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  1. #1
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SasukeUchiha81 View Post
    have patience! <3 XD
    >_> We have had patience. SE's had 2 years to introduce something new and they haven't. Especially since HW feels like an update, rather than an expansion. Remember, Yoshi said in 2.0 he was building the foundation, then he'd give us actual content. It's been 2 years, where's the actual content? All I'm seeing is rehashed dungeons, only 1 way reasonable way to get tomes, still can't queue with chocobo out, can't hide quests, can't buy in singles on MB, player housing was supposed to be different than FC housing, exactly the same etc, the list goes on.
    (12)

  2. #2
    Player
    SasukeUchiha81's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    105
    Character
    Kaori Ayako
    World
    Exodus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Obysuca View Post
    >_> We have had patience. SE's had 2 years to introduce something new and they haven't. Especially since HW feels like an update, rather than an expansion. Remember, Yoshi said in 2.0 he was building the foundation, then he'd give us actual content. It's been 2 years, where's the actual content? All I'm seeing is rehashed dungeons, only 1 way reasonable way to get tomes, still can't queue with chocobo out, can't hide quests, can't buy in singles on MB, player housing was supposed to be different than FC housing, exactly the same etc, the list goes on.
    Notice I have several characters, this is even my 2nd account. I started playing September 22nd 2010 1.0. ( Release of the Collectors ED and early access) It takes a lot of time to make a game, 2, 3, 4 years? in 2013 they started literally making a whole new game, while people were, and are, still playing the game. What they have accomplished in the last 2 years is quiet amazing really..
    (4)

  3. #3
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by SasukeUchiha81 View Post
    Notice I have several characters, this is even my 2nd account. I started playing September 22nd 2010 1.0. ( Release of the Collectors ED and early access) It takes a lot of time to make a game, 2, 3, 4 years? in 2013 they started literally making a whole new game, while people were, and are, still playing the game. What they have accomplished in the last 2 years is quiet amazing really..
    This excuse, has been used and reused on so many MMO's ive played and sunk ship by some of the super defensive player base that refuse to see it's faults the usual excuse of this board being "It's not even the first expansion", now I'm trying to generalize what's the new excuse, if that's so, maybe they should of rethought the strategy of releasing so much disposable content at this incredibly super fast rate, refocus their resources on different ways of doing what they established, other ways of capping esoterics besides running the same dungeon and what's looking that 3.1 will be the exact same thing with 2 new dungeons.

    It's also nice that you enjoy leveling other character and even have a second accounts, but I find bizarre, that I read other comunities yesterday and see people bring this argument:

    You have no right to talk that there's no content, are all your classes 60 and your crafts 60?

    I would probably enjoy leveling crafts, maybe, if it wasn't so broken, they ruined one of the things I enjoyed in 2.0 doing to pass my time, but it still is not a valid excuse of content, there's always people in MMO's that don't enjoy crafting, and people that do not enjoy re rolling alts and thus is just subjective content, this isn't Diablo III where you benefit of rerolling characters each new season because there's new drops and leaderboards exclusive of new season characters.

    I feel like I can give a sigh of relief however, that the NA community is not alone in being tired of the formula, yesterday I browsed the Japanese boards, and they are also unhappy and complaining about the same topics being discussed here recently, being tired of the content and how they are considering to stop playing. Hopefully, with the complains in both ends, they will revise the stratergy and planning for future patches.
    (11)
    Last edited by Evtrai; 09-13-2015 at 12:51 AM.

  4. #4
    Player
    SasukeUchiha81's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    105
    Character
    Kaori Ayako
    World
    Exodus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Evtrai View Post
    /snip

    I feel like I can give a sigh of relief however, that the NA community is not alone in being tired of the formula, yesterday I browsed the Japanese boards, and they are also unhappy and complaining about the same topics being discussed here recently, being tired of the content and how they are considering to stop playing. Hopefully, with the complains in both ends, they will revise the stratergy and planning for future patches.
    Id never use the excuse that you have read. I do agree more needs to be done, I never said it did not, I just stated that what they have done so far is pretty good. But instead of making a topic that says, "what does the expansion bring to the table, blah blah blah" maybe stating what you like about the game, then what could improve, then making suggestions on how to improve it would be much better.. <3 Id just like to see more ideas about what to fix and ideas of how to do it on these forums.
    (1)

  5. #5
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by SasukeUchiha81 View Post
    Id never use the excuse that you have read. I do agree more needs to be done, I never said it did not, I just stated that what they have done so far is pretty good. But instead of making a topic that says, "what does the expansion bring to the table, blah blah blah" maybe stating what you like about the game, then what could improve, then making suggestions on how to improve it would be much better.. <3 Id just like to see more ideas about what to fix and ideas of how to do it on these forums.
    A lot of ideas has already been posted by people here and in other threads that have spawned recently, for example, it's been already tried and said that crafting is crap but there seems no urgency into working it out, let's see if they leave it unchanged in 3.1 or hopefully have some tweaks underwraps.

    It's not to me to think what a vendor should do to sell their product, I'm paying them, but they are not paying me, they are the designers, I'm a consumer and as a customer that I'm still partly interested in their product, I'm voicing my opinion, to like any other developer or company, that you are unsatisfied with what they are selling.
    (3)
    Last edited by Evtrai; 09-13-2015 at 10:25 AM.

