Quote Originally Posted by Malevicton View Post
snip
Never did I say I wanted to incentivize it with things not worthwhile, everywhere have I said that I want it to be worthwhile. If you're referring to potential experience from it not making dungeons obsolete, that's a moot point, because an alternative to dungeon grinding =/= an un-worthwhile incentive.

Roulettes are but one incentive. Relics are another. New triad cards and such could be yet another example. All of these would serve to reward people who have completed it, and repopulate CT.

The reason CT is brought up more is because it's something more in line with what the average player would do, while coil and ex primals are designed for the more hardcore player. And yes, unsynced has breathed some life into them, made them more accessible. You're forgetting however that this content is designed for an 8man group, not a 24man group.

Not to mention, players who want the intended experience of what they're doing may not have the skill to do coil or ex primals, but may have the skill to do CT. For these players, a synced CT would give them that and be possible, but a synced coil/ex primal would not. And thus, that leaves the only way to get the proper 24man raid with some semblance to its intended difficulty as being incentives to repopulate it rather than make it unsynced.

And while I'm not in opposition of unsynced being an option as well, incentives would be a much better way to do things in addition to unsynced. Adherence to a formula that works well is not a bad thing.

Quote Originally Posted by Escha View Post
That's your problem if you can't comprehend a simple paragraph I just posted.
Let's analyze your post and try to make it simple for you, shall we?

Quote Originally Posted by Escha View Post
Better than CT that's for sure. CT was only made for people who were too bad for coil.
What did I respond to this with?

I said, I have done hardcore content in previous games. I don't doubt that I could do coil. I choose not to do coil because I am no longer interested in hardcore raiding. I am proof that CT was not "made for people who were too bad for coil."

Why am I proof of this? Because I do CT, but I highly doubt I would be too bad for coil. I also said some people simply did not have time to commit to a static and hardcore raid. CT was also designed for these people.

And CT was designed for anyone who would like to do it. Your "point" that CT is exclusively designed for coil rejects is nonsensical, or a troll post. It seems you're the one in need of better reading comprehension.