Results -9 to 0 of 69

Threaded View

  1. #16
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by RiceisNice View Post
    The thing is, you'r more-or-less predetermined when using something like WNII. You want to use at least 7 out of the 8 hits, otherwise every step you aren't using it is wasted (thus most people have it pre-determined with 5 HT+SHII and 2 CSII to use up those 7 steps). And everything after that becomes a flowchart at that point; Good but no SH? TotT. TotT at least once before this point? Use Precise Touch. etc etc. There's far too few meaningful variables for "making smart decisions" to be the case imo.
    I agree that the crafting system is flow chart like by nature, but I also believe that there's more to it than simply deciding when or when not to use TotT/precise touch/basic touch. My personal flow chart is quite a bit more detailed.

    To be honest, the kind of approach you're describing is pre 2.4 and works well now because of the reduced difficulty of the crafts in general and higher base CP available. You have to remember that WNII is a large CP investment and that it could be used for other purposes other than 5 HT and 2 CS2. Using it in that manner is CP efficient, but you're also sacrificing flexibility. It works well under average rng, but when things go south, flexibility is key to pulling yourself out of trouble as best as you can.

    You mention using tricks of the trade when SH is down. But is that always a good idea? Why not use tricks when SH2 is up? As long as you keep treating good/excellent procs as mere bonuses, you're limiting your options.

    Hypothetically speaking, if you managed to get 40 CP or 60 CP during and immediately after the flawless synthesis phase when SH is down, would you take the craft in the same direction?
    (0)
    Last edited by MN_14; 09-20-2015 at 04:54 AM.