All of them will pull enough enmity, but WAR will do the highest dps.![]()

All of them will pull enough enmity, but WAR will do the highest dps.![]()
If all you cared was Enmity, then you can set up some retarded combo setup for WAR that'd make it near-impossible for anyone to take hate. It is NOT optimal, it takes a bit to go off, and is way overkill. But it can be done and I've used it to take hate on Hunts from every other tank.
Basically, set up Maim+SE, a Heavy Swing, and then Unchained+Berserk 3 Butchers and a Steel Cyclone. Like I said, incredibly sub-optimal for damage since Maim and SE will wear off at some point, but it cement hates like there's no tomorrow. After that you can do a SE+BBx2 Rotation to further cement hate, even if you lose on even more damage due to SE not lasting the whole rotation.
I don't know what kind of game you are playing, but the only way you can get a "Big enough pull" that Overpower is not hitting all enemies is getting 16+ enemies; at that point Flash, Unleash and Overpower are all hitting the maximun 16 enemies per skill.
Besides, WAR can also use flash. And as a fun fact, a WAR's flash is actually stronger than a PLD's because it is affected by Maim (Whereas PLD's is not). I mean they'll obviously run dry before a PLD, but I really don't think there's a situation in the game where you'd want a WAR flashing until dry.


Flash basically has a damage value tied in with it's enmity, it scales with WD/STR/Determination but is counted as a magical attack (you can see this in T4 where your Flash "damage" is reflected). Due to Maim increasing flat damage dealt, it increases the enmity generation of Flash - FoF, however, only increases physical damage dealt and therefore doesn't affect Flash. Berserk also increases Flash's enmity generation but Unchained does not.
That said, a WAR would rather be using OP given the option which works for all of the above, including Unchained. :P
Flash has an 'enmity potency' which scales with attack power, but it's magical not physical. What this means is that berserk, maim, and other abilities that blanket increase attack power increase flash's enmity gain (so does having more str), but fight or flight, the Pld damage booster doesn't, as it specifically increases PHYSICAL attack power.


I think it would be important to know if we are talking about burst threat, sustained threat or just, threat that has not much burst and just stays about the same all the time.
Here is my personal opinion/experience:
Burst threat: Dark Knight
Sustained threat: Warrior
Threat that stays about the same all the time: Paladin
Mostly I have tanked on my paladin with the other tanks. Warriors can rack up a ton of threat over time it seems(omnom fel cleave). Dark Knights can nab a bunch of threat up front (dark arts rawr). Paladin is the odd one out, but their resources are easy to manage a fair level of threat most likely to encourage them to use all their defense cooldowns (including cover which is nice).
That's probably a over simplification though. Oh, and I didn't talk about group threat...oops.
If you have 2 tanks (WAR + PLD or WAR + DRK since no one uses DRK + PLD), you have the WAR open to build the biggest burst enmity lead, and then swap so that DRK/PLD never need to touch RoH/Power Slash.
In terms of going solo, it doesn't really matter - as long as you can maintain hate then all tanks are fine. PLD has a struggle in this regard in terms of DPS, however it being able to actually hold hate if it needs to isn't an issue.
I think warrior still holds the crown on that then DRK and then paladin last.
Whichever one you play correctly.
Trying to hold aggro on a tank you can't play is like healing on a BLM.
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