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  1. #31
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by DarthBuzzer View Post
    The act of crafting an item is fun, as it has always been, but the current system is total garbage. OP, you contradict yourself by saying you enjoy both the act of crafting and only crafting 2-3 items a week.

    The vast majority of the crafting community hates the system, so Square will listen to us rather than those who amazingly somehow like it. Eventually this system will disappear entirely, assuming Square listens to the general consensus of the crafting community.
    We will see. If they make it too easy, it'll be just like expert roullette/Alex normal where it just gets really boring after only 2 months. If everyone is crafting each item in 30-40 minutes there's no way they can come out with enough recipes to keep people entertained for long. Hopefully they won't cave in on this one. They already nerfed it twice and people STILL aren't happy, so whatever.

    They could go back to the old days where you had to get your mats from Notorious monsters that required alliances to kill. This system is kinda baby mode compared to that already. You can do everything solo.
    (4)
    Last edited by Whocareswhatmynameis; 09-16-2015 at 10:57 PM.

  2. #32
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by TheUltimate3 View Post
    I just want a system that doesn't require me to level up every other job just to do one.

    I want to be a weaver. I don't want to level up every DoH just to be decent Weaver.
    I don't really feel like you have to though. At most you maybe would have to do leatherworker and goldsmith, to get access to aurum regis ingot and griffon leather. Even then you could maybe sell astral silk on market board to get gil to buy those items off the market. In a sense trading one item for another.

    I feel like the only job that really got shafted is blacksmith. They don't really have any minions or glamour they can make. Mainly just tools. All the other classes got minions, glamour, furniture and other unique things they could make. Whether that is worth it to a lot of people is debatable, I'll agree. But it seems the incentives for a lot of things aren't great right now. Look at savage, what do you get? Dyable versions of gear everyone can get super easy without doing savage.

    EDIT: So i guess in a sense, like someone said earlier. You going to have to mainly craft because you enjoy it, even though you will get a few unique items out of it. Unless your a blacksmith :P
    (0)
    Last edited by Whocareswhatmynameis; 09-16-2015 at 11:13 PM.

  3. #33
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Whocareswhatmynameis View Post
    I don't really feel like you have to though.
    I think they mean more in the sense that you cannot reliably HQ without access to the majority of the cross-class skills, which you're only going to have by leveling the majority of the crafts. That's the biggest problem with crafting in this game, and the Specialist system didn't really do anything about it (despite SE claiming it would). If you want to be a good Weaver, you have to level everything else to get those cross-class skills.

    I'm fairly certain they admitted this was a problem in the lead up to Heavensward, and claimed the Specialist system would be addressing it, but it doesn't. Specialists don't really do anything right now...
    (1)
    Last edited by Nalien; 09-16-2015 at 11:31 PM.

  4. #34
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Nalien View Post
    I think they mean more in the sense that you cannot reliably HQ without access to the majority of the cross-class skills, which you're only going to have by leveling the majority of the crafts. That's the biggest problem with crafting in this game, and the Specialist system didn't really do anything about it (despite SE claiming it would). If you want to be a good Weaver, you have to level everything else to get those cross-class skills.
    Yea the cross class skill will def make it easier. I'm working on those skills now before i try HQ 2 star items on my GSM. The main ones are carpenter and blacksmith, with those you should have a really good shot at HQ. Even without it though you can prob get 50-60% chance at HQ through HQ mats and touches alone. Like anything, your going to get out of it what you put into it. I wouldn't say doing leves to get lvl 50 crafters is all that difficult though. I do agree, it would be nice if you didn't need the cross classes.
    (0)
    Last edited by Whocareswhatmynameis; 09-16-2015 at 11:33 PM.

  5. #35
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Nalien View Post
    I think they mean more in the sense that you cannot reliably HQ without access to the majority of the cross-class skills, which you're only going to have by leveling the majority of the crafts. That's the biggest problem with crafting in this game, and the Specialist system didn't really do anything about it (despite SE claiming it would). If you want to be a good Weaver, you have to level everything else to get those cross-class skills.
    Basically this.

    It would have been fine for me if Omnicrafting made crafting easier. Lowered the amount CP is used for skills, things like that. But as Nalien stated, you cannot reliably make HQ anything without those cross-class abilities.
    (0)

  6. #36
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Lyrinn View Post
    We want to craft without spending hours of mind-numbing gathering to do so.
    And some people want to clear Alexander Savage without having to raid for several hours every week for two+ months. But top-level endgame content is not and should not be for those not willing to put in an extraordinary level of effort.

    Quote Originally Posted by Lyrinn
    buying mats every single week at current prices isn't feasible.
    Your statements about what is feasible seems incongruent with the facts. Some crafters have hundreds of millions of gil. At least one is capped at 999,999,999 gil. For you to allege that it "isn't feasable" for them to buy Favor mats every week is not credible.

