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  1. #111
    Player
    Obsy's Avatar
    Join Date
    Mar 2011
    Posts
    344
    Character
    J'hyan Tia
    World
    Balmung
    Main Class
    Pugilist Lv 50
    The way the current world map is set up, running from one camp to another sans anima still lacks any sense of "accomplishment". Once they re-vamp the entire map and make things feel less like "Hey, I feel like I've been running on a treadmill with the same backdrop going for 20 minutes", I can see that sense of accomplishment coming back, allowing people to actually appreciate the journey from point A to point B. As it stands, no one (casual) is doing themselves any favors by dropping half of their available play time into saying, "I'm hardcore because I took the long way around."
    (2)

  2. #112
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I may disagree with the "immersion" crowd on a lot of things but I do believe you should have to earn your access to the teleports even if for no reason other than to familiarize the player with the areas. It's only a one-time thing anyway.
    (1)

  3. #113
    Player

    Join Date
    Aug 2011
    Posts
    9
    Please god no. I don't want tele taxis in this game too. I'll agree with the overall point of this thread tho, yes, you should have to touch the crag before you can tele there. That's how it was when the game first started and I'm amazed that they changed it. But with the lack of chocobos or some sort of faster travel, people just complained that walking took too long and was tedious. It's an endless game of back-and-forth that will never be won. I personally feel that having the OPTION to teleport is cool (like I said, touching crag OUGHT to be reimplemented) because I just don't have as much time to play XIV as I did XI when I was 14 years old and didn't have shit for responsibility. I can jump on, do some quick leves, then log off until reset without spending 20-30min teleing/walking around, carrying 3-4 warp cudgels, or hoping my nation had OP. If I can piggyback on someone to get to a grinding PT quick, amazing. I don't want to get kicked out of a PT because I didn't have the crag like in FFXI, I feel like there was no room for being casual in that game.

    All in all, they should change it back to having to touch the crag first but will it really change anything about the game? Personally, I don't believe so.
    (0)

  4. #114
    Player
    Raubahn's Avatar
    Join Date
    Sep 2011
    Location
    Uldah
    Posts
    304
    Character
    Rauban Daz
    World
    Omega
    Main Class
    Fisher Lv 60
    First i have not read all the posts in this thread tbh

    About teleporting, well i think SE made it this way to shorten the time of travelling. We all know that all the regions in xiv are HUGE (Bigger than Meriphataud Mountains in XI) so basically their idea is to shorter the time between zones.What i mean imagine the game without teleport for just 1min and trust me you will say "Stupid Game".I admit that SE have failed in the teleporting system and they should have made it after the introduction of the chocobos and airships as a magic spell. Or make anima as an award for some leves.
    So basically my point here teleporting is made to shorten your time travel.If you would like to see the nature and explore the areas explore its ok do it.
    (2)

  5. #115
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    35
    I agree with OP
    (1)

  6. #116
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    I don't like the "easy mode" too, but I have to say that this world doesn't excite me so much... Exploration should be a great component of the game, but it needs DIFFERENT places to visit, each with its monster, plant life, MUSIC!!! I hope in the future SE will implement all these stuffs.
    (2)

  7. #117
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Switch to Rank 1 Class, try to run through Mor Dhona without getting killed and collect the camp tele's for that area.

    I found the challenge

    But yeah, when I rolled a new character it was all just "run here, collect tele, run here, collect tele, run here, collect tele" and I'd seen Thanalan so much it was just... urgh.

    Can't wait for chocobos just so the scenery will pass by quicker.

  8. #118
    Player
    odette's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    188
    Character
    Kaoru Okada
    World
    Hyperion
    Main Class
    Rogue Lv 90
    no thanks, really you need back to play ffxi seriously
    another people prefer travel more fast that waste of time like ffxi
    (0)

  9. #119
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    There could be a Slow Mode ( maybe FFXI, as you say ), a Normal Mode and a Fast Mode ( like the one SE wants to implement ). I say that 10 minutes of wait plus 10 more minutes of route for the Ferry it's a huge amount of time, but on the other hand 1 second would be too little... Always exists a moderate way to make things!

    P.S.
    I hope my english is understandable.
    (0)

  10. #120
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Molly_Millions View Post
    Wait a minute. For all you guys who are saying getting nodes isn't challenging, have you actually tried to walk to all the nodes? I mean all of them, not just the leave locations.

    I can tell you that I have tried most and there is nothing easy about quite a few of them. For some nodes you need at least two full parties, everyone having raise and chainspell, and a lot of time on your hands.
    I think im at 50/62 and have gotten all of them solo (including one my LS says is one of the 2 most difficult, Oakwood)... Lasthold is going to be challenging though.

    Oakwood woulda been really easy with 1 person sac running the Smolenkos for me however... At -most- you only need 2 people to get all the nodes... ive gotten far enough to Lasthold solo to know 1 person sac running can get the 2nd close enough to make it there alive and if thats the most difficult one I have left the rest should be np to do w/2 since i've cleared all of Coerthas/Uldah/Mordana/Limsa solo

    Oh South Bloodshore was fun too, had a train of ~14 L70 crabs on me. Abusing deflection and Aegis Boon is fun.... Sentinel/Quickstride isn't the only way to make it to these nodes.
    (0)
    Last edited by Zdenka; 09-11-2011 at 10:36 PM.

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