Quote Originally Posted by Jonnycbad View Post
-As I understand it, DoT doesn't generate Threat. Therefore, please allow Circle of Scorn to do its full 250 potency upfront instead of over time.

-Give Spirits Within an enmity multiplier and give it 300 potency MINIMUM, but a scaling potency BONUS closer to full HP.

-Give Sword Oath a 10% haste bonus or at least a damage bonus, the 50 potency auto attack doesn't help much.

-Buff Shield Swipe's potency to 270 or something so it isn't a DPS loss.
- Last time I heard about the subject, it was proven that DOT ticks do generate threat. However, I believe it was also observed that Circle of Scorn's initial hit has a multiplier on enmity but its DOT ticks do not.

- I always thought it might be neat to let Spirits Within ignore the Shield Oath damage penalty, but it would appear that SE is definitely only letting Warriors do such things.

- Unless the nerf to Determination was truly astronomical, Sword Oath's extra hits were showing increases of between 10-13% total damage over no stance at all in 2.X. Even if a couple of percentage points have been knocked off, it still shows that the 50 potency attack is more helpful than it looks.

- It would appear that Shield Swipe's purpose was never to be a powerful attack. Even in 2.0 the potency/GCD gain was very small. It exists to supplement TP levels(which is a DPS gain in any situation where TP flooring is a danger) and more recently to enable the use of more non Halone Combos while Tanking(using 1 Halone combo is a greater loss than slipping even 2 Shield Swipes into one of the other combos). Well, and Pacification, but that's mostly just an amusement to play with in the open world. Never using it at all will be a greater DPS loss than utilizing it when it can prevent a loss elsewhere. It is also worth keeping in mind that using Shield Swipe at least once during every application of Goring Blade will prevent the dot from getting its last tick clipped off during a normal rotation of Goring > Other > Other > Repeat, which adds up in long fights.