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  1. #11
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Martin_Arcainess View Post
    Here's a bottle of gin then you might understand better, or whisky, or cider, whatever you drink.

    Seriously dude most of your post doesn't make sense as whole.

    2 questions, 1 Have you cleared any of Alexander Savage? 2, Do you have all 3 Tank classes to 60 to even fully understand how each class works?

    All Tank issues is based on how well they perform in raids, Which at the moment is Alexander Savage.

    Also you must be slow as heck to not do a DA+DM in time for a heavy tank buster or can't remember the boss rotations for it.

    Which pretty much all the Pro tanks do, remember when the boss TB is coming so you can prepare for it, healers do it as well.
    Talking about gameplay and game mechanics are quite different. Gameplay is about how classes play and there is an issue with Paladins and balance of the classes. Some classes are a lot better at others at doing what they were designed to do. They should have similar defenses but different ways of doing it.

    Its not the fact that its not easy to do, its the fact that it feels clunky compared to every other class and when it is clunky like that it means its not designed well. There are a lot of times where you use it or you do it and it just doesn't work. That design isn't suited for a tanking class.

    You still have not awnsered my point, and seem to be ignoring it. Your saying something but not awnsering with how or why.

    So, your saying that all tanks are balanced in the raids at the moment? There needs to be no changes and the fact that tanks are better then others by a large margin for the content is "fine?"

    The reason I say gameplay and not content is content is temporary in this game. Savage will be worthless in 3 months and the problems will still persist. We are talking about the FUTURE. That is why the topic is about gameplay and NOT CONTENT.

    Quote Originally Posted by bounddreamer View Post
    Do you tank, sir?

    Do you tank all three tank jobs at 60, sir?

    I believe the issue here is you cannot speak knowledgeably on this subject. You are spouting your opinions and they are not even necessarily based on a breadth of experience with what you claim to be the issue.

    There are plenty of "tank balance" threads already in play in the Tank Roles subforum. This one is not adding anything to those ongoing discussions or concerns. Certainly not anecdotally.
    Yes.

    Why? I have been tanking since level 50 for a year and level 60 with a full set of ESO gear and other pieces. I have plenty of knowledge.

    I think you need to find out what "Other characters" are.

    I did not want my "Tank" to be a girly Miqo'te so I leveled a new character and leveled them both to 60 together. Then I did my content with both of them. I have plenty of experience tanking.

    If you don't have anything to add, please stay out of my threads in the future, k?

    This topic says specifically: Having Tanks that are worse or better needs to go.

    This means, that tanks being better for certain content is bad. That means tanks are excluded from content. Which is very bad.

    Can you read? Well read that and study it and find out, k?

    I myself, have been tanking in games since 2003, what about you?

    Quote Originally Posted by Galgarion View Post
    Seems to me that a player concerned about being good at the role of tanking would max level at least two of the jobs to increase his personal utility, rather than stick with just one and be gimped in a potentially difficult scenario, OP.

    Incidentally, a full set of ESO gear just means you have enough free time to run a few dungeons a week. It doesn't make you qualified to suggest these kinds of radical redesigns on classes that are performing well. Welfare epics are not the keys to the kingdom.
    I didn't say that at all. Nore do I care. I wanted ESO gear for appearance and 25 minutes a day is a lot of free time?

    I didn't think they were radical at all, I think they fit what other Final Fantasies offered and fit the class well and the LORE. I don't see why someone who has played a tank has to be "QUALIFIED" to post suggestions on it.

    Are your QUALIFIED to tell me otherwise? I don't see a red name in your post.
    (0)
    Last edited by Nektulos-Tuor; 09-25-2015 at 07:24 AM.

  2. #12
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    Do you tank, sir?

    Do you tank all three tank jobs at 60, sir?

    I believe the issue here is you cannot speak knowledgeably on this subject. You are spouting your opinions and they are not even necessarily based on a breadth of experience with what you claim to be the issue.

