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  1. #141
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
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    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by lawlHT View Post
    None of that reflects anything remotely resembling player-friendly content. Random spawn timers mean that if you're not playing 24/7 there's a good chance you're going to miss the monster even spawning, let alone seeing any drops from it. Instanced content alleviated a lot of the down time spent doing absolutely nothing in game, and gives players the ability to tackle content at their own pace, whenever they're able to play. Yes we have to sacrifice some of the feeling that came with open world content, but it was a necessary step to make sure that players didn't have to abandon their real lives in order to progress in the game
    Why does content have to be friendly? If its too easy its done way too quickly. The content should be hard and rewarding so it feels like you have to slow down and appreciate the rooms and work they put into the dungeons. In EQ2 most raids could not pass the first 2 bosses of zones, but they were meant to be more casual and easier then the rest. However it made people feel like they were progressing in the zones because they got enough good gear and got better and then started to take on harder bosses. They just didn't sit in one boss and "DIE" to it over/over/over.

    It rewarded you when you succeeded, and when you failed it didn't reward you at all.

    In this game, if you fail you get rewarded, if you succeed you get minor rewards that will be outdated in a month. GG.
    (2)

  2. #142
    Player
    lawlHT's Avatar
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    Apr 2015
    Posts
    65
    Character
    Sonata Grayce
    World
    Hyperion
    Main Class
    Monk Lv 60
    There's an enormous difference between content being difficult and content being inaccessible because you don't spend every waking minute in front of a computer screen. There's no skill involved in waiting for a random spawn to occur, just an enormous amount of free time sunk into doing absolutely nothing at all
    (6)

  3. #143
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by lawlHT View Post
    There's an enormous difference between content being difficult and content being inaccessible because you don't spend every waking minute in front of a computer screen. There's no skill involved in waiting for a random spawn to occur, just an enormous amount of free time sunk into doing absolutely nothing at all
    Uhm. Mistmoore Castle was a very harsh dungeon. However to get to a named mob it only took 20 minutes and the respawn times in the zone were 10-30 minutes. With placeholders and there were many nameds. All of them dropped good loot. Just an example, some were BiS for Legendary. It wasn't time-consuming, just hard. If your group failed or wiped you had to start all over again, so you had to be careful.

    Your "Instances" are nothing more then a sham, sure it makes sure everyone gets loot. However, now your dungeons have no meaning and do not last. They are always going to be the same and lack a great deal of thrill and excitement. You don't even care about people your in the zone with because of duty finder and your in a group of strangers.

    In Open World dungeons, you are not strangers. You are friends and the other players are rivals, you are watching every single thing other players are doing and because there are other players fighting you feel more immersed into the world.

    Instances, are the worst thing to happen to MMOs. Might as well call it a Multiplayer Online game, its not massive anymore.

    Of course, there were instanced dungeons too. However they didn't reward the set pieces you needed. Chestplate and Leggings were Open World only with helmet being in the hardest dungeon at the time: Unrest, a dungeon that took almost an hour and a half to finish.

    I miss adventures with friends and the challenge of fighting my way down a dungeon and fighting nameds with unique skills, having to deal with them KNOWING IN 10 MINUTES the room will be full of baddies again! If we have to fight both we wipe, if we run we wipe...

    It felt real to me.. because honestly. Your in a dungeon and your killing monsters but EVERYTHING happens the same way, in an almost comical way it seems uncannon to me. Your going to face a dragon general and he only throws a handful of minions at you... what about the ones flying above? Why are they not helping?

    I haven't made a single friend in dungeons since I've played, nore do I remember their faces or names. I don't know a single person because quests are all solo quests and don't require help. I don't know anyone in the game besides who got me into the game and people I roleplay with.

    In EQ, that was different.. I knew everyone and remembered their faces and names. I remembered their patterns. I "KNEW" them.

    FFXIV, is the most anti-social MMO game I have ever played. That is a real honest statement.