  6. #6
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Evtrai View Post
    A lot of ideas has already been posted by people here and in other threads that have spawned recently, for example, it's been already tried and said that crafting is crap
    One of the reasons endgame is boring to me right now. I still craft and gather, always will, but red scrips kill my soul. Crafting in general is not fun right now. Savage is cool, but it's not that exciting due to farming story mode beforehand. My static records our kills, and at the end of every Alex savage video I don't say a word. Whereas at the end of every coil video I'm screaming in joy.

    FYI (not to the person I'm quoting, just to whoever) none of what I just said means that I "don't like the game". It's simply how I feel about some content this time around.
    (2)
    Last edited by Elim; 09-13-2015 at 08:56 PM.

  7. #7
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by SasukeUchiha81 View Post
    Id never use the excuse that you have read. I do agree more needs to be done, I never said it did not, I just stated that what they have done so far is pretty good. But instead of making a topic that says, "what does the expansion bring to the table, blah blah blah" maybe stating what you like about the game, then what could improve, then making suggestions on how to improve it would be much better.. <3 Id just like to see more ideas about what to fix and ideas of how to do it on these forums.
    Let me give this a shot.

    Goblin invasion:
    Every few irl hours, the illuminati will launch an attack on a massive scale and breach idyllshire. There will be swarms of goblin enemies and mechs from all over the place in hinterlands trying to get to the north (numbers scale on number of players in hw areas). There will be multiple objectives but not always the same set and timing but if accomplished it will help the players fend off the attack (take down x amount of enemies, capture a specific outposts, hijack tanks and wreck havoc on enemy lines, force enemy commanders to retreat, etc). Should the players fail, idyllshire will be closed to the players but they can attempt to take it back any time. Players afking in idyll shire when it was captured will be put in jail but can break out at anytime and help liberate idyllshire from within. Successfully fending off an attack, players who participated (grading is similar to fate and while lax, your score will have a hidden degradation counter to encourage full participation) will be rewarded by the goblins in some way.

    Dragon hunting:
    Despite the events after HW msq, many dragons are still disgruntled and wrecking several zones. Ishgard are seeking a band of adventurers to hunt these violent dragons down. A party of 4 or 8 can go to a counter in ishgard and take these hunting missions. Once they reach the zones where the target is, they will have to figure out to lure the target out by setting bait, slaying their minions, etc and then slay these dragons that only the party can kill, akin to treasure maps but poses more challenge. Personally, I would like the difficulty to be between dungeons bosses and extreme primals. Success will be rewarded with special rewards only available in ishgard

    Ishgardian training grounds:
    To prepare for attacks from a certain dragon, Ishgard has requested adventurers and specifically you, the wotl to join combat training for the ishgard soldiers and volunteers. You will be facing waves of enemies alone and try to last as long as you can, with bonus rewards for reaching milestone waves and beating certain bosses (ishgardian royal knights that can use similar but less elaborate versions of the 12 knights). These fights will be tuned for different roles but will test your skill as X class to the limit. Before entering the fights, you can set whether you want to let other players watch you fight or not, granting morale/minor stat bonuses for a couple hour to both the fighter and audience.

    I think I shouldn't make this any longer but i'll write a few more with less details. Like allowing your chocobo to enter the ishgard chocobo arena, getting them to fight and learn AI exp and see them fight on their own while you watch as a 'second' and suggest commands to them and you can fight other people's chocobos too and what your choco learns in there might even translate to its behavior in open world. Or having a big server wide project for crafters and gatherers to get that big ship working...like having a group of 4 crafters working on a part of the ship and each crafter will get x seconds to perform one turn before the next crafter in the party adds in the next move.

    Now all of that, should not need the art department to design giant impressive enemies with elaborate and unique to itself animations that most players will only fight twice and then forget about it. I mean, wanderer's palace had an FFXI mob supersized with hilariously bad textures as the last boss but I don't really see people up in arms about it. ****! I don't need to be wowed with impressive production values all the time! Especially when they make it and then euthanize it within weeks JUST because its ilvl rewards aren't good enough anymore.
    (13)

  8. #8
    Player
    T2teddy's Avatar
    Join Date
    Aug 2013
    Location
    BC Canada
    Posts
    481
    Character
    Fionn Iolair
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Gardes View Post
    1. Goblin invasion
    2. Dragon hunting
    3.Ishgardian training grounds
    4. allowing your chocobo to enter the ishgard chocobo arena, getting them to fight and learn AI exp and see them fight on their own while you watch as a 'second' and suggest commands to them and you can fight other people's chocobos too
    5. Or having a big server wide project for crafters and gatherers to get that big ship working...like having a group of 4 crafters working on a part of the ship and each crafter will get x seconds to perform one turn before the next crafter in the party adds in the next move.
    SE hire this amazing creative mind!

    Quote Originally Posted by savarna View Post
    However, if they would listen to the community they could turn it out into a better experience. It has potential .
    100% agree with this
    (4)
    Last edited by T2teddy; 09-13-2015 at 03:01 PM.

  9. #9
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,060
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by T2teddy View Post
    SE hire this amazing creative mind!
    Anyone can come up with grand ideas when you have no idea how to implement them, what the constraints of that implementation are, what the actual demand is, etc.
    (4)