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  1. #1
    Player
    Geardagas's Avatar
    Join Date
    Jul 2015
    Posts
    119
    Character
    Paito Maito
    World
    Adamantoise
    Main Class
    Bard Lv 60
    Quote Originally Posted by zcrash970 View Post
    What I immediately think of when people talk about a summoner rework and absurdly long cds

    https://www.youtube.com/watch?v=ZV_1W9Gh4NY
    You're not listening very well.

    The point is that the summons in a 14 year old game with PS2 graphics look and feel infinitely more badass than they do in a modern game. Egis are just plain lame.

    The playstyle is lame because "hey, i'm a summoner. It's my job to destroy our enemies by commanding crazy intense awesome primal beings to crush them! Oh look, it's an enemy! Excuse me while i open this book that has shapes in it or something and cast a bunch of DOTs while this lame floating wind thing just kinda chills on the sidelines".

    In otherwords, Summoner DPS is not focused on the summons; it's focused on nonsensical geometry magic that somehow translates into poison spells.
    (4)

  2. #2
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    I don't think SMN necessarily needs a total rework. I think if the devs simply redesigned the Egi's aesthetics and then for SMN's lvl 70 abilities give a focus to the Egi, then SMN would be in a pretty good place on the whole. It's clear the crux of the SMN debates are the Egi. Fix that, then you fix the issue. Hopefully the devs are wise enough to see this new Egi glamour system as an opportunity to address that issue.
    (1)

  3. #3
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Geardagas View Post
    In otherwords, Summoner DPS is not focused on the summons; it's focused on nonsensical geometry magic that somehow translates into poison spells.
    That's because SE learned from their past mistakes from XI. In XI, Summoners couldn't do anything by themselves, they needed an avatar out and either WHM or BLM as their side job to be able to do anything. Add in the 7 second cast times and 30 second cooldowns for each avatar, no Swiftcast, and all their best spells being spread out through out several avatars, Summoners were in a lot of trouble when their avatar and/or when their MP ran out.
    Don't get me wrong, Summoner was pretty to look at (I prefer XI's monster and avatar design) and it did feel interesting when you first started out but it had huge design and balancing problems and I completely understand why SE went this route with it in XIV.
    (0)