I just want a system that doesn't require me to level up every other job just to do one.
I want to be a weaver. I don't want to level up every DoH just to be decent Weaver.
I just want a system that doesn't require me to level up every other job just to do one.
I want to be a weaver. I don't want to level up every DoH just to be decent Weaver.
I don't really feel like you have to though. At most you maybe would have to do leatherworker and goldsmith, to get access to aurum regis ingot and griffon leather. Even then you could maybe sell astral silk on market board to get gil to buy those items off the market. In a sense trading one item for another.
I feel like the only job that really got shafted is blacksmith. They don't really have any minions or glamour they can make. Mainly just tools. All the other classes got minions, glamour, furniture and other unique things they could make. Whether that is worth it to a lot of people is debatable, I'll agree. But it seems the incentives for a lot of things aren't great right now. Look at savage, what do you get? Dyable versions of gear everyone can get super easy without doing savage.
EDIT: So i guess in a sense, like someone said earlier. You going to have to mainly craft because you enjoy it, even though you will get a few unique items out of it. Unless your a blacksmith :P
Last edited by Whocareswhatmynameis; 09-16-2015 at 11:13 PM.
I think they mean more in the sense that you cannot reliably HQ without access to the majority of the cross-class skills, which you're only going to have by leveling the majority of the crafts. That's the biggest problem with crafting in this game, and the Specialist system didn't really do anything about it (despite SE claiming it would). If you want to be a good Weaver, you have to level everything else to get those cross-class skills.
I'm fairly certain they admitted this was a problem in the lead up to Heavensward, and claimed the Specialist system would be addressing it, but it doesn't. Specialists don't really do anything right now...
Last edited by Nalien; 09-16-2015 at 11:31 PM.
Yea the cross class skill will def make it easier. I'm working on those skills now before i try HQ 2 star items on my GSM. The main ones are carpenter and blacksmith, with those you should have a really good shot at HQ. Even without it though you can prob get 50-60% chance at HQ through HQ mats and touches alone. Like anything, your going to get out of it what you put into it. I wouldn't say doing leves to get lvl 50 crafters is all that difficult though. I do agree, it would be nice if you didn't need the cross classes.I think they mean more in the sense that you cannot reliably HQ without access to the majority of the cross-class skills, which you're only going to have by leveling the majority of the crafts. That's the biggest problem with crafting in this game, and the Specialist system didn't really do anything about it (despite SE claiming it would). If you want to be a good Weaver, you have to level everything else to get those cross-class skills.
Last edited by Whocareswhatmynameis; 09-16-2015 at 11:33 PM.
I've experimented with the specialization system without using any level 50 cross class abilities recently and it is possible to HQ up to 1 star items at least. With 2* items, you might want some of the i180 pieces and some HQ components.Yea the cross class skill will def make it easier. I'm working on those skills now before i try HQ 2 star items on my GSM. The main ones are carpenter and blacksmith, with those you should have a really good shot at HQ. Even without it though you can prob get 50-60% chance at HQ through HQ mats and touches alone. Like anything, your going to get out of it what you put into it. I wouldn't say doing leves to get lvl 50 crafters is all that difficult though. I do agree, it would be nice if you didn't need the cross classes.
Aside from the reliance on rng (I got 2-3 good or excellent procs each time I used the Heart ability, which would be considered average to decent rng), the biggest issue I found was that I was consuming delineations like they were candy. 3 delineations allowed me to use master's mend 2 and nymeia's wheel twice for durability restores (120 durability), comfortably building up 10-11 IQ stacks. Crafting felt far clumsier than the high level cross class approach and byregot's miracle was underwhelming, although I did manage to use it twice.
I think it cost me at least 30k worth of materials for 67 blue scrips, which means I used around 35k worth of delineations. There probably is a more reliable way of using the system, but this method is going to get expensive if you're crafting 1* food or you happen to require a lot of delineations for non star recipes as well.
By rights, you don't. The basic rotation of Steady Hand, Great strides, Advanced touch, added with HQ mats will get you HQ on all cross class parts. I have a level 50 Armorer that got leveled in 1.00 and if I feed her all HQ parts I can HQ. You will still want to get every class to 60 in the end and it isn't about easy or hard. Eventually you are going to get sick of making twin thread and the optic of switching to logs or metal will break the tedium.
It's not much different than Dungeons. I've been in enough to know they are all the same. Tank and spank, run from the AoE, burn down the add's, blah, blah, blah but having a few different environments make them feel different.
Having all crafts to 60 just feels different and reduces the sense of super, micro, specialist and burn out that comes with it. Weaver elite is like being Alex dungeon elite. Sooner or later you will get sick of it.
Last edited by Ksenia; 09-17-2015 at 02:51 AM.
Basically this.I think they mean more in the sense that you cannot reliably HQ without access to the majority of the cross-class skills, which you're only going to have by leveling the majority of the crafts. That's the biggest problem with crafting in this game, and the Specialist system didn't really do anything about it (despite SE claiming it would). If you want to be a good Weaver, you have to level everything else to get those cross-class skills.
It would have been fine for me if Omnicrafting made crafting easier. Lowered the amount CP is used for skills, things like that. But as Nalien stated, you cannot reliably make HQ anything without those cross-class abilities.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.