If you make airship content that is group focused, and another option that is used for "just transportation" this negates this criticism, as there would be no reason to skip the "ride" as the point in riding it is group based content.
Except you didn't fix it correctly. You could choose an express option or the longer option.
Concept can be seen in the thread below:
http://forum.square-enix.com/ffxiv/t...Content-Ideas.
Last edited by Rhomagus; 09-13-2011 at 12:33 AM.
Future Airship Content IdeasChocobo =
1. Get there fast without teleporting
2. Fun and enjoyable aspect
3. Happy music
Airship =
1. Choose to engage in airship based content with a group.
2. Choose to utilize the instant travel function at the loss of gil
3. Get to admire the scenery (with the cruiser ship option)
4. Fun and enjoyable aspect
5. Happy music
6. save anima in case you do need to teleport for some reason in the future
Teleporting =
1. Get there NAOW!
2. Allows groups to do a large amount of things in a short amount of time
3. Convenient for teleporting to and from a city for repairs whilst in the middle of a leve etc.
Running =
1. Get to admire the scenery
2. Allows for plenty of time to chat in an LS inbetween doing things
3. Best way to save anima in case you do need to teleport for some reason in the future
Downside to running:
Person 1: "Hey, we're gonna go do a dungeon, wanna come?"
Person 2: "Sure, just give me 20 minutes to run there"
Person 1: "Nevermind"
Last edited by Rhomagus; 09-13-2011 at 12:33 AM.
Future Chocobo Ideas ThreadChocobo =
1. Get there fast without teleporting
2. Fun and enjoyable aspect
3. Happy music
4. Customisable
5. Personalised method of travel
6. Show off the chocobo you spent days breeding
Airship =
1. Choose to engage in airship based content with a group.
2. Choose to utilize the instant travel function at the loss of gil
3. Get to admire the scenery (with the cruiser ship option)
4. Fun and enjoyable aspect
5. Happy music
6. save anima in case you do need to teleport for some reason in the future
Teleporting =
1. Get there NAOW!
2. Allows groups to do a large amount of things in a short amount of time
3. Convenient for teleporting to and from a city for repairs whilst in the middle of a leve etc.
Running =
1. Get to admire the scenery
2. Allows for plenty of time to chat in an LS inbetween doing things
3. Best way to save anima in case you do need to teleport for some reason in the future
Downside to running:
Person 1: "Hey, we're gonna go do a dungeon, wanna come?"
Person 2: "Sure, just give me 20 minutes to run there"
Person 1: "Nevermind"
ROFL SO EPIC
Mew!
can we just end this thread now :x Konachibi has pretty well won
Mew!
It popped into my head and I couldn't resist![]()
My response to Jobeto-Rin is in blue.
I couldn't do all that quote stuff so I just bold my original quote and red is Rhomagus response.
"So, ultimately at the nadir, isn't every last one of us immersed?" Yes to some extent
To some extent?
You are either immersed/involved or not. Your playing the game or your not. Period
There is no gray. You are still being immersed into it. We all are being immersed, the only difference is our level of it. That is the point being made.Yep, but that makes it objective. That means that you can definitely say that someone is immersed if they are involving themselves in any way with the content. If they are not involved with the content, they have no immersion whatsoever. These are objective statements. When I said "to an extent" I was referring to the individual levels in which a person can be immersed. I think everyone in the thread was referring to the immersion point/level after the point of login.
"Just by choosing to log in there is a level of immersion that is required of the user, but that's the base of it."
There you said it for me. That's all I needed to read. Any level of immersion is now subjective.Yes, level is subjective, not whether or not someone is or isn't, you can make a factual statement about whether or not someone is or isn't immersed. You can't really make a factual quantifiable statement about their own individual level of immersion.
"Only the level of it and feelings are" The level of it and feelings are. I don't think only though. As some people don't move beyond the "hook"..
Just because the "hook" wasn't enjoyable enough, does not mean they're not immersed. It means they're not enjoying the immersion that the game "hook" provides.If they log off and never play again, they are not immersed. That is what's subjective.When referencing the level of immersion after the login. We are being immersed into FFXIV, regardless.Not if we're not playing and not thinking about it. the level of it depends on the person.I agree. Therefore reducing things to accommodate for the people who are less immersed is taking away from the people who are.Absolutely incorrect. Options on airship rides is an example,Not for showing how immersion can be retained for those who want it. because traveling is important to immersion.As important as a sleep sequence in a film. As important as what a dog is thinking in a country far away in a book where the plot revolves around two young lovers. As important as a news anchors opinion when getting news information. As important as leopard print seats in your automobile. As important as the toppings you prefer on your pizza. As important as the color of your box of pop tarts. As important as the type of shoes you where.... when you're dealing with subjective content one person can assign a level of importance to another person's opinion. They can accommodate for them by providing options that fulfill their needs. Explained below.