    There are plenty of "tank balance" threads already in play in the Tank Roles subforum. This one is not adding anything to those ongoing discussions or concerns. Certainly not anecdotally.
    (3)

  3. #13
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    Then your idea is to have one tank be better then all the others for content. I am sure that is cool for you but its honestly terrible game design. Also - cussing at me doesn't help your case. You could also learn to write a bit better, i'm having a hard time understanding your post.

    Dark Knight's defenses are clunky. You saying "BUT I THINK THEY ARE NOT!" then.. offering no proof or opinion why leads me to believe you don't know what your talking about. Can you please reword your post better?

    "Learn to play and cussing." doesn't really say anything to help the topic and doesn't prove your point or help it.
    You've been posting threads a lot about buffing DRK in ludicrous ways that turn it into a completely different job. Please stop. DRK's defenses are not "clunky". It didn't become the world 1st MT in Alex Savage by being "clunky". It fucking performs. It may lack slightly on the physical side when put side-by-side with PLD, but not enough to stop it from getting through literally ALL-PHYSICAL fights (A2S cleared DRK here) without any issue. And the magic mitigation needs no introduction. A crit Adlo+proper CD rotation can make 25K TBs hit for ZERO damage. And its hilarious that you say having tanks that are better or worse needs to go and then try to dismantle the concept of the DRK job, when DRK, IMO, is the most balanced of the three tanks, falling between the two extremes of PLD (defense) and WAR (offense).

    So what if it requires a bit of MP? You get 884 MP back with almost EVERY combo you use, to say nothing of BP and BW returns, if you can't properly manage the Darkside/Dark Arts mechanic that's a problem with YOU and not the job. 99% of the playerbase agrees with me here: MP management IS Dark Knight, and if you can't take the heat, you need gtfo out of the kitchen.

    And don't get me wrong: There are plenty of people saying it needs slight "tweaks" and while I politely disagree with a lot of them, none of these people go so far as to completely etch-n-sketch the job's entire playstyle.

    Your whole schtick about somehow not having time to DA a cooldown before a TB hits is outrageous. You weave it into your combos a few seconds in advance and then you hit the CD a GCD or two later. It has all of TWO CDs that benefit from DA, and one of them, Dark Dance, is not a TB cooldown, its a trash/dungeon cooldown. And before you bring up the broken, tired argument/complaint of BP and DA DD not synergizing, let me stop you right there and say what I've said a million times on these forums: BP has 25s of downtime where you can boost your evasion/blind foes to your hearts content. Manage your CDs, manage your rotation. Its no different from a DRG needing to determine when to pop Geirskogul, or any melee DPS learning when to not pop Blood for Blood. These are simply not valid arguments or points.

    Its CD structure being similar to PLD and combo structure being similar to WAR mean nothing. It just means that's how tanks are designed, with equivalent but uniquely flavored mitigation tools and a rotation of combos to balance. No tank is a reskin of another.

    DRK's playstyle is unique. Even if you leave out MP management, the emphasis on AoE, the abundant off-GCD dps which makes for a very fast paced playstyle (and makes up for them not having a Berserk or FoF-styled buff), the rewards you get for parrying, the utility of having a placed AoE and a gap closer on a tank, and the constant decision-making of what to buff with DA vs. what not to, are all mechanics DRK has that fundamentally make it entirely different from the other two tanks; and more importantly, they are mechanics that people are going to expect you to have mastered if you expect them to take your opinions seriously. Perhaps the most amazing thing about DRK is that it, more than the other two tanks, forbids you to "tank n spank" - you're always having to actively think and react to your resource consumption/regeneration, and this is tethered to your mitigation and your DPS in constantly changing ways. The boss controls the pace of your playstyle as much as you do, so you're almost never going to tank two different bosses the same way, techniques you practiced in one fight have to be revamped in the next, and I'm not just talking about cooldown rotations. Anyway ...If you don't like it, don't play it, that's fine.

