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  1. #1
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Sibyll View Post
    What I've been trying to say is that even if you handle the RNG in the most flexible manner possible you are still standing on the shoulders of RNGesus. If you fail 5 hasty touches and then Reclaim there is no rotation flexibility that will save you. Your options are to take a 40-50% HQ or Reclaim and if Reclaim fails then you are basically screwed even though you made all the right decisions. Once is once too many. Getting screwed simply because RNG told you no is shit design for a game. Period.
    Personally, I think it would be uninteresting if I was absolutely guaranteed an HQ each time. It's also true that failing 5 hasty touches would put any crafter in a tight spot, but it doesn't necessarily mean that you will end up with a 40-50% HQ. Yesterday, I crafted three 2* items starting from 1500-1900 quality and got 100% for only one of them. For one of the other items, I had 4 misses, but managed to end up with 87%. The last one was even worse in that there were 5 misses, but I still ended up with 78%. Yes, I'm still crafting with 721 craftmanship and 728 control with a food buff.

    It's these things that I find interesting. For me, it's the bad synths that are far more fascinating to look at than the good ones, but I realize that not everyone will agree with that.

    NQs are annoying, but I've probably crafted close to 70 items in total now and I've only fallen below 9 stacks of IQ once. I really don't think rng is that big of a deal.
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  2. #2
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by MN_14 View Post
    snip
    I'd also find it boring if it were a straight shot to success, however, I don't think the way it's handled is very interesting. True when everything lands (which always seems to be the case on lumber and ingots) the crafts themselves are a face roll. However, getting 100% on something that I probably should've failed doesn't particularly make me feel skilled, rather it makes me feel like I just got really lucky. This usually happens on BSM synths because it's rather tricky to get Reclaim as a cross class. I've had a few synths where I failed 4-5 SH2+HT and proceeded to land 4 out of 5 naked HTs and a naked BB+GS for 100% HQ. You might pat yourself on the back for that, but because it's all RNG I simply get no satisfaction out of that.

    You might think I'm insane, but I thought the Master II book turn-ins were more interesting because success was more dependent on effective use of condition procs than anything. This tier of recipes is more about getting as many touches and having as much CP as possible to mitigate the bad RNG.
    (1)

  3. #3
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Sibyll View Post
    I'd also find it boring if it were a straight shot to success, however, I don't think the way it's handled is very interesting. True when everything lands (which always seems to be the case on lumber and ingots) the crafts themselves are a face roll. However, getting 100% on something that I probably should've failed doesn't particularly make me feel skilled, rather it makes me feel like I just got really lucky.
    I understand your point and definitely agree that a lot can be done to make crafting much more interesting. I guess the difference is that I don't consider the current type of RNG system to be broken as you'll get your HQ the vast majority of times anyways and there is also potentially a half decent amount of variation in your approach for each craft. It would still definitely benefit from changes for sure.

    Lol, this thread has certainly changed topics. It could probably use a name change.
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  4. #4
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by MN_14 View Post
    snip
    Yea I take the blame for derailing the topic but to be honest I prefer complaining about crafting rather than the disconnect issue. I've lost faith that they'd implement such a basic QoL feature because adding pokemon: FFXIV edition is much more important.

    As a side note, this topic has gotten me to look at using WNII in my rotation and adjusting what I do a little and I think for the better. However, it also made me realize that a lot of the flexibility that you've mentioned are really limited by the CP you have available, as you've suggested. The problem I have with this is your stats, while far from being capped, are also a long road away from being the casual friendly crafting system that HW crafting, red scrip gear, and specialization was suppose to provide.

    For what it's worth my first 2* craft was my BSM Off-hand: 718 Craftsmanship, 695 Control, 373 CP with food buff (HQ Baked Onion) and I got ~80% HQ on it (it HQ'd). I recall 437 being the magic break point for when WNII can be feasibly used in a 2* rotation, but mileage may vary. My point here is that it's really hard to argue that the current system allows new crafters to enter the crafting scene when you either need to spend millions on melds just to craft the gear or spend weeks getting the scrips to get a MH to even begin crafting. I kind of think this is where specialization could've shined by providing a Craftsmanship/Control/CP bonus rather than a skill set that is arguably worse than an omnicrafter rotation.
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