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  1. #1
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    482
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    All of them will pull enough enmity, but WAR will do the highest dps.
    (0)

  2. #2
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    If all you cared was Enmity, then you can set up some retarded combo setup for WAR that'd make it near-impossible for anyone to take hate. It is NOT optimal, it takes a bit to go off, and is way overkill. But it can be done and I've used it to take hate on Hunts from every other tank.

    Basically, set up Maim+SE, a Heavy Swing, and then Unchained+Berserk 3 Butchers and a Steel Cyclone. Like I said, incredibly sub-optimal for damage since Maim and SE will wear off at some point, but it cement hates like there's no tomorrow. After that you can do a SE+BBx2 Rotation to further cement hate, even if you lose on even more damage due to SE not lasting the whole rotation.

    Quote Originally Posted by SuddenStorm8 View Post
    AOE is a little more interesting tho. In particularly big pulls a WARs Overpower may be unable to hit all the enemies.
    I don't know what kind of game you are playing, but the only way you can get a "Big enough pull" that Overpower is not hitting all enemies is getting 16+ enemies; at that point Flash, Unleash and Overpower are all hitting the maximun 16 enemies per skill.

    Besides, WAR can also use flash. And as a fun fact, a WAR's flash is actually stronger than a PLD's because it is affected by Maim (Whereas PLD's is not). I mean they'll obviously run dry before a PLD, but I really don't think there's a situation in the game where you'd want a WAR flashing until dry.
    (0)

  3. #3
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Kyros View Post
    Besides, WAR can also use flash. And as a fun fact, a WAR's flash is actually stronger than a PLD's because it is affected by Maim (Whereas PLD's is not).
    Not to derail the conversation, but can someone explain how a damage boost affects a skill that doesn't do damage?
    (0)

  4. #4
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Ilenya View Post
    Not to derail the conversation, but can someone explain how a damage boost affects a skill that doesn't do damage?
    Flash basically has a damage value tied in with it's enmity, it scales with WD/STR/Determination but is counted as a magical attack (you can see this in T4 where your Flash "damage" is reflected). Due to Maim increasing flat damage dealt, it increases the enmity generation of Flash - FoF, however, only increases physical damage dealt and therefore doesn't affect Flash. Berserk also increases Flash's enmity generation but Unchained does not.

    That said, a WAR would rather be using OP given the option which works for all of the above, including Unchained. :P
    (1)

  5. #5
    Player
    Krylo's Avatar
    Join Date
    May 2015
    Posts
    272
    Character
    Khaela Alteri
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Ilenya View Post
    Not to derail the conversation, but can someone explain how a damage boost affects a skill that doesn't do damage?
    Flash has an 'enmity potency' which scales with attack power, but it's magical not physical. What this means is that berserk, maim, and other abilities that blanket increase attack power increase flash's enmity gain (so does having more str), but fight or flight, the Pld damage booster doesn't, as it specifically increases PHYSICAL attack power.
    (1)

  6. #6
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    I think it would be important to know if we are talking about burst threat, sustained threat or just, threat that has not much burst and just stays about the same all the time.

    Here is my personal opinion/experience:
    Burst threat: Dark Knight
    Sustained threat: Warrior
    Threat that stays about the same all the time: Paladin

    Mostly I have tanked on my paladin with the other tanks. Warriors can rack up a ton of threat over time it seems(omnom fel cleave). Dark Knights can nab a bunch of threat up front (dark arts rawr). Paladin is the odd one out, but their resources are easy to manage a fair level of threat most likely to encourage them to use all their defense cooldowns (including cover which is nice).

    That's probably a over simplification though. Oh, and I didn't talk about group threat...oops.
    (0)

  7. #7
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    If you have 2 tanks (WAR + PLD or WAR + DRK since no one uses DRK + PLD), you have the WAR open to build the biggest burst enmity lead, and then swap so that DRK/PLD never need to touch RoH/Power Slash.

    In terms of going solo, it doesn't really matter - as long as you can maintain hate then all tanks are fine. PLD has a struggle in this regard in terms of DPS, however it being able to actually hold hate if it needs to isn't an issue.
    (0)

  8. #8
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    I think warrior still holds the crown on that then DRK and then paladin last.
    (1)

  9. #9
    Player Selli's Avatar
    Join Date
    Feb 2014
    Location
    Posts
    1,668
    Character
    Selli Noblesse
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Whichever one you play correctly.

    Trying to hold aggro on a tank you can't play is like healing on a BLM.
    (0)

  10. #10
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Selli View Post
    Trying to hold aggro on a tank you can't play is like healing on a BLM.
    Hey now. I managed to keep the tank alive in SV story mode on the last boss as a BLM once!
    (0)

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