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  1. #561
    Player
    Astral145's Avatar
    Join Date
    Mar 2015
    Posts
    375
    Character
    Astral Flame
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    What the devs should implement instead is an individual parser meaning you cant see other players parsers which I agree with. DCUO (F2P btw) finally implemented an individual parser a few months ago.

    Link to the parser with lots of detail on how to customize it...ect https://www.youtube.com/watch?v=AMp9mD2bOlk

    Quick view with paser on multiple dummys https://www.youtube.com/watch?v=sNEv4aVwPSQ

    What the DCUO devs did was use the chat battle log to calculate all your damage done in a set time then show you your Damage Per Second, crit %'s, highest hit and total damage done in a set amount of time. The best part was you could set the time you want to see your current parser like every 30 secs, 60 secs or when you stopped doing battle. This allowed each individual to set goals like perfecting your opener and see how you were contributing to the fight.. You can even use this on a dummy to test out new load outs and rotations.

    By using the chat battle log as a parser allowed the devs to implement this to all platforms ps3, ps4, pc...ect. PS3 and PS4 players did not suffer through any issues regarding this type of parser on DCUO so there is no reason as to why the FFXIV devs couldn't implement this into FFXIVI haven't heard of any negative feed backs on the DCUO forums regarding the new parsers. All I read were praises and how thankful the community was for what the devs did.
    (3)
    Last edited by Astral145; 09-23-2015 at 02:25 PM.

  2. #562
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    So this would work and I like this, but chat box doesn't recognize DOTs tho but I'm sure the debs can work around that. But yeah YOSHI I hope your reading this.
    (0)

  3. #563
    Player
    sackm's Avatar
    Join Date
    Aug 2012
    Posts
    112
    Character
    Blind Guardian
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    personal parser numbers mean nothing in a vacuum. The baddies in this game will look at that number and think cool im doing great. What I'd like to see is a scoreboard at the end of EVERY instance (dungeon/trial/raid) just like in PvP that shows damage dealt, healing numbers, etc. Maybe when people see their PLD outdpsing them they'll actually think about what they are doing with their abilities.
    (4)

  4. #564
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    "The real problem with parsers"
    Is that square hasn't put them in the game yet.

    /thread

    >_>
    (7)

  5. #565
    Player
    KaosPrimeZero's Avatar
    Join Date
    Aug 2012
    Posts
    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by segagamer View Post
    If no parsers are allowed, how are we able to see the pro groups like this from the DF?

    This is from an A4 run I just did. (NIN died in quarantine so I was expecting low dps from him at the end of the fight.)
    Seriously having a terrible day at work today but sir i thank you, i cannot stop laughing at them numbers. im actually in tears lol. 85dps lmao
    (0)

    FC: Sanctuary of Zitah
    Site: www.zitah.guildwork.com
    Server: Sargatanas
    A fun place for all to come. GMT based but accepting any time zone. Want a place to hang out chill and get stuff done? We just might be the place!

  6. #566
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Astral145 View Post
    By using the chat battle log as a parser allowed the devs to implement this to all platforms ps3, ps4, pc...ect. PS3 and PS4 players did not suffer through any issues regarding this type of parser on DCUO so there is no reason as to why the FFXIV devs couldn't implement this into FFXIVI haven't heard of any negative feed backs on the DCUO forums regarding the new parsers. All I read were praises and how thankful the community was for what the devs did.
    Except that the FFXIV combat log is garbage. So their first step would be having to fix that (which should have been a first step back in...oh, ARR Beta?).
    (6)

  7. #567
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by sackm View Post
    personal parser numbers mean nothing in a vacuum. The baddies in this game will look at that number and think cool im doing great. What I'd like to see is a scoreboard at the end of EVERY instance (dungeon/trial/raid) just like in PvP that shows damage dealt, healing numbers, etc. Maybe when people see their PLD outdpsing them they'll actually think about what they are doing with their abilities.
    Hahahhaha, nah. They'll come to the forum and complain about class imbalance. Hue-hue-hue!
    (0)

  8. #568
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by GodIsALoli View Post
    The easiest way to circumvent the DF problem of people getting kicked from the official parser would be to only show the breakdown of the parse results after a dungeon/raid is cleared. Simple. People can simply leave at the end before they harassed for their extremely sub-par dps (E.g. 700 and below dps at i190).

    This wouldn't solve the initial problems of people getting kicked from DF by people using the unofficial parsers still. The way to solve this problem? As Yoshida once said, "Git Gud".
    So what if the group can't clear said dungeon/raid? :P
    (1)

  9. #569
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by sackm View Post
    personal parser numbers mean nothing in a vacuum.
    Public parser numbers mean nothing without context. If a MNK is pulling 800 with gear that allows for 1200 and a DRG is pulling 700 with the MNK being top, they're not going to think "Oh, I'm not doing 1200, I should pick up the pace," without knowing that with their gear, they could be doing 1200. They're going to think "Oh hey, I'm beating the DRG, I'm top DPS. I kick ass."

    If a BRD is pulling 600 compared to a DRG pulling 800, even if they're both underperforming for their gear, why couldn't the BRD just shrug it off and say it's due to BRD just naturally being lower? They'd have to know they could do higher in order to even think they should try. Conversely, the DRG could look at that and go "Wow, I kicked the crap out of the BRD, I'm awesome."

    But let's face it, if someone's being out DPSed by a PLD, do you really think they're the type of person to even care about a scoreboard at the end?
    (2)

  10. #570
    Player
    Zetor's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Zaphir Kalaphir
    World
    Faerie
    Main Class
    Conjurer Lv 50
    Yea, public DPS parsers are kinda worthless in content that puts people of wildly different ilevels (and thus damage potential) together. I'm not sure if it's true for ffxiv, but damage scaling from gear is both non-linear *and* tends to be different across classes in other games, so you could only compare that guy in your pug to "another ilevel 157 dragoon". Of course there are those who do insanely low damage for whatever reason, but that tends to come with long periods of doing nothing, completely ignoring mechanics, or just using abilities in an order that doesn't make sense. Don't need a parser to notice that! Not to mention that even in other games, I prefer looking at parser stats like "how many times player x screwed up / took avoidable damage due to mechanics" or "how many times they have successfully interrupted enemy abilities".

    Now for serious-business ilevel-synced content (or content where everyone has similar gear levels) such as savage raids, FFXIV equivalent of Challenge Modes (maybe synced ARR raids / EX?), etc, DPS parsers are invaluable...
    (2)
    Last edited by Zetor; 09-24-2015 at 05:40 AM.

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