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  1. #1
    Player
    NoahArks's Avatar
    Join Date
    Jun 2013
    Posts
    232
    Character
    Asuna Okawa
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Don't know about this, but in coil the first one was pretty damn easy. It's probably the same with Alex. The first few turns being easy, and once the second part unlocks it gets to a part where a lot of people can't beat it without having a useless static.
    (0)

  2. #2
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    I think they should make Savage more hardcore. If you die in Savage you should lose "1" piece of gear randomly. Or you have to go collect your corpse and if you don't get it or crash you lose all your gear.

    This game is very casual. Even the hardest content is casual. You have no penalties for losing in this game.
    Yeah, I don't see anyone liking that the day they lose the piece of gear they'd spend weeks grinding to get.

    Quote Originally Posted by Nektulos-Tuor View Post
    Strategy:
    Throw your face at an encounter until you lose enough to learn how the encounter works. Exploit the encounter that never changes ever and grind over and over for loot that will get replaced in a month.

    You pretty much zerg a powerful monster until it dies. Really fun content, really. Nothing about the encounter ever changes, you can't fight it any differently and you have to follow the script. There is no other ways to beat the monster and since its in an instance it never affects the world around you.
    Forgive my ignorance but doesn't that really just boil down to practice, practice, practice?

    Quote Originally Posted by Subucnimorning View Post
    Normal mode would have less of a negative effect if it was released maybe a month AFTER savage and savage tuned around i180+ gear instead of i190+, then people progressing on savage wouldn't have such a big burn out of doing the same raid multiple times like that problem WoW faces with normal/heroic/mythic.
    But if people did not decide to take the easy route to gearing and grind Alexander Normal, they would not burn out on Alexander, it would take longer to gera up for Savage, but that is a choice that players make, isn't it?
    (10)
    Last edited by Kosmos992k; 09-26-2015 at 05:27 AM.

  3. #3
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Kosmos992k View Post
    Yeah, I don't see anyone liking that the day they lose the piece of gear they'd spend weeks grinding to get.



    Forgive my ignorance but doesn't that really just boil down to practice, practice, practice?
    I remember FEARING going into content in older games. Dying meant losing my gear or having it seriously damaged, and repairing it had a chance to destroy it. You had to learn the environment watch what you do and pull and monsters (hard ones) were on the bottom of some of the deepest dungeons in the game.

    Now, this game has a mode that takes you straight to the boss, no fear or stress of losing your gear.

    You didn't have time to practice. If you failed it meant starting ALL over from the beginning. You also had other players to challenge so if you pulled to slowly when you got to said bosses you would lose them. Getting down to the bottom of the dungeon, IF You made it took about 30 minutes if not more. Just running to it or trying to rush the dungeon to get back to where you were also had a chance of killing you.

    Older games didn't LET you practice. If you stayed and practiced and lost it meant losing your spot and having to start over.

    This very GAME is casual. Your concept of Practice is basicly zerging because you lose nothing for failing.

    This game has very little fear or stress involved, so when you actually get what you want its short lived. Rewards don't feel like rewards.
    (5)
    Last edited by Nektulos-Tuor; 09-26-2015 at 05:30 AM.

  4. #4
    Player
    Bodicca's Avatar
    Join Date
    Apr 2015
    Posts
    36
    Character
    Plum O'malley
    World
    Malboro
    Main Class
    Conjurer Lv 60
    *Deleted due to editing errors
    (0)
    Last edited by Bodicca; 09-27-2015 at 10:44 PM.

