Is horizontal gearing really just the same gear with slightly different attributes?
Is horizontal gearing really just the same gear with slightly different attributes?

Yes in guild wars 2 it worked with only changing secondary attributes while the main ones remain the same.
But each gears had different theme according to the dungeon them it was from, fire from volcano dungeon, ice from ice dungeon etc, different models also.
Thank you whoever used my RaF code & if you need anything PM me here or /tell in-game.





And the "horizontal progression" turned into only using the slaying spec or w/e it was called to get through content as fast as possible. I remember the party shouts of all warriors and a guardian, or elementalist or w/e to get through dungeons as fast as possible to maximize efficiency when grinding for gold.

I remember those days, one of the reasons why I quit the game, doing same dungeon over and over again sure isn't what it means to "have fun" in my dictionary.And the "horizontal progression" turned into only using the slaying spec or w/e it was called to get through content as fast as possible. I remember the party shouts of all warriors and a guardian, or elementalist or w/e to get through dungeons as fast as possible to maximize efficiency when grinding for gold.
Thank you whoever used my RaF code & if you need anything PM me here or /tell in-game.
Isn't that what heavensward is currently about and what we are destined to do for about 5-6 months? Or you mean to say you don't run Fractal/Neverreap to get tomes?And the "horizontal progression" turned into only using the slaying spec or w/e it was called to get through content as fast as possible. I remember the party shouts of all warriors and a guardian, or elementalist or w/e to get through dungeons as fast as possible to maximize efficiency when grinding for gold.
Last edited by Evtrai; 09-12-2015 at 04:45 AM.

Thank you whoever used my RaF code & if you need anything PM me here or /tell in-game.


You're describing the current system more than FFXI system. In FFXI the gear had actual choices with different boosts.
Here it's the same bland crap with just a slight change in the secondary stats, increasing with item level.
Gearing with horizontal progression works really well with a diablo 3 (or FFXI) style of itemization, eg items that alter how your spells work. It wouldn't work very well in FFXIV, where gears only have flat stats increase on them. But well, glamour could be the point.
FFXI had like 700 k subscribers back in 2006, which is the same amount that FFXIV had in april 2015 (last time we had numbers).FFXI had a very narrow interest base



I preferred DAoC's method of horizontal progression, they had caps on how much you could boost each stat from gear, it was actually quite easy to cap 2-3 stats, but there was around 20-25 stats you had to balance on your character.
Putting together a template of gear to max out necessary stats took a bit of work, and some people would work really hard to get an "optimal" template built, but in the end no one was ever able to max out every stat they needed for their character.
So in essence, there was no BiS nonsense, or illusion of choice, nearly everyone had their own custom template for how they played. Only one class ever carried around a second set of gear for endgame, and that was to max out the hp of their pet when they summoned it.
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