If all you cared was Enmity, then you can set up some retarded combo setup for WAR that'd make it near-impossible for anyone to take hate. It is NOT optimal, it takes a bit to go off, and is way overkill. But it can be done and I've used it to take hate on Hunts from every other tank.

Basically, set up Maim+SE, a Heavy Swing, and then Unchained+Berserk 3 Butchers and a Steel Cyclone. Like I said, incredibly sub-optimal for damage since Maim and SE will wear off at some point, but it cement hates like there's no tomorrow. After that you can do a SE+BBx2 Rotation to further cement hate, even if you lose on even more damage due to SE not lasting the whole rotation.

Quote Originally Posted by SuddenStorm8 View Post
AOE is a little more interesting tho. In particularly big pulls a WARs Overpower may be unable to hit all the enemies.
I don't know what kind of game you are playing, but the only way you can get a "Big enough pull" that Overpower is not hitting all enemies is getting 16+ enemies; at that point Flash, Unleash and Overpower are all hitting the maximun 16 enemies per skill.

Besides, WAR can also use flash. And as a fun fact, a WAR's flash is actually stronger than a PLD's because it is affected by Maim (Whereas PLD's is not). I mean they'll obviously run dry before a PLD, but I really don't think there's a situation in the game where you'd want a WAR flashing until dry.