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  1. #1
    Player
    Rustangel's Avatar
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    Sep 2015
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    10
    Character
    Bael Direblade
    World
    Excalibur
    Main Class
    Paladin Lv 60

    Please stop asking for paladin DPS buffs.

    You are only demanding homogenization.

    This post might seem angry, but I'm more just weary. I have seen this exact same situation play out before. Rewind to 2008, World of Warcraft - the closing months of the Burning Crusade. Three different tanks that played three different ways, which meant DIVERSITY and variety. But you can't have variety without imbalance.

    Some people...the imbalance is all that they see. It's a form of activism, an injustice to be fought - they take to the forums to post petitions and champion their cause: "That tank can do a thing my tank can't do! UNACCEPTABLE! FIX IT!!". Even if well-meaning, the suggestions they make are short-sighted, focused only on the other tank's toys.

    Anyway, Wrath of the Lich King rolled around, and and suddenly, all the tanks were exactly the same. Same mechanics, same "oh-shi" buttons, same same same. My Paladin could do everything my friend's Warrior could do and vice versa. All that was left was different animations for the same mechanics.

    Any of this sounding familiar? "PLD needs DPS like WAR, PLD needs the same debuffs WAR/DRK has, PLD needs <existing advantage other job has>". It's like looking back in time. "Paladin needs Shield Wall, Paladin needs Last Stand, Paladin needs Spell Reflect". We know exactly how that dance plays out, yet here we are with people loudly demanding to do it all over again.

    Are things balanced at present? No, of course not. But our response to that should be constructive, creative suggestions that try to push the tanks FURTHER APART, not closer together. Do you want your PLD to be a WAR in shiny armour? To be exactly the same? I don't think most of you do, I think you want your PLD to be a PLD and be competitive in itself. So why all the "give us more DPS" posts? This is the simplest solution, but also the laziest. The thing you're asking for will eventually destroy the uniqueness of the job you claim to love so much. If SE listen to you, as they've said they do, then you are advocating to make the game more boring.

    The people who post solid suggestions that increase PLD's raid effectiveness while retaining its defensive heart are a vast minority, from what I've seen while lurking here. But they are the ones who really need to be signal boosted. Not the people asking for bigger numbers.

    You guys might think that you have played a lot of games and you therefore know how to design games. YOU DO NOT. Those are two different things. If you don't believe me, try making some games. It's really, really hard. This will probably ruffle some feathers because people generally don't like being told they aren't special. The truth hurts. This game is exceptional, and I mean that both descriptively and statistically. 95% of us could not build what the SE devs have built here so far, let alone do better. If it were that easy, there would be many MMOs better than FFXIV available, and we wouldn't be here arguing about this stuff in the first place.

    FFXIV devs, if you see this: please never make the mistakes that were made with WoW. I dearly loved that game at one point, but once the players broke its back, it was an endless cycle of tiny "conveniences" based on forum bandwagon complaining that ended up making the entire experience trivial and meaningless. Death by 1000 cuts. Eventually all classes have a stun, a snare, a self-heal. Everyone gets an Ashbringer. All exactly the same except for the animations: shallow, homogenised, and above all, dull.

    Is that what you all want for Eorzea? Think about it, please, next time you make a "moar DPS for PLD" thread.

    *Observes incoming furious responses*
    *Casts Hallowed Ground*
    (17)
    Last edited by Rustangel; 09-19-2015 at 07:35 PM.

  2. #2
    Player
    OPneedNerfs's Avatar
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    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Homogenization was no longer an argument after 2.0 WAR got changes to be more in line with PLD.

    Also, DRKs are a PLD reskin.

    Please, stop using "homogenization" as an excuse for a class to remain bad.

    Did this really warrant another topic?
    (18)

  3. #3
    Player
    Rustangel's Avatar
    Join Date
    Sep 2015
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    Character
    Bael Direblade
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by OPneedNerfs View Post
    Homogenization was no longer an argument after 2.0 WAR got changes to be more in line with PLD.

    Also, DRKs are a PLD reskin.

    Please, stop using "homogenization" as an excuse for a class to remain bad.

    Did this really warrant another topic?
    Let me emphasise this bit for you, as you might have missed it:

    Quote Originally Posted by Rustangel View Post
    Are things balanced at present? No, of course not.
    (1)

  4. #4
    Player
    OPneedNerfs's Avatar
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    Nov 2013
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    Gridanian at heart
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    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rustangel View Post
    Let me emphasise this bit for you, as you might have missed it:
    Let me emphasize this part for you even though my post was extremely short, as you obviously missed it, along with all the other posts on this forums.