    Honestly however.. it was Mistmoore freaking Castle, a castle FULL of vampires.. you think it should be easy to just waltz in there uninvited?
    (3)
    Last edited by Nektulos-Tuor; 09-14-2015 at 12:09 PM.

  4. #144
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60

    FFXIV, is the most anti-social MMO game I have ever played. That is a real honest statement.
    You must not have ever played WoW then.

    And yes, FFXIV *does* feel very asocial, but not for the reasons you've given. I've elaborated on that in other threads, and this is not the place for that discussion.

    I'd also suggest going back to EQ, but if I remember right there's a reason you're not there. You have a reputation.
    (3)

  5. #145
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    That's a weird opinion, I've not seen anything anti-social about this game. I spend 90% of my game time talking to somebody.
    (2)

  6. #146
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Nadirah View Post
    You must not have ever played WoW then.

    And yes, FFXIV *does* feel very asocial, but not for the reasons you've given. I've elaborated on that in other threads, and this is not the place for that discussion.

    I'd also suggest going back to EQ, but if I remember right there's a reason you're not there. You have a reputation.
    WoW didn't start off with a Duty Finder, and whilst a lot of people were trolls and hate filled. It still had the need to go into groups for raids and such. It became more anti-social yes. However its still more social then FFXIV.

    Also, the reason I am not playing EQ is because its deadish and outdated. The graphics are so outdated now that i've played other games its hard to play anymore. My new computer also has trouble running it because it only supports 1 core.
    (0)

  7. #147
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by FoxyAreku View Post
    That's a weird opinion, I've not seen anything anti-social about this game. I spend 90% of my game time talking to somebody.
    Not anti-social. Asocial. There's a difference.

    There are very few chances at chance meetings of people. You literally have to go out of your way to look for people to associate with.

    I've never had this problem in other games. 99% of my friends list and guilds over the course of my 12-13 years of MMO gaming have come from general chat channels and "friend of friend" connections. And the originator of those "friend of friend" connections are usually from general chats.



    Found my main raid guild in Wrath of the Lich King by talking to folks in General chat in Dalaran, and met their recruitment officer in a completely off topic discussion from said chat channel.

    Met one of my best RL friends in EQ2, he was an officer in the first guild I ever joined there, they were in level chat recruiting for a HQ run in Nektulos doing the Shiny Brass Halberd quest. Met another good friend of mine there, simply from replying to his banter in 1-9 chat. RIP Troubor, you poor sod. Still kicking myself for not going up to see him while I was his area. :/

    Quote Originally Posted by Nektulos-Tuor View Post
    WoW didn't start off with a Duty Finder, and whilst a lot of people were trolls and hate filled. It still had the need to go into groups for raids and such. It became more anti-social yes. However its still more social then FFXIV.

    Also, the reason I am not playing EQ is because its deadish and outdated. The graphics are so outdated now that i've played other games its hard to play anymore. My new computer also has trouble running it because it only supports 1 core.
    No, it didn't, but you also didn't need to do dungeons for anything. You could still level straight to cap and get rather decent gear *without* doing a single one.

    And if your computer is having issues with a single core game, then I don't know what to tell you other than "you don't know how to optimize your PC/game".

    Quote Originally Posted by midnitdragoon View Post
    Of I'm not mistaking,... The mmo RIFT started dungeon finder. Correct me if I'm wrong someone
    No. World of Warcraft first added the dungeon finder in 2009 during Wrath of the Lich King. Rift launched in 2011.
    (1)
    Last edited by Nadirah; 09-14-2015 at 12:35 PM.

  8. #148
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
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    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Nadirah View Post
    Not anti-social. Asocial. There's a difference.

    There are very few chances at chance meetings of people. You literally have to go out of your way to look for people to associate with.