"Love or lump your version of immersion," Not to be off topic but I found this sentence beautifully poetic. I don't understand the phrase "love or lump" but I'll assume that it's akin to "love or loathe"
Yes, it's equivalent to that, lol thank you. I'm into poetry and have intermittent urges to rhyme. They overtake me at times.
"who have a higher level of immersion than most, and reducing our overall fun and experience."
But you aren't them. You can be only you. Only you can experience your experiences.
The same can be said about you and your experiences. If I can't speak for others, how can you? Because when it comes to your complaints, they've already been addressed. You have a lore backed reasoning for instant travel. You have reasons for airship content in "Future Airship Content Ideas" thread. You have a risk/reward scenario attached to each choice, further enhancing interactivity. It's as if you are asking for a red car. I give you a blue car and someone else a green car, and you complain that someone else has a green car. You aren't going to please everyone 100% of the time, but it makes no sense to not please people when you have the ability to do so.
"Travel means traversing distances, recognizing and feeling distance substantiates massiveness."
But it's wholly unnecessary to completely base your immersion on it.
Yes it is necessary!See the sleep scene metaphor. In order to feel distance you have to travel it.Then I'd argue it's not big enough. See the Africa/Madagascar metaphor, but that's not feasible to ask, nor required. Movement is needed to justify going somewhere.Not in Hydaelyn where you already have a lore mechanic that explains this. See the Star Trek metaphor. No shortcuts.There are already shortcuts. In all mediums. You take away a vital component to making an imaginary world large.Not when that imaginary world already includes a lore explanation for instantaneous travel. If you see a long long long hallway and a door at the end, your probably going to think, "damn thats a long ass hallway."Keep the hallway. I've never advocated for getting rid of the hallway. So you walk and you walk and you walk and you walk until arrival. That walking substantiates it, not only in your mind but also body wise, that you went somewhere because it took time to get there.In the real world. In a fantasy world where instantaneous travel is a part of the lore this is wholly unnecessary. Now if you see a button on the wall that says skip, press it and then your at the door. More than likely your going to be like "Well damn, that wasn't too far".I'll look behind me and say, "Whoa! I traveled that far. Especially if I could traverse that distance by foot if I so choosed. It's the people who literally run from coast to coast in the United States. Sure anyone can just drive, that doesn't hurt their achievement at all. They applaud their achievement because they chose to run. Even if they chose to run one year should we not allow them to own a vehicle when they are in their 60's and are unable to make the trip? The necessity, the need, the requirement to move long distances justifies massiveness.Wrong, the existence of the long distance justifies massiveness, not the traversal thereof. Without it there it remains only a mirage.If the distance is still there it's still there. That's messed up a virtual world mirage?Except that it hasn't. It's still there. This is an objective statement. I'm not advocating to get rid of the distance. Only the means to traverse it more efficiently and retain the option to experience it. Jesus.Is dead.
As shown by another poster in this thread. We don't watch a character sleep for 8 hours.
There are different ways to immerse someone in a game, that is a different type of immersion tact. It's not affected by airship rides. They're gameplay is effected. Their real life is affected. Especially if they are on it for the umpteenth time. Have seen the same bird fly around, has seen the same NPC driving the airship. After awhile they're just going to go AFK, when instead, they could have chosen a much more dynamic option instead of having rides force fed on them. The immersion type I'm referring to is relevant to the feeling of the size this world.Not in one where instantaneous travel is built into the lore. The main thing being effected.
I argued teleportion should be at aetherytes only. I failed to show why. Now this? No freaking way. Leave us our airships. You guys have anima to use wisely! I've never advocated for a riskless airship ride. Please. I've given you much further content concepts that please all parties than you've given me. Your please has already been considered and taken into account. Don't play the victim here like I'm some kind of stealing your subjective sense of immersion. You're being tyrannical by not, at the very least, coming to a compromise when your needs have already been satiated.These things are ruining the experience for those who do become immersed in it at a high level. Akin to Captain Picard beaming down to the planet below, and the camera cutting to his position.
and I'm not the only one who feels this way. I know, there are a lot of other greeding immersion elitist out there as well. The worse part about it is, that your needs have been addressed in the "Future Airship Contend Ideas" thread but you fail to provide feedback or content to it. The stance that the people in your position take is a "wrong" in an argument as someone could be. You offer no condolences to the other side. You offer no solutions to try to accommodate the other's needs. It's selfish and morally corrupt and that kind of attitude should be shunned in an MMO where people have to deal with each other.
I was surprised by the rhetoric in your response, especially when I was so light-hearted in my initial response. I'm no boy scout or defender of the weak. I've matched the rhetoric accordingly.
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