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  1. #1
    Player
    Kataz's Avatar
    Join Date
    Nov 2014
    Posts
    40
    Character
    Spacekataz Skyentist
    World
    Diabolos
    Main Class
    Archer Lv 60
    Yeah, I get that latency has that effect, it's part of what makes it feel like the combat system just isn't fast enough or precise enough for PvP. That kind of delay is acceptable for PvE, but in other MMO's with a PvP element, the players who are able to get a quick counter to an otherwise devastating setup are the ones that excel. I'm getting the feeling that what I do doesn't matter because the game doesn't allow for any real clever counter measures to some setups. I'm remembering back to the WoW days when RMP was the setup of all setups in arena, and the good teams could spell steal PoM before the mage ran their nuke. As boring as RMP was, seeing someone with a stupidly well timed counter get the upper hand was what set RMP team 1 apart from RMP team 2. FF doesn't seem precise enough to ever allow anything like that.
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  2. #2
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Kataz View Post
    As boring as RMP was, seeing someone with a stupidly well timed counter get the upper hand was what set RMP team 1 apart from RMP team 2. FF doesn't seem precise enough to ever allow anything like that.
    Never really liked arenas in any MMO but this is the reason why i like it even less in here, there is really no point to even try any serious ladder based pvp because latency/position update delay can and will screw you over eventually. FL's are fine due their casual nature where you can pop some heavy metal in headphones and go ham against nubs

    https://www.youtube.com/watch?v=cUtJ90L6TAk \m/
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    Last edited by Synestra; 09-23-2015 at 03:32 PM.