I'm honestly not sure which side of this argument I want to be on.....

On one hand, I do get curious about my DPS from time to time, and as a PS4 player the only way I can get an average is to manually calculated it through a video of me attacking a striking dummy with a damage log up. I've done this in the past, and while it's quite time consuming, it does serve to sate my curiosity. I would also like to be able to privately compare with friends who play different classes....

On the other hand though, I don't feel like hearing the random, "have to get through the content as quickly as possible at all times", players spout their numbers constantly at anyone who slightly underpreforms to their standards. This will occur whether the parsers are private or group, though in group it will be far worse because they'll have raw numbers at their disposal to use as ammo against other players. Either way, if parsers are implemented into the game, people will be more inclined to try and "force" groups to share numbers because they know that everyone will have the tools to check it. There will be a significant chance that PFs in particular will start require a parse of over "x" amount from players before allowing them in, as well. Of course there will be no way to implement this, just as there's no way to implement "have cleared before", but it will certainly serve to further limit the amount of players actively using the PF, as well as cause a lot of unnecessary drama and lying with regards to "my numbers are better than yours". While I'm aware that there is a good chance that this won't be taken quite to these extremes, (or at least not as often), I still dread having to deal with players who do take it to that level, and particularly the ones who either vote to kick or abandon because "the numbers aren't right", even if the group could still clear the content with ease.....

I will say once again though that I'm not really sure which side to be on in this. While I listed more cons than pros, they still weigh about the same in the long run for me. The bad will happen in some way or form regardless, but will likely be enhanced with parsers being included in game. The good on the other hand would be quite useful, and fun for people who just like raw information and comparing with friends, but as I said, at least some of said info is obtainable without parsers, even for console players like me, if you choose to put in a little time and effort. Of course, these are just my personal reasons for and against it, and as I'm on the fence regarding it, I'm fine with whichever ultimately comes to pass in the future......