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  1. #51
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by MN_14 View Post
    snip
    Yea I take the blame for derailing the topic but to be honest I prefer complaining about crafting rather than the disconnect issue. I've lost faith that they'd implement such a basic QoL feature because adding pokemon: FFXIV edition is much more important.

    As a side note, this topic has gotten me to look at using WNII in my rotation and adjusting what I do a little and I think for the better. However, it also made me realize that a lot of the flexibility that you've mentioned are really limited by the CP you have available, as you've suggested. The problem I have with this is your stats, while far from being capped, are also a long road away from being the casual friendly crafting system that HW crafting, red scrip gear, and specialization was suppose to provide.

    For what it's worth my first 2* craft was my BSM Off-hand: 718 Craftsmanship, 695 Control, 373 CP with food buff (HQ Baked Onion) and I got ~80% HQ on it (it HQ'd). I recall 437 being the magic break point for when WNII can be feasibly used in a 2* rotation, but mileage may vary. My point here is that it's really hard to argue that the current system allows new crafters to enter the crafting scene when you either need to spend millions on melds just to craft the gear or spend weeks getting the scrips to get a MH to even begin crafting. I kind of think this is where specialization could've shined by providing a Craftsmanship/Control/CP bonus rather than a skill set that is arguably worse than an omnicrafter rotation.
    (0)

  2. #52
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Roth_Trailfinder View Post
    Except an automatic Reclaim would occur if you did not have the skill slotted, and would occur whether you had the CP for it or not.

    Run out of CP on a craft that goes sour? Disconnect to force a Reclaim would be abusing it.
    Yup, it's a bad idea. idk why it doesn't just work like triple triad does.

    If you dc in the middle of a TT game, you come back where you left off, just the timer keeps going. Since crafting doesn't have a timer that part would be irrelevant. And it wouldn't be abusable in any way.
    (0)

  3. #53
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Alistaire View Post
    Yup, it's a bad idea. idk why it doesn't just work like triple triad does.

    If you dc in the middle of a TT game, you come back where you left off, just the timer keeps going. Since crafting doesn't have a timer that part would be irrelevant. And it wouldn't be abusable in any way.
    Having something like that would be too convenient and make too much sense. Easier to just have people submit tickets.
    (0)

  4. #54
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    We need something.. the current state of affairs is terrible. Especially since many disconnections are their servers themselves.
    (0)

  5. #55
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    If the Auto-Reclaim-on-DC only kicks in if:
    1. Reclaim is a Class skill or is cross-classed in, and
    2. The crafters has enough CP to perform the reclaim,
    I see no problem with this feature, though I'd probably never use it.
    I see no way to abuse it, since it is effectively the same as the player manually activating Reclaim.

    That said, I'd rather they spent the resources on fixing the DC's instead, if that's possible and they have to make a choice. In a perfect world they'd add this and fix the DC's.
    (1)

  6. #56
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Silverbane View Post
    That said, I'd rather they spent the resources on fixing the DC's instead, if that's possible and they have to make a choice. In a perfect world they'd add this and fix the DC's.
    I concur. I'm a performance engineer at work and analyzing memory, CPU and network problems (etc) is part of my job. I know beyond a shadow of a doubt the servers are just dropping people sometimes somewhere between the last ping outside their lab and to the servers themselves. They have got to fix the connection problem fundamentally and I to hope they invest in this before giving us some other features we don't need.
    (1)

  7. #57
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Silverbane View Post
    If the Auto-Reclaim-on-DC only kicks in if:
    1. Reclaim is a Class skill or is cross-classed in, and
    2. The crafters has enough CP to perform the reclaim,
    I see no problem with this feature, though I'd probably never use it.
    I see no way to abuse it, since it is effectively the same as the player manually activating Reclaim.

    That said, I'd rather they spent the resources on fixing the DC's instead, if that's possible and they have to make a choice. In a perfect world they'd add this and fix the DC's.
    In a perfect world the game would be capable of saving your progress because there is no reason I should be forced to use a Reclaim because the shit server 90k me.
    (0)
    Last edited by Sibyll; 09-24-2015 at 07:00 AM.

  8. #58
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Instead of the Reclaim on disconnect proc, I'd prefer an 'offline' crafting option, not sure how it 100% work but maybe there's something there to look at

    Put it in the Inn Rooms I guess. Already we cannot use items, craft, or teleport when within the City-State Inns. I wonder if it's possible to make the Inn Rooms full-fledged offline lobbies. Allow crafting in them. No disconnect possible. However if your power goes out or your PC crashes mid synthesis I suppose you're still out of luck.

    Partly favor a change like this because since Housing was implemented the Inn Rooms have lost their significance slightly. Add the 'sleep' > logoff option to Bed furnishing for housing and add the toy box tabletop furniture item (is there one already), then really the only other purpose of Inn Rooms is to rewartch old CSs.

    And if people wanna are AFKing but don't want to suck bandwidth, sit in the room oppose to logging out. /shrug (Sometimes I just like to look at my toon)
    (0)
    Last edited by Xenosan; 09-24-2015 at 05:45 AM.

  9. #59
    Player
    TechnoTechie's Avatar
    Join Date
    Jul 2015
    Posts
    238
    Character
    Techno Techie
    World
    Leviathan
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Xenosan View Post
    Instead of the Reclaim on disconnect proc, I'd prefer an 'offline' crafting option, not sure how it 100% work but maybe there's something there to look at

    Put it in the Inn Rooms I guess. Already we cannot use items, craft, or teleport when within the City-State Inns. I wonder if it's possible to make the Inn Rooms full-fledged offline lobbies. Allow crafting in them. No disconnect possible. However if your power goes out or your PC crashes mid synthesis I suppose you're still out of luck.

    Partly favor a change like this because since Housing was implemented the Inn Rooms have lost their significance slightly. Add the 'sleep' > logoff option to Bed furnishing for housing and add the toy box tabletop furniture item (is there one already), then really the only other purpose of Inn Rooms is to rewartch old CSs.

    And if people wanna are AFKing but don't want to suck bandwidth, sit in the room oppose to logging out. /shrug (Sometimes I just like to look at my toon)
    That would be a neat idea! The only problem with that is that it opens more potential for hacking the client. That's the reason why games are online-only, is so that the server can monitor for illicit activity.

    As for your toy box: http://na.finalfantasyxiv.com/lodest...e/73059e876ec/ (and yes you can play the mini-games from it)
    (0)

  10. #60
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by TechnoTechie View Post
    That would be a neat idea! The only problem with that is that it opens more potential for hacking the client. That's the reason why games are online-only, is so that the server can monitor for illicit activity.
    Unfortunately Techno is 100% correct here, the second you allow offline anything in the client it means the data is fully contained in client memory and later uploaded... it would take hackers less than a few days to unravel the memory bits for something like a HQ vs NQ flag and then create an inject hack to force the good to always be HQ. The process for something like that is insanely simple so its not an option. This is the same reason D3 for PCs never offered an offline mode because it greatly limited hacking opportunities in comparison to the previous Diablo client designs (which were some of the most hacked games in history).
    (0)

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