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  1. #41
    Player
    Skapoc's Avatar
    Join Date
    Dec 2013
    Posts
    108
    Character
    Skap Onu
    World
    Behemoth
    Main Class
    Astrologian Lv 60
    4. What determines burst healing? Speed? Well AST have a faster cast time in Dinural along with instance cast procs, a insta cast heal that gives regen and a shorter emergency heal. Power? Well potency is equal. So this is a moot point. They heal exactly the same.

    5. Every single card in Savage is useful. Everyone. Everytime u give yourself ewer you lessen your need for ballad increasing bard dps and allowing for more Foe. Every time u give tp you save bard DPS who normally play TP for themselves. Spear helps yourself out as mentioned above, your tanks out and Dragoons out. Bole gives you a safety net to DPS more. And arrow and balance are self explainable.

    The best thing about AST is that every time you cant DPS you still add to raid DPS. This is super useful in A3S when you have damage down and even more so on the last phase when both healers have it.

    WHM and AST are equals now. Just except it.

    Sorry on my phone and could not edit original post so I had to post twice
    (3)

  2. #42
    Player
    Fjaere's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    131
    Character
    Finn Glesnes
    World
    Omega
    Main Class
    Summoner Lv 70
    I find healing with AST alot easier than with WHM, mostly because of instant benefic ii heals and lightspeed.
    (0)

  3. #43
    Player
    Skapoc's Avatar
    Join Date
    Dec 2013
    Posts
    108
    Character
    Skap Onu
    World
    Behemoth
    Main Class
    Astrologian Lv 60
    Oh also on the topic of man's mangment. All AST heals cost less MP to use then WHM. All of them!
    (0)

  4. #44
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,044
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Skapoc View Post
    Oh also on the topic of man's mangment. All AST heals cost less MP to use then WHM. All of them!
    There definitely can be MP issues sub-60, but at 60 you have the LA/CO combination and that does a lot to address them.
    (0)

  5. #45
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    idk how they are panning on the "end-game" side but a good ast in a party is palpable in how much it affects a grp overall. On that same note though i can see it as being a job with a really high entry cap.
    (0)

  6. #46
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Skapoc View Post
    Once again alot of misinformation here.

    1. AST have better mana management then WHM. WHM has 15 seconds of shroud and 10% from assize and free cure 2 procs compared to the AST\\\\'s 20 seconds of shroud, mana reduction from lightspeed, the chance to draw ewer cards every 30 seconds, and the ability to use spear on yourself and drop shroud to 96 second cooldown.

    2. You don\\\\'t need to channel CO. You put it up you reduce damage from a big hit everyone gets the regent and then you take it down. Takes almost no time at all and has a million uses in A3S cause you stack for every single cascade.

    3. Cure 3 has only has a use in A3S during cascades but is totally unneeded and pointless ovearhealing. Much better to put up Medica 2 as it will cover the next set of splashes.
    Ok, what if you don't get a Spear? You have normal cd timers.
    What if there is constant aoes preventing you from using Collective Unconscious? You lose a powerful regen. It doesn't help the fact that you need to wait s server tick for the regen to take affect. While it's added mitigation is great, a few other classes can provide some kind of party mitigation.
    Cure 3 is another tool for burst healing and like I said AST has nothing to compare it with

    In regards with the MP reduction with Lightspeed, I know a few ASTs that raid and several AST from reddit. According to them, it doesn't help them with mp management. They still need ballad/turret at the same point. There are reasons why there are ASTs complaining that they need Ewer for mp management.
    You are undercutting the amount of MP a WHM can save from Freecure. Yes, it is a low percent but it adds up fast over a fight.

    WHM is the better and more reliable healer. It has more tools geared for that role when compare to AST.

    Also, the fact that you said give yourself a Spear card to reduce cds kinda proves my point. ASTs need a helping hand from their cards to be efficient.
    Quote Originally Posted by Skapoc View Post
    4. What determines burst healing? Speed? Well AST have a faster cast time in Dinural along with instance cast procs, a insta cast heal that gives regen and a shorter emergency heal. Power? Well potency is equal. So this is a moot point. They heal exactly the same.

