
Actually, it is. Flash scales off of attack power, and attack power=STR. Having STR accessories does increase your flash potency by quite a bit, something along the lines of about 27% for full STR setup.
Anyway, why another thread on this topic?![]()
Which only means you will need it if you need to use flash frequently.
I never was in a position where I needed more then flash as every 4th skill (and this only to gain TP). And yep I am full VIT.
Last edited by Lantia; 09-11-2015 at 06:40 PM.
If the dps can't pull threat off a vit tank, then it's less about you being good and more about them being bad.
I also never said I am good or badI just said I was never in a position where I need to do more DMG for aggro or flashlight.
Which brings this topic back to: Why use STR if 80%* of DPS are not doing enough DMG to take aggro?
Even with full str tank will never be as much DPS as a DPS can which is maybe decereasing the dungeon time to 2-5 mins.
If DPS are not good enough be ready that they will die and if they die you should have more VIT to allow healer to ress them even without instant ress.
This is also the reason why I use my def skills as DPS to help healer to focus on player which are sleeping.
*This number is a personal value of personal experience

Or, you know, you're a tank and should be able to hold aggro no matter what? Hell, I went into an unsynched dungeon with my lv55 pld and held aggro from 2 lv60 DPS. Don't be a fear monger, if you are a good tank you're gonna keep aggro, don't start blaming a tank's skills on "bad DPS"



It's clearly more towards the tank being horribly bad. A full VIT tank can hold hate off a dps who has +20 ilevel. They'll do less dps than they could with matching ilevel, but they definitively can. I have never lost hate from anyone even with a VIT build (and even the 30 points in VIT at some point....), except in levelling when your weapon is the only thing that matters.

A dps playing optimally should not pull off a tank. If they do, you're not doing enough aggro as a tank. Like others have said, if dps have to tone damage down to aid your aggro management, youre a very subpar tank.
Thx for the info, how you calculated/tested the 27% higher "flash potential" and can you link your sources/data plz?
The only source i could find was https://www.reddit.com/r/ffxiv/comme...flash_testing/ are there any newer tests that have data? The data from this thread suggest a very strange str to enmity relation for flash, that directly conflicts with a simple linear scaling behavior. It looks like there is a str platou at 250 str that is reached by any lvl30+ tank and after this there is a extremely diminishing effect. The data stopped at 300 str, which is not even half of what lvl60 VIT only tanks seem to have. So it might even be possible that the diminishing effect ends up at 0 enmity per str, at 500+ str.
Last edited by Andy22; 09-11-2015 at 07:08 PM.

That research is over two years old. It is well out of date and not correct. This is better and more recent: https://www.reddit.com/r/ffxiv/comme...modifier_info/
As for the 27%, it's pretty simple. As far as I know, everything in this game is linear. That means, STR, damage, and enmity scale at the exact same rate. If we increase STR by 27%, damage and enmity are also increased by 27% (all three are connected).
So...I have 950 total STR outside of party. This includes full STR accessories and 35 bonus points into STR. My accessories total 203 STR.
950-203=747 <----This would be my STR if I used all VIT accessories.
(203/747)x100%=27.17% So by going full STR accessories, I gain 27.17% damage and enmity over going full VIT accessories.
Actually, it means you will not need to flash as often since flash will "hit harder." 5 Flashes (full VIT) = 3.93 Flashes (full STR) (so 4 Flashes + a little extra)
Last edited by Pooky_Pasha; 09-11-2015 at 07:34 PM.
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I just said I was never in a position where I need to do more DMG for aggro or flashlight.





