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  1. #1
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by OPneedNerfs View Post
    So your suggestion is to revert the WAR back to it's 2.0 form?

    Let's see how many WARs agree to that shall we?
    You obviously don't understand a single point here and/or are a very narrow-sighted person.

    Wanting less homogenisation doesn't mean reverting WAR to 2.0 at all, and doesn't mean keeping PLD as it is right now either. It means that yeah, we need job changes, we need balance, but we don't want the jobs to be the same, balance can be brought without making every job the same. Like for example, instead of increasing PLD's DPS, they could make them have a party-wide buff that increases damage by X%, which would match the difference in DPS between a PLD MT and a DRK MT. There is plenty of solutions to balance the jobs without making them all totally the same.
    (11)

  2. #2
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Freyyy View Post
    You obviously don't understand a single point here and/or are a very narrow-sighted person.

    Wanting less homogenisation doesn't mean reverting WAR to 2.0 at all, and doesn't mean keeping PLD as it is right now either. It means that yeah, we need job changes, we need balance, but we don't want the jobs to be the same, balance can be brought without making every job the same. Like for example, instead of increasing PLD's DPS, they could make them have a party-wide buff that increases damage by X%, which would match the difference in DPS between a PLD MT and a DRK MT. There is plenty of solutions to balance the jobs without making them all totally the same.
    See I'm not entirely sure; not the balance gaming communities tend to advocate anyway.

    I mean MNKs, NINs and DRGs are actually remarkably well-balanced in terms of numbers. But due to the way the game comes together as a whole, MNKs were considered poopty pants (this eased up when they got buffs). The game has a lot of moving parts and accurately predicting the outcome is supremely difficult; especially when you consider how broad the community is in skill-level. The example of the PLD buff seems good taken by itself (it actually does), but the synergy it may have with other classes (e.g inflating a specific DPS over all others) could end up creating a situation not unlike the MNK one when DRKs got their debuff.

    Honestly, I think the only way to achieve perfect balance is complete and total homogenization, but you get a very drab game as a result (at least in my view). They appear to be inversely linked (negative relationship), how close the association is, does still appear to be a mystery. So the question really in my mind is; how much imbalance are we willing to tolerate in the name of flavour?

    Edit: Oh yea, this thread gun be goooooooooooooooood.
    (2)
    Last edited by RapBreon; 09-19-2015 at 08:57 PM.

  3. #3
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Freyyy View Post
    You obviously don't understand a single point here and/or are a very narrow-sighted person.

    Wanting less homogenisation doesn't mean reverting WAR to 2.0 at all, and doesn't mean keeping PLD as it is right now either. It means that yeah, we need job changes, we need balance, but we don't want the jobs to be the same, balance can be brought without making every job the same. Like for example, instead of increasing PLD's DPS, they could make them have a party-wide buff that increases damage by X%, which would match the difference in DPS between a PLD MT and a DRK MT. There is plenty of solutions to balance the jobs without making them all totally the same.
    Guess what your suggestion boils down to? Increasing PLD DPS. Seriously, stop fumbling about with the schemantics and arguing for the sake of arguing. I'd turn around and say YOU are much more narrow minded and unable to see the big picture.

    Also, guess what, WAR also has something that increases party damage. That's right, their slashing debuff.

    So if the TS is TRULY against "homogenization", each job should have flaws the other job makes up for.

    But noooooo, when it comes to bringing the defenses of WAR back to 2.0 levels, everyone loses their minds because "we won't be relevant" while asking to be brought up closer to a WAR's offensive capabilities, they bring out "but muh uniqueness" and "Then they'll play the same".
    (8)
    Last edited by OPneedNerfs; 09-19-2015 at 09:23 PM.

  4. #4
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Freyyy View Post
    You obviously don't understand a single point here and/or are a very narrow-sighted person.

    Wanting less homogenisation doesn't mean reverting WAR to 2.0 at all, and doesn't mean keeping PLD as it is right now either. It means that yeah, we need job changes, we need balance, but we don't want the jobs to be the same, balance can be brought without making every job the same. Like for example, instead of increasing PLD's DPS, they could make them have a party-wide buff that increases damage by X%, which would match the difference in DPS between a PLD MT and a DRK MT. There is plenty of solutions to balance the jobs without making them all totally the same.
    As long as there are things one class is good at and others are not, there will always be cases where one tank is better to take than the other.

    Always. No exceptions.

    And no tank should *have* to level and gear all three jobs just to keep a raid spot.
    (5)

  5. #5
    Player
    Kemas's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    180
    Character
    Samahri Ronso
    World
    Sargatanas
    Main Class
    Paladin Lv 71
    Quote Originally Posted by Nadirah View Post
    As long as there are things one class is good at and others are not, there will always be cases where one tank is better to take than the other.

    Always. No exceptions.

    And no tank should *have* to level and gear all three jobs just to keep a raid spot.


    And here I am finishing drk, the last of my tanks for this very reason. "LF drk a4s progression static"

    Apparently the other 2 jobs negate the i195 set I wasted my esoterics on whether it was SE's intention or not. Still peeved and convincing myself I love drk more as I cap it out after no response to this issue in the TSG live letter. Salt to the wound.
    (0)

  6. #6
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Kemas View Post
    And here I am finishing drk, the last of my tanks for this very reason. "LF drk a4s progression static"

    Apparently the other 2 jobs negate the i195 set I wasted my esoterics on whether it was SE's intention or not. Still peeved and convincing myself I love drk more as I cap it out after no response to this issue in the TSG live letter. Salt to the wound.
    I refuse to level the other tanks at this point in time. I just don't like them. I *do* like paladin, and I've seen A1S enrage... but we never got the kill. Bleh. Would have been nice, but since I can't get a damn static to begin with...

    First game I'm maining a tank in and I'm realizing why all my friends elsewhere said "no one wants tanks".
    (1)