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  1. #31
    Player
    Stanelis's Avatar
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    Oct 2011
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    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    1) Due to the inflated costs to produce AAA games to the expected standard, publishers have to play it safer to cover costs and makea profit. Only real innovation you see in gaming is with Indie titles.
    This is not even a matter of trying something new in FFXIV, but rather an issue of game design (eg what you do with paper and a pencil) and consistency with the RPG genre.

    As an example : linear dungeons. Who the hell even though making linear dungeons was fun game design ? Even the dungeons in Valkyrie Profile were less linear and it was a 2D scrolling game.
    (3)
    Last edited by Stanelis; 09-25-2015 at 05:07 AM.

  2. #32
    Player
    Jonditaru's Avatar
    Join Date
    Oct 2011
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    35
    Character
    Jondi Taru
    World
    Sargatanas
    Main Class
    Rogue Lv 60
    Quote Originally Posted by KaedrianLiang View Post
    Bismark EX, obtaining all 13 weapons.
    Ravana EX, obtaining all 13 weapons.
    Seriously? This alone isa ridiculous thing to say. So with this type of endgame content, you're saying people should repeatedly do this for weapons that are made obsolete two weeks after they became available. Let's not forget that for most people two or three of those weapons would actually be used(for glamour >.>)
    (8)

  3. #33
    Quote Originally Posted by Stanelis View Post
    As an example : linear dungeons. Who the hell even though making linear dungeons was fun game design ? Even the dungeons in Valkyrie Profile were less linear and it was a 2D scrolling game.
    i don't support linear dungeons but the issue is with itemization. in a system where dungeons are only good for tomes for clearing the final boss, linear dungeons are superior.

    until they figure out how to give people incentive to do more than clear straight to the final boss, they should keep linear dungeons.
    (2)

  4. #34
    Player
    Voltyblast's Avatar
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    Aug 2014
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    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by KaedrianLiang View Post
    I see players making victims of themselves. Git gud.

    This is the real premise, the "there's nothing to do, there is a lack of variety" is the false premise. One is the player's on choice, the other blames the dev for not creating content, but there is obviously content as you are acknowledging the existence of content, all the while you are making the choice to not do it.

    Solidifying that the ulterior argument being made, a personal choice, and not the fault of the devs. Dev's have created content, the ones complaining are simply choosing to not participate for personal reasons. It's your choice but don't make it sound like the dev's made a victim out of you.

    The opposite, I pay SE. Just because you don't enjoy a game for what it is, doesn't mean others cannot.

    Partial reason why the weekly tome/scrip caps are a mere 450.
    Once again, that's debatable.

    Let's pick up a normal RPG for instance: you play because you want to reach the end of the story, and so you play those 50+ hours just to see the end: what happens is you decided to play the game for its story without focusing on the rest of the content it had, however the story alone WAS ENOUGH to satisfy me: I didn't have to squeeze 30 hours of gameplay to make it substantial. If the game starts to ask me for doing extra just so that the game doesn't end too soon, that's where the game becomes boring and sadly a lot of RPGs nowadays have this tendency of being quest hubs.

    However this translates different on a MMORPG: you want people to be satisfied with the kind of content they want, whether pvp or pve or crafting/gathering wise, but as of now they're so little and so limited by caps and stuff that you can finish them in only a matter of hours, while it should last for days, MONTHS!

    My point is that, if you're satisfied by doing all these bits and pieces of content, it's more power to you but don't just start saying that they should do content that they don't like "because it's your choice not to do this".

    It's not our fault for disliking one aspect of a game: it's the game's fault for not expanding the one aspect that we like.
    (6)
    Last edited by Voltyblast; 09-25-2015 at 05:30 AM.

  5. #35
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by SendohJin View Post
    i don't support linear dungeons but the issue is with itemization. in a system where dungeons are only good for tomes for clearing the final boss, linear dungeons are superior.

    until they figure out how to give people incentive to do more than clear straight to the final boss, they should keep linear dungeons.
    Superior in what aspect ? The only point in running dungeons isn't merely loot. As an example in wow (or even wildstar) bosses in dungeons and raids are pretty entertaining gameplay wise.

    People in FFXIV have forgotten what it mean to run a content for fun rather than for loots or other incentives. Which I can understand considering how most of the content of ffxiv is boring on a gameplay standpoint (even though some bosses were heading toward the right direction in the 2.X series, such as titan, leviathan, Bcoil T1, T7, T11 and T13).

    Also it would be easy to split the rewards between bosses in a non linear dungeons and to give the final reward of the dungeon once every bosses are killed.
    (1)
    Last edited by Stanelis; 09-25-2015 at 05:33 AM.

  6. #36
    Quote Originally Posted by Stanelis View Post
    Superior in what aspect ?
    superior as in when people are grinding Nevereap for the 50th time 3 months after the patch to cap tomes, they don't care if it's linear or not linear, they just want to finish quickly.

    Quote Originally Posted by Stanelis View Post
    People in FFXIV have forgotten what it mean to run a content for fun rather than for loots or other incentives.
    that is unlikely to change in MMOs when you have to repeat content many times. doing most of them the very first time is fun, people did not forget that.

    and since the people aren't going to change, you have to adapt the system to the people.
    (0)

  7. #37
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
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    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    superior as in when people are grinding Nevereap for the 50th time 3 months after the patch to cap tomes, they don't care if it's linear or not linear, they just want to finish quickly.
    Maybe if it was less linear it wouldn't be such a chore (but I do agree with you : neverreap sure is boring).

    that is unlikely to change in MMOs when you have to repeat content many times. doing most of them the very first time is fun, people did not forget that.

    and since the people aren't going to change, you have to adapt the system to the people.
    I know of content people would happily do every week for 50 weeks in a row (namely Ulduar or karazhan back in the day in WoW), because it was well designed and entertaining.

    Also, you have to repeat the content many times because the game makes you do it (as there isn't enough content), but it wasn't always the case in some other MMO (where there was more content, and such you didn't have to repeat any piece of content too much).
    (3)
    Last edited by Stanelis; 09-25-2015 at 06:02 AM.

  8. #38
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Voltyblast View Post
    It's not our fault for disliking one aspect of a game: it's the game's fault for not expanding the one aspect that we like.
    Exactly! and that is what an EXPANSION is supposed to do...expand upon the game and add new things! Not the same thing with different skin. I SERIOUSLY am tired of seeing people (not you) saying how adding new content is not a need, and what we have is fine. What in the heck is wrong and bad about adding new variety content? Really mind boggling lol.
    (10)

  9. #39
    Player
    Jonditaru's Avatar
    Join Date
    Oct 2011
    Posts
    35
    Character
    Jondi Taru
    World
    Sargatanas
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Iromi View Post
    Exactly! and that is what an EXPANSION is supposed to do...expand upon the game and add new things! Not the same thing with different skin. I SERIOUSLY am tired of seeing people (not you) saying how adding new content is not a need, and what we have is fine. What in the heck is wrong and bad about adding new variety content? Really mind boggling lol.
    The biggest problem is they REPLACED old content. Sure, they expanded the world and lore of the game, but in terms of payable content, all the old stuff has no relevance.
    (9)

  10. #40
    Player
    Iromi's Avatar
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    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jonditaru View Post
    The biggest problem is they REPLACED old content. Sure, they expanded the world and lore of the game, but in terms of payable content, all the old stuff has no relevance.
    YESSS..exactly, thus making it like having no content. Also strange..why they work so hard and invest so much time in making content to make it totally irrelevant and now with 3.05 they did that even FASTER then normal...
    (8)

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