    I've never had this problem in other games. 99% of my friends list and guilds over the course of my 12-13 years of MMO gaming have come from general chat channels and "friend of friend" connections. And the originator of those "friend of friend" connections are usually from general chats.



    Found my main raid guild in Wrath of the Lich King by talking to folks in General chat in Dalaran, and met their recruitment officer in a completely off topic discussion from said chat channel.

    Met one of my best RL friends in EQ2, he was an officer in the first guild I ever joined there, they were in level chat recruiting for a HQ run in Nektulos doing the Shiny Brass Halberd quest. Met another good friend of mine there, simply from replying to his banter in 1-9 chat. RIP Troubor, you poor sod. Still kicking myself for not going up to see him while I was his area. :/



    No, it didn't, but you also didn't need to do dungeons for anything. You could still level straight to cap and get rather decent gear *without* doing a single one.

    And if your computer is having issues with a single core game, then I don't know what to tell you other than "you don't know how to optimize your PC/game".
    That is because in EQ2, especially before they tried to make the game more casual you needed a group for pretty much everything. Even open world questing. You needed atleast 3-4 people with you, but it didn't really need a group setup, it was just safer and easier to do quests.

    It was a very immersive and social game. Its too bad its "dated", "dead" and doesn't run well on my machine anymore.

    FFXIV I will give, has probably some of the most beautiful graphics and character models and animations i've seen in any MMO to date.

    Quote Originally Posted by Nadirah View Post
    Not anti-social. Asocial. There's a difference.

    There are very few chances at chance meetings of people. You literally have to go out of your way to look for people to associate with.

    I've never had this problem in other games. 99% of my friends list and guilds over the course of my 12-13 years of MMO gaming have come from general chat channels and "friend of friend" connections. And the originator of those "friend of friend" connections are usually from general chats.



    Found my main raid guild in Wrath of the Lich King by talking to folks in General chat in Dalaran, and met their recruitment officer in a completely off topic discussion from said chat channel.

    Met one of my best RL friends in EQ2, he was an officer in the first guild I ever joined there, they were in level chat recruiting for a HQ run in Nektulos doing the Shiny Brass Halberd quest. Met another good friend of mine there, simply from replying to his banter in 1-9 chat. RIP Troubor, you poor sod. Still kicking myself for not going up to see him while I was his area. :/



    No, it didn't, but you also didn't need to do dungeons for anything. You could still level straight to cap and get rather decent gear *without* doing a single one.

    And if your computer is having issues with a single core game, then I don't know what to tell you other than "you don't know how to optimize your PC/game".
    I can't offord a new CPU atm, but i'm running a 6 year old one that is pretty good.

    Cores "DO" have problems running one core games, because it wants to run all the cores but the game forces it to run one.
    (1)
    Last edited by Nektulos-Tuor; 09-14-2015 at 12:28 PM.

  9. #149
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Really? Even that I don't see...with all the people in Mor Dhona/Idyllshire constantly talking, and with how small the game world is, I run into people all the time. Meanwhile when I played WoW I would never run into anybody because the game world was much larger, there was only a handful of times I ran into anybody I knew or met someone and became friends, and everytime it was always in orgrimmar. In XIV, it's happened everywhere nearly and much more often due to the 'smaller' areas and more generalized idle locations, as well as party finder.

    I guess I don't understand this point.
    (0)

  10. #150
    Player
    midnitdragoon's Avatar
    Join Date
    Jan 2013
    Posts
    124
    Character
    Midnight Dragoon
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    WoW didn't start off with a Duty Finder, and whilst a lot of people were trolls and hate filled. It still had the need to go into groups for raids and such. It became more anti-social yes. However its still more social then FFXIV.

    Also, the reason I am not playing EQ is because its deadish and outdated. The graphics are so outdated now that i've played other games its hard to play anymore. My new computer also has trouble running it because it only supports 1 core.
    Of I'm not mistaking,... The mmo RIFT started dungeon finder. Correct me if I'm wrong someone
    (0)

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