kaisersoke View Post
    nobody is demanding warrior be nerfed either,
    Quote Originally Posted by Kaisersoke View Post
    nobody is saying it isnt about nerfing warrior, because it is,
    Now I'm all confused man. Are we or are we not talking about nerfs!

    Anyway, I don't want to argue about a bunch of he-say-she-say stuff. I thought it was funny when I read "nobody is demanding warrior be nerfed" in a thread titled "lets nerf warrior".

    I do however have a potentially interesting Question: Should any tank be able to reach their maximum potential damage without the assistance of another party member i.e. should ANY tank class be given a slashing debuff or should it be exclusive to Ninja?


    edit: I personally wonder how dramatically that would affect the tank meta. Of course ninjas would find themselves in every raid group until the end of time if they were the only ones with a slashing debuff but PLD/DRK would start seeming like a more interesting appealing composition.

    p.s. I'm super excited for the 3.1 patch notes. I want to see what SE is cooking up for us lol.
    (3)
    YouTube.com/c/iBluairjgr

  3. #273
    Player
    Kaisersoke's Avatar
    Join Date
    Oct 2013
    Posts
    123
    Character
    Zaisoke Kaiser
    World
    Exodus
    Main Class
    Ninja Lv 60
    you obviously dont understand the difference between a suggestion for a nerf or a demand for a nerf, as ive said numerous times if you read the original post, it was fairly suggestive, it said none of the suggested changes were thought out, but it did suggest there needs to be a change for the current meta to change. that isnt a demand. the demands i imagine are from the many "buff paladin" threads because it doesnt fill any niche at all in the current meta. but its semantics.

    id suggest taking that question to its own dedicated thread, because it certainly is an interesting topic.

    3.1 is going to be interested from a balance aspect, unfortunately it seems kinda dry on content considering how long its taking to roll out imo, but only time will tell
    (0)

  4. #274
    Player

    Join Date
    Jul 2011
    Posts
    644
    Anyway it's weird the suggestion of nerfing, when the new raid is all about dps, you should ask buff for the pld to sit better in this raid, because a lot of pld are complaining about that, and many players say switch to dark or war because they sit better on A4S,
    i played a little with the 60 pld, and the first thing missing to me is a proper mechanic to the pld : i mean something you have to built, not like the rage stacks or the dark art mechanic but something proper to the pld, something to make the Job more intersting to play, I don't see SE change the job before 4.0. But it's still obvious he need a UP atm
    (0)
    Last edited by kensatsu; 09-28-2015 at 03:48 AM.

  5. #275
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    I do however have a potentially interesting Question: Should any tank be able to reach their maximum potential damage without the assistance of another party member i.e. should ANY tank class be given a slashing debuff or should it be exclusive to Ninja?
    Not if they are going to also have the highest DPS. From a design standpoint, a class that relies on another class for a buff should have a higher potential with the buff than one that is self-sufficient, otherwise people will play the self-sufficient class if it is better.

    Now one idea that intrigues me... What if they put the slashing debuff on Royal Authority and changed WAR's ability to give a debuff to help another class?
    (3)

  6. #276
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by RapBreon View Post
    To be fair, this is not a problem exclusive to DRKs and PLDs. MCHs/BRDs, BLMs/SMNs are kind of in a similar boat.
    Basically. But you know, it's different for paladin because of reasons. Obviously paladins should be buffed so they can once again claim a monopoly on that delicious dedicated main tank spot.
    (0)

  7. #277
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Basically. But you know, it's different for paladin because of reasons. Obviously paladins should be buffed so they can once again claim a monopoly on that delicious dedicated main tank spot.
    Kindly enlighten us, since you agreed with him, on how the MCH/BRD or BLM/SMN situation is similar to the situation DRK/PLD is in against WARs.
    (0)

  8. #278
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by OPneedNerfs View Post
    Kindly enlighten us, since you agreed with him, on how the MCH/BRD or BLM/SMN situation is similar to the situation DRK/PLD is in against WARs.
    DRK/PLD compete for the MT slot, not OT. MCH/BRD compete for the ranged support slot, not melee/caster. BLM/SMN compete for the caster spot, not melee or ranged support. Doubling up on casters or ranged support reduces the effectiveness of the overall party composition due to either loss of maximum damage or loss of support abilities, but like PLD/DRK, is still workable in most situations.

    I honestly prefer it like this. Leaves room for a new fourth tank to compete with WAR for OT slot & allows all tanks to specialize more in a specific role.
    (2)

  9. #279
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Disc View Post
    DRK/PLD compete for the MT slot, not OT. MCH/BRD compete for the ranged support slot, not melee/caster. BLM/SMN compete for the caster spot, not melee or ranged support. Doubling up on casters or ranged support reduces the effectiveness of the overall party composition due to either loss of maximum damage or loss of support abilities, but like PLD/DRK, is still workable in most situations.

    I honestly prefer it like this. Leaves room for a new fourth tank to compete with WAR for OT slot & allows all tanks to specialize more in a specific role.
    But at it's current state, there is no defined comp where it is always BRD>MCH or MCH>BRD for ranged support neither is there always a SMN>BLM or BLM>SMN.

    Saying it's in the same state as PLD/DRK compared to WAR would mean that it is ALWAYS better to bring MCH>BRD or vice versa and SMN>BLM or vice versa which is absolutely not the case.

    Also with regards to the 4th tank competing for OT slot, or even the theory of having an OT specializing tank, would mean their defenses while being a MT would need to be tuned lower equivalent to how much more damage/utility they bring while being an OT or else there'd be no reason to bring those specializing in being MT.

    Think about it this way, if people are already bringing 2x WAR even with the LB penalty, what would happen to MT specializing tanks like PLD/DRK if they were to introduce another WAR-type tank under a different name which brings the same amount of damage/utility and defenses of a WAR?
    (4)

  10. #280
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by OPneedNerfs View Post
    Also with regards to the 4th tank competing for OT slot, or even the theory of having an OT specializing tank, would mean their defenses while being a MT would need to be tuned lower equivalent to how much more damage/utility they bring while being an OT or else there'd be no reason to bring those specializing in being MT.

    Think about it this way, if people are already bringing 2x WAR even with the LB penalty, what would happen to MT specializing tanks like PLD/DRK if they were to introduce another WAR-type tank under a different name which brings the same amount of damage/utility and defenses of a WAR?
    The comment was in relation to PLD/DRK vs WAR, not PLD vs DRK. This is a WAR nerf thread after all. But yes, to balance out the introduction of a second OT based job like WAR, encounters would have to be designed around PLD/DRK MTs or WAR would need to lose its HP bonus. eg 80,000+ damage tank-busters that could be forced physical or magical, similar to Turn 2 resistances.
    (1)
    Last edited by Disc; 09-28-2015 at 06:52 AM.

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