Last edited by Kassiekane; 09-22-2015 at 09:22 PM.


Yes, yes there is. . .
In SCH + AST load out, you can work around this. In fact, you SHOULD be working around this as you're using this composition with this in mind.
I don't think I quite understand what you're trying to prove with this point, to be frank. I think most people realize RNG is RNG and you need to work with what's available. Here are the individual statistics in case anyone is curious:Using cards on yourself is detrimental to the party, definitely not detrimental to yourself, that's the logic zcrash970 has. Let's put it to perspective:
10 minute fight: Draw 30s - TOTAL 19(20) cards drawn during that fight w/out prep, 19 cause Draw CD timer adds up. You can shuffle 9 times. You can hold 9 times. You can get 9 royal-roaded combos. Can because this is all situational.
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Let's say you want a Royal-Roaded AoE Balance.
Royal road RNG is 1/3. Effective card draw is 1/6. Shuffle is another 1/6 or 1/3 (depending if you held a card) on top of that (yo dawg) since you need this in order it's multiplied. So you could get what you want at a .17 x .33 = .056(~6% chance no shuffle) - (shuffle for RR= .018(~2% chance))(shuffle for Draw=.009(~1%chance)). All this waiting 60 seconds minimally.
RNG sucks, if you wanna use an Ewer you are only hurting your team; what if you needed it? Better thought about it when you decided to play AST.
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Chance to draw a specific card - 1/6 (17%)
Chance to draw a specific RR - 1/3 (33%)
Chance to draw a specific card w/ Shuffle Available - 1/6 + (1/6)*(5/6) = 31%
Chance to draw a specific RR w/ Shuffle Available - 1/3 + (1/3)*(2/3) = 55%
The good ASTs will be trying to build a combination based on their previous pull and what cooldowns they have available.
Synastry also grants 40% healed to the target you used Synastry on. This is for a total of 68% healing on the target (average of 15.1% healing boost throughout the fight with 20s uptime on a 90s cooldown). Divine Seal averages 7.5% additional healing throughout the duration. Synastry isn't affected by AoE spells. Therefore Synastry is the better single target burst healing and Divine Seal provides a better AoE burst heal.
Disable is 10% reduced potency for 6s on a 60s cooldown. You can Disable more often than Virus or Eye for an Eye. This is potentially important if tank busters are on say 70s rotations.
If you're relying on the 20y range of Medica II to heal, then something is amiss.
Gravity does the same damage as Holy (and has the same penalties). You have no need for the Stun in any boss encounter. Any loss of AoE damage due to Aero III can be made up by most likely buffing your SMN.
...if you're using Fluid Aura for the knock back effect, most DPS and Tanks are going to hate your soul. Will concede that AST has no equivalent to this free damage though.
This is true, but Essential Dignity is basically AST's Tetra but generally always better.
No, Lightspeed is for resource management and movement during mechanics (arguably not needed on the 2nd point if you play well).
Assize gives you 10% MP back every 90s. AST casts their heals at generally 10% to 20% less MP than a WHM would at the same potency level. AST wins if you look at from an Assize MP regeneration perspective. Also, Luminous Aether does the exact same thing as Shroud of Saints in terms of MP regeneration.You seem to be undermining Assize... like A LOT.
Same scenario 10 minute fight: Assize 90s recast. Used at most 6 times. 60% MP return. 60% of 14000MP= 8400 mana.
300 potency AoE Heal with 15y range. Helios potency 300.
Shroud isn't even accounted for. Natural regen as well. MP Regen? We are drowning in it.
What actually allows WHM to win the MP debate is the fact they get Freecure (this trait is ungodly powerful) and their Regens are more MP economical than AST Aspected Benefic in Diurnal Sect.
Asylum is actually 800 Potency per person assuming they stay inside the bubble for the entire duration.Asylum 24s recast duration of 100 potency healing per tick(600 potency 1 member). Could be 800 potency per tick if 8 members stack. 90s recast. Theoretical potency of 4800 if 8 stacked. This fucking ability is better than a Cure 3 overall potency of 4400 8 people. 0 mana cost.
***Medica II hasn't even been casted and only instants were used.
****Use Assize after a Medica, Medica costs nothing.
Blah blah blah over healing... to sustain healer regens. The co-healer doesn't even have to heal.
Collective Unconsciousness is 150 / tick at the cost of the AST standing still for a few seconds for a total 6 ticks meaning 750 Potency. As soon as the AST holds still for more than 1 tick to refresh the duration, Collective Unconsciousness will heal more than Asylum will. And both are on the same cooldown.
BTW, AST Diurnal Aspected Regen is actually more potent than WHM Regen when considering duration. WHM's Regen just happens to be extraordinarily MP efficient in comparison.
It's actually more like SCH > WHM = AST (both WHM and AST bring tools to the table that are useful and you pick the tool that's more useful for the fight if necessary).
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Honestly, if you're going to imply someone is "wrong", then you should at least have the curtsy to fact check your own work before stating them as truth.
[EDIT] To answer the OP, yes AST is viable in end game raiding. I currently play AST while partnered with a WHM. While I know SCH is much more potent than AST with this setup, I prefer to play AST as its play style matches my thought process better than SCH would.
Last edited by Ghishlain; 09-23-2015 at 02:07 AM.
You do understand how situational E4E is right? That it doesn't proc off magical attacks so in fights like A4S its mostly useless much like block and parry. Also you will always have 2 E4Es anyway since you will always have a SCH and a Caster DPS and if it's a Summoner it's even better since they have traited E4E. Did you even know they changed Disable to not be removed for 1 attack? So it's leagues better then non-traited virus and is amazing to pair up with SCH Virus since there is no anti-disable you can use it on cooldown. For example using it for every Cascade in A3S which is not possible with Virus.
Last edited by Skapoc; 09-23-2015 at 12:37 AM.

AST is viable, but SCH may still prefer to take WHM
I have every job at 60 besides paladin (52) across three characters because I hate stupid weekly lockouts. It's generally not good to make assumptions based on what character someone is posting from.
Anyway, thread creator asked if AST was viable. AST has cleared A4S, so the answer to that question is yes. However, OP, lots of people irrationally hate astrologians, so it'll probably be an uphill battle to find a good group willing to take you over a white mage. I'm sure you can tell that from reading this thread, but I think the main issue right now is synergy related (and the current "meta" with endgame strategy) rather than glaring issues with the job itself. If you enjoy AST, I believe you should stick with it. At least it's not currently holding back groups the way that paladin seems to be with A4S.



I have had almost no problems as an AST in the grand majority of content since the buffs. The DPS is lower than Scholar's, but proper card utilization alleviates that by bolstering your party. We have fewer heal options, but our basic set is more than enough.
Honestly, the only thing AST lacks is an aggro dump (our refresh is more of a quelling), and even that isn't a problem in Nocturnal Sect as you won't build aggro with the sheilds as you do with Diurnal's regens.
But, that said, I agree with above responses in that the AST's aren't being used like SCH and WHM because most raid level healers have been putting the work into the other jobs. It isn't because it's still underpowered.


I still think that AST needs a rework. Even if it is competitive it's just lazy design with cards added.


You're all wrong! Clearly BLM is the better healer.
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