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  1. #21
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LeeraSorlan View Post
    The topic isnt about being Burnt out. Its about not having the motivation to do savage because - the gear looks the same - no story/lore - same boss design/mechanic types(could be fixed by your suggestion).
    My eye was caught by this line in the OP;
    (IMO) NM killed SAVAGE or any desire to attempt to beat it,
    To me that said that the OP was bummed out, burned out or tired of Alexander because of running Normal mode repeatedly and getting tired of it before attempting Savage.

    Only 1 thing in the topic is affected by directly farming NM nonstop, and its not the main issue(story is)
    Well, as you inferred earlier, I (and others) have said that Savage could have had the same story content, but the bosses could have used differnt mechanics, there could have been additional boss encounters, or slight map differences. It should be trivially easy for the Dev team to change up Savage mode to be a more satisfying challenge without gating story behind it. I'm sorry that they did choose the route of making the two modes essentially identical other than difficulty.

    I am confused though, why would anyone hit their head of a difficult raid if not for the rewards? Are the rewards really that worthless? The 3.1 patch may add new content and gear, but will it raise the ilvl? 3.0 skyrocketed the ilvl in the space of 10 character levels, if they kept bumping the ilvl at that pace, we'd be looking at ilvl 500+ gear by the end of the HW expansion series. I was given to understand that ilvl growth beyond 3.0 would be at a more relaxed pace, in which case the gear from Alex savage should remain relevant for a long while?

    Sorry, I'm not trying to be a pain, I'm just trying to understand. Everyone I know who persisted through Coil in a static started because of the gear and the challenge, not the story. So with Alexander, is the gear not sufficient? Is the challenge not there?
    (5)

  2. #22
    Player Ercapote's Avatar
    Join Date
    Aug 2015
    Posts
    193
    Character
    Sebaron Rivail
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by LeeraSorlan View Post
    That being said, i dont agree with OP. I did coil for the fights, not story. However, alex fights are pure garbage imo.

    And I also do it for the challenge and the fights, but this time with no sense of accomplishment since it's the same thing, I don't get rewarded by my hard work aside form "we did it" now what? I don't need to farm gear, I don't get to discover new things, I don't have the motivation to spend my time trying to get such an stressful fight as A4S.

    before it wasn't just the fight, it was knowing the looks of the next boss, what mechanism they will have, what will the next floor will look like, what kind of loot will drop there and what will happen when I beat this monster...that's a lot of motivation for me that was taken away....
    (4)

  3. #23
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ercapote View Post
    before it wasn't just the fight, it was knowing the looks of the next boss, what mechanism they will have, what will the next floor will look like, what kind of loot will drop there and what will happen when I beat this monster...that's a lot of motivation for me that was taken away....
    Don't you get that feeling on everything you complete in a game more than once?
    (5)

  4. #24
    Player Ercapote's Avatar
    Join Date
    Aug 2015
    Posts
    193
    Character
    Sebaron Rivail
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Kosmos992k View Post
    snip
    new 24 man raid will drop upgradable items to make our ESO 210 + new gear set from the 24 man raid and the new relic will drop so no point on doing savage at all imo...

    Quote Originally Posted by Kosmos992k View Post
    Don't you get that feeling on everything you complete in a game more than once?
    other games don't take half of my life, time, dedication, stress, patient, and money than FF so no, other games are more flexible and I have control over them as long as any game requires a collaboration of 2+ players you will never have such control
    (0)
    Last edited by Ercapote; 09-26-2015 at 05:55 AM.

  5. #25
    Player
    SakuraMidori's Avatar
    Join Date
    May 2015
    Posts
    557
    Character
    Sakura Kinakina
    World
    Balmung
    Main Class
    Paladin Lv 80
    Why can't i be the only one with top gear waaaaaaaaaaaaa who cares who has what
    new 24 man raid will drop upgradable items to make our ESO 210 + new gear set from the 24 man raid and the new relic will drop so no point on doing savage at all imo...
    Did SE act say this? and if so can i get a link?
    (4)
    Last edited by SakuraMidori; 09-26-2015 at 05:55 AM.

