Quote Originally Posted by Sibyll View Post
I'd also find it boring if it were a straight shot to success, however, I don't think the way it's handled is very interesting. True when everything lands (which always seems to be the case on lumber and ingots) the crafts themselves are a face roll. However, getting 100% on something that I probably should've failed doesn't particularly make me feel skilled, rather it makes me feel like I just got really lucky.
I understand your point and definitely agree that a lot can be done to make crafting much more interesting. I guess the difference is that I don't consider the current type of RNG system to be broken as you'll get your HQ the vast majority of times anyways and there is also potentially a half decent amount of variation in your approach for each craft. It would still definitely benefit from changes for sure.

Lol, this thread has certainly changed topics. It could probably use a name change.