The real problem is that the balance of power is completely out of whack between summoner and egi.

In the quests, egis are portrayed as a big deal, but in reality they are weaksauce.

Their damage sucks, their utility sucks(except contagion), the way they look sucks.
I'm seeing a pattern here, and that pattern is that egis just SUCK.

Meanwhile us summoners on our own are almost on par with our black magic cousins eventhough we have no right to be that close.
And the only reason for that is because egis suck. They can't pull their weight, so we have to.

This isn't a pet job. It's a DoT/incidental nuke job with a walking DoT that needs extra babysitting so it doesn't fall off.
As someone who came here to pretend to be like the summoners of old, this doesn't feel very satisfying.

It's true that summoners of old could do more beyond just summoning critters, and I think that should be the same here, but right now it feels like the summoner is 80% and the pet is 20% while it should at least be closer to 50-50.
Also, we need more pet commands, particularly one that fits into our regular rotation so losing our pet should disrupt our rotation someone decently.

It's almost like the devs don't want this to be a pet job anymore.
In that case, just go ahead and cut off the cancerous blight that is egis and rename us into arithmeticians. I'm 99% certain that would be better for everyone involved.

Maybe then when they're feeling frisky, they might actually release a summoner job that actually feels like the summoners we know and love.

In a vacuum, yes, SMN is fine.
But it really, really doesn't represent the Summoner archetype of the older games at all. And that's a lot more important to me than anything else.

TL;DR: Summoners rule, egis drools = Pets need to be a greater portion of the job's potential. (in this case, dps, because it's a dps job)
The SMN job doesn't represent the Summoners of older games, for a game claiming to be "final fantasy online" this is a problem.