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  1. #1
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Sibyll View Post
    I'd also find it boring if it were a straight shot to success, however, I don't think the way it's handled is very interesting. True when everything lands (which always seems to be the case on lumber and ingots) the crafts themselves are a face roll. However, getting 100% on something that I probably should've failed doesn't particularly make me feel skilled, rather it makes me feel like I just got really lucky.
    I understand your point and definitely agree that a lot can be done to make crafting much more interesting. I guess the difference is that I don't consider the current type of RNG system to be broken as you'll get your HQ the vast majority of times anyways and there is also potentially a half decent amount of variation in your approach for each craft. It would still definitely benefit from changes for sure.

    Lol, this thread has certainly changed topics. It could probably use a name change.
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  2. #2
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by MN_14 View Post
    snip
    Yea I take the blame for derailing the topic but to be honest I prefer complaining about crafting rather than the disconnect issue. I've lost faith that they'd implement such a basic QoL feature because adding pokemon: FFXIV edition is much more important.

    As a side note, this topic has gotten me to look at using WNII in my rotation and adjusting what I do a little and I think for the better. However, it also made me realize that a lot of the flexibility that you've mentioned are really limited by the CP you have available, as you've suggested. The problem I have with this is your stats, while far from being capped, are also a long road away from being the casual friendly crafting system that HW crafting, red scrip gear, and specialization was suppose to provide.

    For what it's worth my first 2* craft was my BSM Off-hand: 718 Craftsmanship, 695 Control, 373 CP with food buff (HQ Baked Onion) and I got ~80% HQ on it (it HQ'd). I recall 437 being the magic break point for when WNII can be feasibly used in a 2* rotation, but mileage may vary. My point here is that it's really hard to argue that the current system allows new crafters to enter the crafting scene when you either need to spend millions on melds just to craft the gear or spend weeks getting the scrips to get a MH to even begin crafting. I kind of think this is where specialization could've shined by providing a Craftsmanship/Control/CP bonus rather than a skill set that is arguably worse than an omnicrafter rotation.
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