Quote Originally Posted by MilesSaintboroguh View Post
That's not the point. Firstly, you shouldn't NEED to have multiple characters just to shuffle your inventory. Second, if we did have horizontal styled progression, then what's going to happen for someone who plays multiple jobs and needs several sets of gear for each because of horizontal progression?
Each job needs certain stats to fill a role and every different job that fills the same role needs the same stat.

Vertical=Items don't scale= Player needs to have couple of sets for one role if has three healer jobs at different levels.
Horizontal=Items scale= Player can have one set of gear for one role even if they have three healer jobs.

Horizontal Example: You get a ring with initial stats usable at lvl 15. The stats increase at 20 and again at 30.
Vertical example: You get a ring with initial stats usable at level 15. Then need to own another at level 20 and another at level 30.