Like any other game before it? From table top D&D to 3.1, RNG is a mainstay, get over it. FF5 casting Return over and over to steal the 2% chance dragon lances to defeat neo-shinryu was not different than getting the zodiac drops for my Ragnarok. I <3 #RNGesus.

Rng god is watching you.
If 3.1 includes Hildibrand Season 2 then it will be magnificent.
Is there a summary for what 3.1 will have?
Wow, I think maybe you should play another game if you feel this way.Im expecting.
-Boring ass 50 minutes log drama inducing raid.
-Terribly unplayable lord of vermillion that will need maintenances, several hot-fixes and will be a grindfest (as anything in this game tbh).
-Green gatherer/crafter scrips for even more fun. New moonstones II and impossible to make needing gazillions in gear and totally omnicrafting dependant specialist actions that will make the few standing crafters leave.
-More booring, repetitive, coma inducing beast tribe quests dependent on FATE spawn.
-More relic, thats bad enough as it is.
Time lockouts, grind, weekly caps, grind, RNG, RNG, and spice it up with some grind.


Why? He's not exactly wrong. Some of the design decisions that have went into FFXIV's added content have been pretty bad. Not liking raids and relic notwithstanding, he just cherry-picked all the bad decisions that are likely to be seen in large content patches based on FFXIV's content patch history: broken and overly grindy minigames, crafting and gathering grind (they seem insistent on keeping the scrip system, after all), daily quests involving FATEs making us wait and twiddle our thumbs until they spawn.
By no means am I sick of the game, but I'm also not blind to its blatant flaws. The grind in FFXIV is real. A little too real. And RNG doesn't help make the grind feel any better.
This dude is pure sunshine.... but he has a point there.Im expecting.
-Boring ass 50 minutes log drama inducing raid.
-Terribly unplayable lord of vermillion that will need maintenances, several hot-fixes and will be a grindfest (as anything in this game tbh).
-Green gatherer/crafter scrips for even more fun. New moonstones II and impossible to make needing gazillions in gear and totally omnicrafting dependant specialist actions that will make the few standing crafters leave.
-More booring, repetitive, coma inducing beast tribe quests dependent on FATE spawn.
-More relic, thats bad enough as it is.
Time lockouts, grind, weekly caps, grind, RNG, RNG, and spice it up with some grind.
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