Nevermind, read it too fast.
What exactly didn't I answer?
Nevermind, read it too fast.
What exactly didn't I answer?
Me: I think teleporting excessively is bad for the scope of the game world.
Crica: But not teleporting is so slow. How about you can just walk everywhere and I will teleport.
Me: But then you are at an advantage.
Crica: So? I wouldn't care if you are at an advantage *shifty eyes*
Everyone should have to play by the same rules. And at present, the balance of convenience and "immersion" has not been struck. Sorry. So when Chocobos and airships are implemented, they will need to restrict anima usage or else the world will continue to feel even smaller than it is.
What advantage?
Me having an advantage implies you do not have access to the same options as I do.
You have access to the same options as I do.
And I never said I want to teleport because it's faster, I said I want to teleport because not doing so would be "un-fun".
Last edited by Crica; 09-12-2011 at 11:32 PM.
And like was stated earlier people who travel fast will start to force the people who do enjoy airplanes to travel fast with them.Me: I think teleporting excessively is bad for the scope of the game world.
Crica: But not teleporting is so slow. How about you can just walk everywhere and I will teleport.
Me: But then you are at an advantage.
Crica: So? I wouldn't care if you are at an advantage *shifty eyes*
Everyone should have to play by the same rules. And at present, the balance of convenience and "immersion" has not been struck. Sorry. So when Chocobos and airships are implemented, they will need to restrict anima usage or else the world will continue to feel even smaller than it is.
XP remains the best teacher
This game should have made everyone walk and only allowed 1 transportation per day.
Yeah, I said it.
Anyways I'm going to immerse myself in jogging. Wish there was a skip button for that.
No wait, I actually like putting the time and effort into gaining muscle and acquiring a lean physique.
I appreciate it a lot more. :P
Last edited by Jobeto-Rin; 09-12-2011 at 10:14 PM.
Incorrect.
Players who enjoy fast travel will group together, and players who enjoy slow travel will group together.
I wouldn't even play the game for you to group with me if there was not fast travel in the game.
There would be many more worthwhile things I could do with the muscle and lean physique if I did not have to waste time acquiring it.
Chocobo =
1. Get there fast without teleporting
2. Fun and enjoyable aspect
3. Happy music
Teleporting =
1. Get there NAOW!
2. Allows groups to do a large amount of things in a short amount of time
3. Convenient for teleporting to and from a city for repairs whilst in the middle of a leve etc.
Running =
1. Get to admire the scenery
2. Allows for plenty of time to chat in an LS inbetween doing things
3. Best way to save anima in case you do need to teleport for some reason in the future
Downside to running:
Person 1: "Hey, we're gonna go do a dungeon, wanna come?"
Person 2: "Sure, just give me 20 minutes to run there"
Person 1: "Nevermind"
It seems you have forgotten to complete your list there, or was that intentional?Chocobo =
1. Get there fast without teleporting
2. Fun and enjoyable aspect
3. Happy music
Airship =
1. Get there fast without teleporting
2. Get to admire the scenery
3. Fun and enjoyable aspect
4. Happy music
5. save anima in case you do need to teleport for some reason in the future
Teleporting =
1. Get there NAOW!
2. Allows groups to do a large amount of things in a short amount of time
3. Convenient for teleporting to and from a city for repairs whilst in the middle of a leve etc.
Running =
1. Get to admire the scenery
2. Allows for plenty of time to chat in an LS inbetween doing things
3. Best way to save anima in case you do need to teleport for some reason in the future
Downside to running:
Person 1: "Hey, we're gonna go do a dungeon, wanna come?"
Person 2: "Sure, just give me 20 minutes to run there"
Person 1: "Nevermind"
I've added in the missing part.
Last edited by Gennosuke; 09-12-2011 at 10:57 PM.
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