    Quote Originally Posted by OPneedNerfs View Post
    Homogenization was no longer an argument after 2.0 WAR got changes to be more in line with PLD.

    Also, DRKs are a PLD reskin.
    (14)

  5. #5
    Player
    Rustangel's Avatar
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    Sep 2015
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    Character
    Bael Direblade
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by OPneedNerfs View Post
    Let me emphasize this part for you even though my post was extremely short, as you obviously missed it, along with all the other posts on this forums.
    If anything, this supports the argument for more diversity, not less. You are saying that just because we have a degree of homogenisation already, the best course is to have more?
    (2)

  6. #6
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
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    Gridanian at heart
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    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rustangel View Post
    If anything, this supports the argument for more diversity, not less. You are saying that just because we have a degree of homogenisation already, the best course is to have more?
    So your suggestion is to revert the WAR back to it's 2.0 form?

    Let's see how many WARs agree to that shall we?
    (6)

  7. #7
    Player
    Gooner_iBluAirJGR's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Rustangel View Post
    [B]The people who post solid suggestions that increase PLD's raid effectiveness while retaining its defensive heart are a vast minority, from what I've seen while lurking here. *
    Nice read. This is what the class needs IMHO.

    edit: the people asking for more raid utility / raid dps increase abilities from paladin are asking for indirect dps increases for the class. Warriors (with the exception of the slashing debuff) bring individual damage and utility for themselves. In a perfect world, Paladin would bring less individual damage but more utility (possibly raid damage) for the rest of the group.

    #CalmDown #InnerBeast300%
    (4)
    Last edited by Gooner_iBluAirJGR; 09-19-2015 at 09:10 PM.
    YouTube.com/c/iBluairjgr

  8. #8
    Player
    SpookyGhost's Avatar
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    Sep 2013
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    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Due to there being an 8man comp for end game raiding and only being able to bring 2 tanks with 3 available, all tanks need to do the following the same:

    1. Mitigate damage
    2. Deal damage

    Anything beyond that can be whatever you want it to be - that's where the lack of homogenzation comes in. Hell, you can even diversify HOW they mitigate/deal damage just as long as they still mitigate/deal the same amount. I really don't care if PLD or DRK are doing the same DPS as WAR, it literally doesn't matter. Unless one tank is lagging behind the others in those 2 categories, they are fine for any and all content - currently, PLD is lagging behind in the latter. WAR used to lag behind in the former before 2.1. These two things need to be homogenized and people would be a lot happier.
    (15)

  9. #9
    Player
    OPneedNerfs's Avatar
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    Nov 2013
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    Gridanian at heart
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    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SpookyGhost View Post
    .
    THANK YOU. Someone who gets it.

    It's not homogenization to be able to tank/deal damage as well as the other tanks.

    Homogenization will never happen. Unless 2 jobs play EXACTLY the same.

    The way people like the TS like to blanket an "increase of DPS" as homogenization is false and extremely misleading.

    People aren't asking for the way PLDs to deal damage be the same exact way WARs and DRKs do. They aren't asking for a darkside aura, carve&spit, fell cleave and everything right down to the rotations being carbon copies.

    TRUE Homogenization is something that is only a fantasy and will NEVER happen unless they copy-paste an entire job's toolkit (damage/utility/survival) into another and just changing the name. Even with some similar skills, as long as the way different jobs play differently, homogenization will be non-existent.

    In closing, TS, if you feel that the current tanks play the same to the point you feel that they are 1 step from being TRULY homogenized, I can only say that you don't understand those jobs at all.
    (5)

  10. #10
    Player
    Freyyy's Avatar
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    Mar 2015
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    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by OPneedNerfs View Post
    snip
    Your first posts didn't sound like that at all. You were speaking as if you wanted homogenization, you never said that it was a fantasy or such things. I agree with your last post and what SpookyGhost said tho, as long as the jobs don't play the same, I wouldn't be bothered about them having the same tools. As long as the way to use these tools are different, it's fine. It's just that the OP was not saying that we need to revert WAR to 2.0 or to let the PLD stay as it is for the sake of being different, he never said that and you put words in his mouth. We need balance, but it could be done in more imaginative ways than what the majority of players are proposing. I'd be OK if they just increased PLD damage, but it would sound a bit lazy to me.
    (2)

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