  5. #5
    Player
    Bodicca's Avatar
    Join Date
    Apr 2015
    Posts
    36
    Character
    Plum O'malley
    World
    Malboro
    Main Class
    Conjurer Lv 60
    I still maintain that they should have released Alex normal and then an entirely different, progressive raid instead of savage.
    (2)

  6. #6
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Bodicca View Post
    I still maintain that they should have released Alex normal and then an entirely different, progressive raid instead of savage.
    The purpose of Normal Mode is for non-raiders to see the environments created and the story. Creating a new raid would, you know, kinda defeat the purpose of Normal Mode.
    (6)

  7. #7
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kosmos992k View Post
    But if people did not decide to take the easy route to gearing and grind Alexander Normal, they would not burn out on Alexander, it would take longer to gera up for Savage, but that is a choice that players make, isn't it?
    The topic isnt about being Burnt out. Its about not having the motivation to do savage because - the gear looks the same - no story/lore - same boss design/mechanic types(could be fixed by your suggestion).

    Only 1 thing in the topic is affected by directly farming NM nonstop, and its not the main issue(story is)


    That being said, i dont agree with OP. I did coil for the fights, not story. However, alex fights are pure garbage imo.
    (2)

  8. #8
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LeeraSorlan View Post
    The topic isnt about being Burnt out. Its about not having the motivation to do savage because - the gear looks the same - no story/lore - same boss design/mechanic types(could be fixed by your suggestion).
    My eye was caught by this line in the OP;
    (IMO) NM killed SAVAGE or any desire to attempt to beat it,
    To me that said that the OP was bummed out, burned out or tired of Alexander because of running Normal mode repeatedly and getting tired of it before attempting Savage.

    Only 1 thing in the topic is affected by directly farming NM nonstop, and its not the main issue(story is)
    Well, as you inferred earlier, I (and others) have said that Savage could have had the same story content, but the bosses could have used differnt mechanics, there could have been additional boss encounters, or slight map differences. It should be trivially easy for the Dev team to change up Savage mode to be a more satisfying challenge without gating story behind it. I'm sorry that they did choose the route of making the two modes essentially identical other than difficulty.

    I am confused though, why would anyone hit their head of a difficult raid if not for the rewards? Are the rewards really that worthless? The 3.1 patch may add new content and gear, but will it raise the ilvl? 3.0 skyrocketed the ilvl in the space of 10 character levels, if they kept bumping the ilvl at that pace, we'd be looking at ilvl 500+ gear by the end of the HW expansion series. I was given to understand that ilvl growth beyond 3.0 would be at a more relaxed pace, in which case the gear from Alex savage should remain relevant for a long while?

    Sorry, I'm not trying to be a pain, I'm just trying to understand. Everyone I know who persisted through Coil in a static started because of the gear and the challenge, not the story. So with Alexander, is the gear not sufficient? Is the challenge not there?
    (5)

  9. #9
    Player Ercapote's Avatar
    Join Date
    Aug 2015
    Posts
    193
    Character
    Sebaron Rivail
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Kosmos992k View Post
    snip
    new 24 man raid will drop upgradable items to make our ESO 210 + new gear set from the 24 man raid and the new relic will drop so no point on doing savage at all imo...

    Quote Originally Posted by Kosmos992k View Post
    Don't you get that feeling on everything you complete in a game more than once?
    other games don't take half of my life, time, dedication, stress, patient, and money than FF so no, other games are more flexible and I have control over them as long as any game requires a collaboration of 2+ players you will never have such control
    (0)
    Last edited by Ercapote; 09-26-2015 at 05:55 AM.

  10. #10
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kosmos992k View Post
    My eye was caught by this line in the OP;
    To me that said that the OP was bummed out, burned out or tired of Alexander because of running Normal mode repeatedly and getting tired of it before attempting Savage.
    This can be taken either way, from the rest of his post, its safe to assume his desire was killed because he experienced the story already and has nothing to look forward to in savage as its all the exact same barring the fight itself and the increased ilvl . Which only takes one run of NM to accomplish.

    As it stands, if we go by past patches, the gear in savage will only be a HELP not a must to beat anything in the next few future patches. I190 alex/i200 eso will take down void ark, which will most likely have drops to make i210 eso gear, so i would say yea, max gear in a game like this is strictly for "being the top" but not at all needed
    (0)

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