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  1. #1
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Delphor View Post
    Pardon me if I've misread into your comment, but I don't see how the suggestion is disadvantageous to your bulk selling methods. If you'd like to sell in bulk to people, you could simply choose for the stack you place onto the market not to be split, and offer your discount accordingly. On the other hand, if you'd like people to have the choice to purchase the exact amount of items they need, you can choose your price and not offer a discount like you would for your bulk buys.

    This way, it's a win-win situation for everyone, and offers the game some enhanced convenience to the market board.
    You want a disadvantage to your suggestion?

    Player A makes the first listing: Lists 99 fleece at 500gil each
    Player B comes along later on and: Lists 99 fleece at 450gil each
    Player C comes along after B: Lists 99 fleece at 400gil each
    Player D: Wants to list 16 fleece they are now forced to list at or under 400 gil with your system even if they match price they are now bottom priority because they have less stock because people avoid multiple purchases.

    People will buy from player C and probably B before D with your system because its more cost effective for the buyer in terms gil amount of clicks and time. Even if we assume no one lists under "400gil" because its a loss not a profit you are still making the market only ever list large stacks of items and those with the most stock will be the ones to get the sales. With your system I could go list 15,840 fleece over my 8 retainers at stacks of 99 at the minimum price and lock down the whole market and there wouldn't be anything you could do but relist at a loss or be lost in the sea of my listings but I'd still win in the long run because I have more stock and you made no profit. Where as currently you could come in at stacks of say 32 and charge around the same amount or more and get more sales than me because most people don't want 99 fleece.

    I only see this driving the profit margins down and only people who sell in bulk will ever get a sale.
    (3)
    Last edited by PotatoWafflez; 09-21-2015 at 08:19 AM.

  2. #2
    Player Shirobi's Avatar
    Join Date
    Feb 2014
    Posts
    137
    Character
    Rivenblack Balemourn
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Look at Rift's AH system. Make this game have Rift's AH system. Rift's AH system is perfection. For buyers AND sellers.
    (0)

  3. #3
    Player Shirobi's Avatar
    Join Date
    Feb 2014
    Posts
    137
    Character
    Rivenblack Balemourn
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by PotatoWafflez View Post
    .
    Then perhaps the players who sell in bulk will have to adjust and sell in ways more inline with what the market actually would support as opposed to trying to force players into paying more money for items they dont need.
    (0)

  4. #4
    Player
    keyburz's Avatar
    Join Date
    Oct 2014
    Posts
    152
    Character
    Key Burz
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Well ya, of course having nearly 160 stacks of 99 would crash the market, current system or buy from stack system. Doesnt matter what item youre selling, having 16000 items of anything will make the price go to zero.
    (0)