
Originally Posted by
zcrash970
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Hey i'm joining in this!
Before anything: A support class cannot be above a non-support class, because balance says they have to be weaker for them to have such utility.

Originally Posted by
Skapoc
WHM and AST are equals now. Just except it.
Pretty impulsive statement.
Healing in this game basically potency based: ie. boss does 1000 potency AoE on 8 people = 8000 potency overall. Shields lower this. This means you have to heal that much potency.
Did you know AST gives a PIETY party buff? 3% less healing (non-monk mantra 5%). Using cards on yourself is detrimental to the party, definitely not detrimental to yourself, that's the logic zcrash970 has. Let's put it to perspective:
10 minute fight: Draw 30s - TOTAL 19(20) cards drawn during that fight w/out prep, 19 cause Draw CD timer adds up. You can shuffle 9 times. You can hold 9 times. You can get 9 royal-roaded combos. Can because this is all situational.
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Let's say you want a Royal-Roaded AoE Balance.
Royal road RNG is 1/3. Effective card draw is 1/6. Shuffle is another 1/6 or 1/3 (depending if you held a card) on top of that (yo dawg) since you need this in order it's multiplied. So you could get what you want at a .17 x .33 = .056(~6% chance no shuffle) - (shuffle for RR= .018(~2% chance))(shuffle for Draw=.009(~1%chance)). All this waiting 60 seconds minimally.
RNG sucks, if you wanna use an Ewer you are only hurting your team; what if you needed it? Better thought about it when you decided to play AST.
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An AST's 20% 90s recast Synastry is not better than 30% 60s recast Divine Seal.
AST do not have Eye For Eye, 10% less damage defensive cooldown for tanks.
AST do not have Virus, 15% less physical dmg 10s. Disable is neat for 1 move. Also go back to Eye For Eye.
AST AoE heal ranges are low, it's silly.
AST's inadequate damage AoE. WHM Aero 3 ticks for 200 potency on 5 targets for 24s. #Holy makes Gravity laughable
Free oGCD Fluid Aura Knockback 30s recast
Lack of instant healing. Tetra+Assize+Benny
Lightspeed for lower recast speed
You seem to be undermining Assize... like A LOT.
Same scenario 10 minute fight: Assize 90s recast. Used at most 6 times. 60% MP return. 60% of 14000MP= 8400 mana.
300 potency AoE Heal with 15y range. Helios potency 300.
Shroud isn't even accounted for. Natural regen as well. MP Regen? We are drowning in it.
Asylum 24s recast duration of 100 potency healing per tick(600 potency 1 member). Could be 800 potency per tick if 8 members stack. 90s recast. Theoretical potency of 4800 if 8 stacked. This fucking ability is better than a Cure 3 overall potency of 4400 8 people. 0 mana cost.
***Medica II hasn't even been casted and only instants were used.
****Use Assize after a Medica, Medica costs nothing.
Blah blah blah over healing... to sustain healer regens. The co-healer doesn't even have to heal.
WHM supreme, SCH second, AST third