    Just yesterday I saw someone soliciting gatherers in the chat in Idylshire, offering to contract with them for supplies of Favor mats. So that proves it's feasible. Maybe not for you, but that's not my concern.
    (2)

  7. #37
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Silverbane View Post
    And some people want to clear Alexander Savage without having to raid for several hours every week for two+ months. But top-level endgame content is not and should not be for those not willing to put in an extraordinary level of effort.
    I craft to craft, not gather. Likewise, I don't raid to do something other than raid. Imagine how happy people would be if you had to grind out MGP for raid gear or something equally irrelevant.

    Your statements about what is feasible seems incongruent with the facts. Some crafters have hundreds of millions of gil. At least one is capped at 999,999,999 gil. For you to allege that it "isn't feasable" for them to buy Favor mats every week is not credible.

    Just yesterday I saw someone soliciting gatherers in the chat in Idylshire, offering to contract with them for supplies of Favor mats. So that proves it's feasible. Maybe not for you, but that's not my concern.
    Go back and read (assuming that's possible for you) my post. I said average player. Of course the 1% can do whatever they want. That doesn't mean there isn't a problem with the current system. Bill Gates can live comfortably regardless of the state of the economy; I guess that means it's perfectly ok and there's nothing wrong if the global economy turns for worse, right?

    Personally, I've dumped over 200 million into these stupid things and honestly don't care to spend more, simply because it's not sustainable. Others I know who have 250+ million and buy mats are only doing so up to a certain point. Again, you're delusional if you think there's nothing wrong here.
    (1)

  8. #38
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    Quote Originally Posted by Lyrinn View Post
    I craft to craft, not gather. Likewise, I don't raid to do something other than raid. Imagine how happy people would be if you had to grind out MGP for raid gear or something equally irrelevant.
    Yet you don't have to...raiders can make their own potions or buy them. Crafters can gather their own materials or buy them. I like that crafters have to make a choice between spending a significant amount of gil and sit on their butt pushing macros OR gathering the items themselves and then sit on their butt pushing macros.

    It should NEVER be...buy cheap mats and sit on their butt pushing macros (at least to make the top stuff, anyways.) Let's face it, crafting is one of the laziest things you can do in a game - I'm glad SE is moving towards crafters having to make a choice between profit and laziness.
    (2)

  9. #39
    Player
    DarkB's Avatar
    Join Date
    May 2012
    Posts
    200
    Character
    Dark Brilliance
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Crafting in XIV is one of the worse system ever. There is absolutely no reason to craft because 1) gils are useless (you get handled every piece of gear from dungeons 2) you dont need any piece of crafted gear since you can find those in dungeons.
    The only reason to craft is culinary for food (even tho you could do content without it, but it helps) and alchemy pots (again you could do without it).

    Now the fact that somebody enjoy crafting doesnt mean that the crafting system is well designed.
    It has no meaning really, it could be a stellar system but they completely threw it out of the window with poor choices and very bad develop design. On top of this the market and economy is totally destroyed because HQing stuff that isnt very very high level, is basically 100% which shouldnt be.
    Make it way harder to HQ items, that way the market wont collapse, there shouldnt be any 100% HQ synth.
    Also to make crafters more valuable they should add items that drops from high end raids which you can craft the ultimate gear. This way you would make crafting useful.
    at the moment is just...pots/food. 2/8 crafting classes useful.
    (3)

  10. #40
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Ayerinn View Post
    Yet you don't have to...raiders can make their own potions or buy them. Crafters can gather their own materials or buy them.
    Technically? Sure. In practice? No.

    So much grind has been added to gathering and crafting that it is no longer feasible for the overwhelming majority of the playerbase to gather and craft their own stuff.

    Quote Originally Posted by DarkB View Post
    Crafting in XIV is one of the worse system ever. There is absolutely no reason to craft because 1) gils are useless (you get handled every piece of gear from dungeons 2) you dont need any piece of crafted gear since you can find those in dungeons.
    The only reason to craft is culinary for food (even tho you could do content without it, but it helps) and alchemy pots (again you could do without it).

    Now the fact that somebody enjoy crafting doesnt mean that the crafting system is well designed.
    It has no meaning really, it could be a stellar system but they completely threw it out of the window with poor choices and very bad develop design. On top of this the market and economy is totally destroyed because HQing stuff that isnt very very high level, is basically 100% which shouldnt be.
    Make it way harder to HQ items, that way the market wont collapse, there shouldnt be any 100% HQ synth.
    Also to make crafters more valuable they should add items that drops from high end raids which you can craft the ultimate gear. This way you would make crafting useful.
    at the moment is just...pots/food. 2/8 crafting classes useful.
    Your logic is actually one of the reasons why gathering and crafting is so bad now, and your suggestions would just make it worse.

    Developers catering to greedy players and only caring about keeping prices on the MB high is what's behind all the grind that was added to the system. Yet you want them to make prices higher and force more of the playerbase to gear up via the MB.

    I'm all for DoH being capable of crafting BiS items, but before that can happen, gathering and crafting have to be brought back to reasonable levels, so players crafting their own gear can become a real option.
    (0)
    Last edited by Gilthas; 09-17-2015 at 02:26 AM.

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