    5. Every single card in Savage is useful. Everyone. Everytime u give yourself ewer you lessen your need for ballad increasing bard dps and allowing for more Foe. Every time u give tp you save bard DPS who normally play TP for themselves. Spear helps yourself out as mentioned above, your tanks out and Dragoons out. Bole gives you a safety net to DPS more. And arrow and balance are self explainable.

    The best thing about AST is that every time you cant DPS you still add to raid DPS. This is super useful in A3S when you have damage down and even more so on the last phase when both healers have it.

    WHM and AST are equals now. Just except it.

    Sorry on my phone and could not edit original post so I had to post twice
    Yes, the speed from Dinural is great, but if you are using mere fractions of a second to get heals out, you have a much bigger problem. The biggest burst an AST has is on a low hp target with Essential Di. which equals Tetra, but only on a low hp target.

    No one said that their cards aren't great in savage. They are just too unreliable to account for. It is entirely possible to not get 1 or 2 cards through an entire battle.

    Maybe I should rephrase what I said. While WHM and AST are somewhat close in healing power, WHM can flourish in more situations than AST can

    Quote Originally Posted by Daralii View Post
    There definitely can be MP issues sub-60, but at 60 you have the LA/CO combination and that does a lot to address them.
    Proves my point even more. To be a good AST, you have to be greedy with your buffs.

    I bet if ASTs could they would use Time Dilation on themselves for LA.
    (3)
    Last edited by zcrash970; 09-22-2015 at 06:54 AM.
    I'm just some guy...

  7. #47
    Player
    Skapoc's Avatar
    Join Date
    Dec 2013
    Posts
    108
    Character
    Skap Onu
    World
    Behemoth
    Main Class
    Astrologian Lv 60
    So using a classes own tool kit to help themselves is a disadvantage? By that logic Bards and Mach shouldn\\'t give themselves TP, Paladins shouldnt Clemency themselves, etc. Its part of the kit and perfectly fine to use on yourself. And like I said AST also have lower MP costs across the board. I have died in A3S on AST and cleared it only getting Ballad when I got ressed.

    CO like I said has a ton on of spots to be useful on A3S. You disable CAscade put the bubble up and the regen will take care of the rest for free throw in another heal if your people too to much from it. You can put it up for every Mortal Rev on A4S. You can use all the time in A2S as only the jaggaed dolls cleave. And you can use it every jump in A1S.
    (3)

  8. #48
    Player
    Skapoc's Avatar
    Join Date
    Dec 2013
    Posts
    108
    Character
    Skap Onu
    World
    Behemoth
    Main Class
    Astrologian Lv 60
    f you need 700 potency cure to save someone then something is wrong. Its much better to have a shorter cooldown and use it more often after cleaves or busters which happen very often in so.e fights. Over healing is rampant in this game and larger heals are normally not neccasary. Its all about speed and timing of heals. Saves MP as well.

    And like I said Cure 3 is great but it has little to no use in this raid cycle. Just a ton of over healing.

    And once again every card is good so if you don't get one you got another. I drew 6 balances on my first A3S clear. I drew 2 on the second clear but ihad more ewers and boles so I was able to DPS more. So it doesnt matter what you draw all of them are useful.
    (0)

  9. #49
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Skapoc View Post
    Once again alot of misinformation here.
    But as long you do not level up your WHM to 60 and collect first hand experience, you will never know, which one is true
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  10. #50
    Player
    Skapoc's Avatar
    Join Date
    Dec 2013
    Posts
    108
    Character
    Skap Onu
    World
    Behemoth
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by KarstenS View Post
    But as long you do not level up your WHM to 60 and collect first hand experience, you will never know, which one is true
    My alt is 60 WHM. I have experience on both. I wouldn't be talking about it if I didn't.
    (1)

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