The other issue is horizontal progression could lead to gear bloat and with the armory system being a total joke, I don't see it working here.
The other issue is horizontal progression could lead to gear bloat and with the armory system being a total joke, I don't see it working here.


You could also have multiple characters and not have any problems with gear. Even on mine I have no problem. All my inventory slots are full and I have plenty of space.
People are just horrible at managing their inventories.


Since you can't swap gear in combat, it wouldn't be that much of an issue. Gear was shared between jobs more like the <50 gear, so the 1-3 pieces per slot you have for your whm would mostly be wearable and useful to all caster classes.


Yeah, I think implementing a more horizontal gear system would reduce gear bloat, not increase it. With gear remaining viable for a longer period of time, there's less of a rush to replace it. The way it is now, with new gear sets being introduced (with an accompanying new tomestone to farm) as often as they are leads to bloating far more than a more horizontal system would.
I remember having pieces of gear in XIV that lasted me for 20+ levels, and were still useful, because the % increase they gave was always beneficial - not to mention, being useful across multiple jobs. I kept fewer sets of gear, overall in XI.
Actually, on a previous episode of Limit Break Radio, they were talking about how XI had gear that people would drool for, and would set a goal to acquire... and then that piece would be used for a good while once they'd acquired it. It made the time and effort to acquire it worthwhile, because you knew it wasn't going to be replaced by something better in a few weeks or whatever.
Gear is so fleeting, and so quickly replaced in XIV that getting something new is kinda "meh". I think that was a great point they made on LBR, and it's something I could relate to perfectly, because I noticed the same difference between the games.
The rate at which gear is replaced in this game is kinda ridiculous, in my opinion. You barely have time to enjoy the fruits of your efforts before, oh look... there's a new set to go after, and suddenly that gear you just spent all that time going after is old news.
Last edited by Preypacer; 09-12-2015 at 01:19 PM.


I had about 50 pieces of gear for BLM in FFXI, between damage, max MP, lower HP for latent ring effect, rested MP, INT, elemental obis, and all the elemental staves. I would hit 3 different macros for most spells. BRD was only like 35 pieces, with a few pieces of carryover.
Without gear swaps in combat it wouldn't be an issue. FFXI also made it harder to have multiple jobs at max level, the exp grind was horrible.


Honestly, that sounds silly and horrible. I don't see how you or anyone played Final MacroFantasyXI.I had about 50 pieces of gear for BLM in FFXI, between damage, max MP, lower HP for latent ring effect, rested MP, INT, elemental obis, and all the elemental staves. I would hit 3 different macros for most spells. BRD was only like 35 pieces, with a few pieces of carryover.
Without gear swaps in combat it wouldn't be an issue. FFXI also made it harder to have multiple jobs at max level, the exp grind was horrible.


Vertical progression if far worse on gear bloat than horizontal is. Since not every job levels at the same rate at the same time, the items that do not scale up either get used, get thrown away, or bloat inventory. Look at the job armoury system, many players are afraid of getting even a few more abilities or they may become overwhelmed.
That's not the point. Firstly, you shouldn't NEED to have multiple characters just to shuffle your inventory. Second, if we did have horizontal styled progression, then what's going to happen for someone who plays multiple jobs and needs several sets of gear for each because of horizontal progression?


Just because you are multiple classes doesn't mean you need to be good at all of them. Also, I don't seem to have any issues. Its not like I have 30 slots for each set of gear. Less you have "30" classes and for some reason hoard all old gear.That's not the point. Firstly, you shouldn't NEED to have multiple characters just to shuffle your inventory. Second, if we did have horizontal styled progression, then what's going to happen for someone who plays multiple jobs and needs several sets of gear for each because of horizontal progression?
I got rid of all my prelevel 50 gear because its worthless even for glamour. I get rid of all gear that way too.
Plenty of room, manage your inventory better. =)
Last edited by Nektulos-Tuor; 09-12-2015 at 06:19 AM.
You don't have to, but you should be allowed to.
The issue you claim that only vertical progression has exists all the same for horizontal progression. Likewise, the solution that you're presenting as to why the problem doesn't apply to horizontal progression (gear scaling with your character) can be applied to games with a vertical progression too.Each job needs certain stats to fill a role and every different job that fills the same role needs the same stat.
Vertical=Items don't scale= Player needs to have couple of sets for one role if has three healer jobs at different levels.
Horizontal=Items scale= Player can have one set of gear for one role even if they have three healer jobs.
Horizontal Example: You get a ring with initial stats usable at lvl 15. The stats increase at 20 and again at 30.
Vertical example: You get a ring with initial stats usable at level 15. Then need to own another at level 20 and another at level 30.
Last edited by Gilthas; 09-12-2015 at 06:36 AM.
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