  6. #26
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by Kosmos992k View Post
    Don't you get that feeling on everything you complete in a game more than once?
    Other things don't require such effort and time.
    (0)

  7. #27
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ercapote View Post
    new 24 man raid will drop upgradable items to make our ESO 210 + new gear set from the 24 man raid and the new relic will drop so no point on doing savage at all imo...
    Ah, I didn't know that the new 24-man raid gear would be upgradeable to match the gear from Savage. That kind of goes against what they did with Coil and CT, where the CT gear was always 10ilvls behind Coil, and the relic/tome weapons couldn't match Coil weapons. I had (apparently incorrectly) assumed that they'd follow the same strategy with Void Ark vs Alex savage.

    Quote Originally Posted by StrejdaTom View Post
    Other things don't require such effort and time.
    Oh I don't know doesn't Dark Souls have a reputation for being unforgiving? Many games have extra difficult content that enables special options but requires hours of head butting to beat, often you only beat it because finally the RNG smiled and you dodged a key attack at a key point in the fight. As I said above though, I thought that the Savage gear was literally the best gear in the game, and I wasn't anticipating the Void Ark gear being comparable, just as CT gear wasn't comparable to Coil gear. In those circumstances I was thinking that the best gear would be a reward worth the struggle. Sadly though it seems VA gear will be upgradeable to match Savage gear (damned stupid idea), So I can see the point being made about the gear incentive being weak.
    (2)
    Last edited by Kosmos992k; 09-26-2015 at 05:59 AM.

  8. #28
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kosmos992k View Post
    My eye was caught by this line in the OP;
    To me that said that the OP was bummed out, burned out or tired of Alexander because of running Normal mode repeatedly and getting tired of it before attempting Savage.
    This can be taken either way, from the rest of his post, its safe to assume his desire was killed because he experienced the story already and has nothing to look forward to in savage as its all the exact same barring the fight itself and the increased ilvl . Which only takes one run of NM to accomplish.

    As it stands, if we go by past patches, the gear in savage will only be a HELP not a must to beat anything in the next few future patches. I190 alex/i200 eso will take down void ark, which will most likely have drops to make i210 eso gear, so i would say yea, max gear in a game like this is strictly for "being the top" but not at all needed
    (0)

  9. #29
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Well, to be fair, in my case, it's more of the fact that Alexander sucks overall as a raid either normal or savage, it's so boring and reharshed mechanic wise, and savage plastered behind heavy gear walls as fake dificulty, It's so uninteresting that my static has basically fallen appart and people 2 days ago pretty much said they don't want to play anymore, which is depressing to me, since 6 out 8 of the members agreed that they felt there other stuff to play or do instead of playing FFXIV, I was of the same mentality but I was doing an effort but everyone is feeling the same as me.
    (6)
    Last edited by Evtrai; 09-26-2015 at 05:58 AM.

  10. #30
    Player
    Belhaven's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Dogfish Moon
    World
    Cactuar
    Main Class
    Paladin Lv 52
    You cannot support a game this size off of old school hardcore MMO gamers alone. Especially since a lot of the old schoolers turned casual or dropped out a long time ago. Casual content is good for getting new blood into the game, and having progressively harder difficulty for that content is a great training tool. This game does a very nice job at making new players better as each dungeon gives new and harder challenges to overcome.

    I can't speak to the truly awesome gamers out there that think this game is too easy. I can speak for the new players I regularly group with whom certain dungeons give them nightmares, and they're too anxious to even try 8 player stuff. Over time this game gives people more confidence, and its a good design to have. So if a normal mode exists, and the newer players succeed, it'll only embolden them to try extreme modes.

    I'm not seeing how its a bad thing. On the contrary, it is how games should be developed. It's good design.
    (28)

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