You will need to grind airship exploration for relic weapons lol
You will need to grind airship exploration for relic weapons lol
Ending up killing content with the past of time, all of em do eventually. Eventually.
You are thinking in absolutes, its either vertical or horizontal, grind or grindless, months of work or handed down with 1 button press. I can`t think of a vertical progression game that doesn`t suffer from dead content. BUT SURELY I can think of way too many vertical progression games that manage to keep old content alive WAY longer and give them a more honorable death, too many to even list them, basically, almost all the market does this better than XIV... Vertical Progression isn`t a bad thing. Excesive ammounts of it are.
Persuing that stat edge needs to be something that needs work and dedication. Getting that glamour or leveling that Chocobo... Not so much.
I want people to grind garuda, ifrit and titan ex again for relic, then the vortex feather's price will be 30k again each instead of 3 mil.
I'd rather that than crappily locking it behind rare desynths and millions of gil honestly, at least I'd be doing new content and not farming gil or whatever. If it's both? Not going to waste my time, I'll wait until the items are dirt cheap and it's been nerfed to hell and back for glamour.
This about sums up majority of what I'm feeling--like someone said earlier, best to keep expectations low, even if it seems a little shameful to expect subpar content from SE. Waiting on a November release when it was announced 3 months after expac release, well it is not hard to imagine that some players have temporarily quit. Another month and a half of grinding Alex is not worth it.Im expecting.
-Boring ass 50 minutes log drama inducing raid.
-Terribly unplayable lord of vermillion that will need maintenances, several hot-fixes and will be a grindfest (as anything in this game tbh).
-Green gatherer/crafter scrips for even more fun. New moonstones II and impossible to make needing gazillions in gear and totally omnicrafting dependant specialist actions that will make the few standing crafters leave.
-More booring, repetitive, coma inducing beast tribe quests dependent on FATE spawn.
-More relic, thats bad enough as it is.
Time lockouts, grind, weekly caps, grind, RNG, RNG, and spice it up with some grind.
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Last edited by Dalvy; 09-24-2015 at 08:40 AM.
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