    But stop making these ridiculous threads entertaining ideas of completely unraveling a job's design and turning it into something totally different because you don't like what it is. Because while it may not be the disadvantage-less, OP WAR, it still has a very satisfying design and playstyle that is entirely its own and I would not rob this game or its playerbase of that for any price.
    (4)
    Last edited by Syzygian; 09-25-2015 at 08:03 AM.

  4. #14
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Seems to me that a player concerned about being good at the role of tanking would max level at least two of the jobs to increase his personal utility, rather than stick with just one and be gimped in a potentially difficult scenario, OP.

    Incidentally, a full set of ESO gear just means you have enough free time to run a few dungeons a week. It doesn't make anyone qualified to suggest these kinds of radical redesigns on classes that are performing well. Welfare epics are not the keys to the kingdom.
    (2)
    Last edited by Galgarion; 09-25-2015 at 08:14 AM.

  5. #15
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    I don't see why someone who has played a tank has to be "QUALIFIED" to post suggestions on it.
    Because your suggestions are based on improving performance in content that you don't appear to be playing in.
    (0)
    Last edited by Galgarion; 09-25-2015 at 08:28 AM.

  6. #16
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Um dude,,......gameplay is mechanics..........

    OK see the thing is, its good that some tanks are better at something then the other one is but not in a game breaking way or in a way that would make the other class tottaly unplayable in raids which where how well a class performs.

    You gotta look at it like this, can you go in with any of the 3 tanks and clear the content? The answer is yes, so far all 3 tanks have managed to clear all Alex savage. It based upon the feed back the devs night change either the job that was receiving the most criticism in this case PLD, why? Based on peoples feed back it all boils down to 2 things, DPS and Magic attacks that a DRK would be better suited for so for the next raid the dev team would work around making all the tank class viable jobs to have in raid groups.

    For the DRK def being clunky, that might just be your own problem, I don't find it at all clunky.

    Also, yeah I do like to have each tank to have something better over then each other, is it game breaking? No, but do we have it? yes! Mnks are better at BLMs single DPS you gonna complain about that too? Its called diversity!
    (1)
    Last edited by Martin_Arcainess; 09-25-2015 at 08:50 AM.

  7. #17
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,278
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Drks are not clunky whatsoever it's about adapting to the new playstyle to better improve yourself as a tank. As a post said earlier its about using your resources (gaining enough hate) then popping things like DA+ Dark dance with a DA+ Dark Passenger. Afterwards you can use blood price to regain that mana you lost, it's about thinking ahead rather then using your abilities willy-nilly. The only tank that needs minor and I mean minor tweaks, are paladins give them more emnity and it's fine. All the tanks are unique and all viable it all boils down to the player and finding their own playstyle instead of blaming it on the clunkiness/design choice of a certain tank. I love playing a Drk and i'm glad I chose it as my main I love tanking and saving the group when it's needed any tank is more than qualified.
    (5)

  8. #18
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Nope. Moving on.
    (3)

  9. #19
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    I'm getting real sick of the words;

    1. Bad; and
    2. Design

    Especially when used in conjunction.

    I swear the people in this forum as game designing savants...I feel so mediocre.

    Here's my opinion then; it's bad design that you can't bring 1 WAR into Alex and just rofflestomp. Because all the cinematics show how much of a god the WAR is. Bad design on the cinematic department's end that is makes WAR look like a god but I die to a tiny robot asshole named Faust when alone.
    (1)
    Last edited by RapBreon; 09-26-2015 at 12:49 AM.

  10. #20
    Player
    Kemas's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    180
    Character
    Samahri Ronso
    World
    Sargatanas
    Main Class
    Paladin Lv 71
    Can we at least appreciate the novels of useless information these 2 post? No? Ok- glad we're all on the same page. (Notice op still doesn't have any likes.) Spend your precious time levelling the classes you keep trying to rework without experience.
    (1)

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