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  1. #201
    Player
    Evtrai's Avatar
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    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by DreameR7g View Post
    Exactly! That was the same guy who was the director of XI. It was like XI on how punishing it was to the players for little reward. 1.0 was also like XI in that it took so much time invested to get anywhere. That isn't attractive anymore in this new era of gaming.

    I would prefer people critique the game. Unfortunately, critiques are far different than opinion and that is what most of this thread is. It is major opinion because the game is doing extremely well according to SE. A major problem I see, though, is some people are simply bored of the game now. This could be because they rushed to get to 60 and expected the game to start there when it doesn't.
    This also could be because they only have one part of the game they like (Crafting, Gathering, Raiding, Combat, etc.) but a lot of time to invest thus completing that section of the game and then they feel like they have nothing else to do.

    SE is doing what they can and they ARE listening to everyone here. But theres only so fast you can design and implement concepts.
    I'm failing to see what you are agreeing with what Gilraen posted, because he mentioned nothing about what you were talking about. Just because it's the same director, it doesn't mean all his ideas are good, and not only he, worked on FFXI.
    (7)
    Last edited by Evtrai; 09-11-2015 at 10:24 AM.

  2. #202
    Player
    DreameR7g's Avatar
    Join Date
    Apr 2012
    Posts
    165
    Character
    Dreamer Rigorstorm
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Tyla_Esmeraude View Post
    Snip
    Actually, FFXIII did have an open world but only once you reached Gran Pulse. XIII also broke sale records that were once held by VIII. SE didn't forget their roots with XIII. In my view, they started to forget their roots when they started to release sequels to XIII itself.

    Of course SE was inspired by other modern games. Their ultimate goal is to make a profit and to get the max amount of players they can. XI didn't do that enough for them so they went into a different direction. Same with XIV 1.0. It didn't do that enough for them so they went into different, and more successful, direction.
    (1)

  3. #203
    Player
    DreameR7g's Avatar
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    Apr 2012
    Posts
    165
    Character
    Dreamer Rigorstorm
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Evtrai View Post
    I'm failing to see what you are agreeing with what Gilraen posted, because he mentioned nothing about what you were talking about. Just because it's the same director, it doesn't mean all his ideas are good, and not only he, worked on FFXI.
    That's my point. His ideas were outright horrible, both for XI at times and XIV 1.0. He was the reason that XI wasn't overly popular as well. It NEVER reached the levels of WoW or other such popular MMOs. XIV is getting there very steadily.

    I agreed with Gilraen on how 1.0 failed: "It flopped hard because the game was full of systems designed to limit your ability to enjoy the game." XI had the same problems, and why there weren't too many casual players and it wasn't too popular.
    (1)

  4. #204
    Player
    aurace1095's Avatar
    Join Date
    Sep 2014
    Posts
    33
    Character
    Kakas Tydrokor
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by DreameR7g View Post
    I agreed with Gilraen on how 1.0 failed: "It flopped hard because the game was full of systems designed to limit your ability to enjoy the game." XI had the same problems, and why there weren't too many casual players and it wasn't too popular.
    XIV 2.0+ is full of the exact same kinds of systems. Rested XP is just a rebranded fatigue, and there's daily and weekly limits all over the place, to the point where you can only feasibly gear up a single job at a time for endgame over a multi-month period. XI's limits were set up in a way that they staggered, so while yes, you could only enter Dynamis once every so many days, there were a ton of other things you could work on in the meantime.
    (4)

  5. #205
    Player
    DreameR7g's Avatar
    Join Date
    Apr 2012
    Posts
    165
    Character
    Dreamer Rigorstorm
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by aurace1095 View Post
    XIV is full of the exact same kinds of systems. Rested XP is just a rebranded fatigue, and there's daily and weekly limits all over the place, to the point where you can only feasibly gear up a single job at a time for endgame over a multi-month period.
    Actually, rested XP doesn't limit you as hard as rebranded fatiuge. Rested XP is a bonus, fatigue had it to where if you were at 0%, you can not gain ANY experience. That was far more limiting.

    As far as the daily and weekly limits, at least it doesn't prevent you from playing the game at all. It simply prevents you from gearing up far too fast and speeding through content faster than they can release it.
    (2)

  6. #206
    Player
    T2teddy's Avatar
    Join Date
    Aug 2013
    Location
    BC Canada
    Posts
    481
    Character
    Fionn Iolair
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by aurace1095 View Post
    Except.. they aren't empty statements, they're valid, legitimate concerns. People AREN'T doing old content any more, making it essentially "replaced" with the new content. As far as I can tell, you're just ignoring everything he's saying in order to insult him.
    Quote Originally Posted by Obysuca View Post
    Last time I'm going to say it because it really feels like you're not getting it and just blindly defending XIV. But yes, replaced. Everything pre 3.0 was replaced. Do people do coil? Do people do ex primals? Do people do any of the lvl 50 dungeons if they're not doing high lvl? Do people do CT? No. No they don't. You can even see this with other topics popping up about people trying to do pony farms and no one's joining. All of that content was replaced. If it wasn't replaced, like you're saying, then people would still be doing those, they'd still be relevant, the gear would be useful, but it's not. None of it is.
    There are plenty of NEW/RETURNING PLAYERS who need/want to run the content that is 'old' and 'outdated' to US! Same with the magitek weapons and Ironworks gear, THEY will need it.

    Old world content has only been replaced for those of us over level 52 or so. Everyone else, and according to that census over that means 60% of the player base, is less than level 41, and either is or will need to do the old raids and dungeons.
    (1)
    Last edited by T2teddy; 09-11-2015 at 10:50 AM.

  7. #207
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by DreameR7g View Post
    Actually, rested XP doesn't limit you as hard as rebranded fatiuge. Rested XP is a bonus, fatigue had it to where if you were at 0%, you can not gain ANY experience. That was far more limiting.

    As far as the daily and weekly limits, at least it doesn't prevent you from playing the game at all. It simply prevents you from gearing up far too fast and speeding through content faster than they can release it.
    His points are that you had liberty of freedom of doing ALL the content FFXI had to offer at any pace you wanted, and some had lockouts of 3 DAYS and some of ONE DAY you could level another job and gear it at any pace, meaning that switching jobs made sense, where here it doesn't, you are stuck into forever getting 450 tomes and when the new raid comes only the name is gonna change but you will still have to get 450 tomes, have one week cooldowns to do anything, the way FFXIV works right now, you can log in one day of the week, cap, do raids, and not log in for the rest of the entire remaining 6 days because all the other previous content is pointless, so basically you pay subscription to play every tuesday of the week, are you still not seeing this huge flaw?
    (6)

  8. #208
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Gilraen View Post
    It flopped hard because the game was full of systems designed to limit your ability to enjoy the game, like Fatigue and Surplus
    And weekly caps and weekly loot lockouts... oh wait, that's ARR, they still limit your ability to enjoy it, just under a different name. You know, sort of like every dungeon/raid since 2.0, same stuff, different name. Void ark = CT, alex = coil etc
    (6)
    Last edited by Obysuca; 09-11-2015 at 10:50 AM.

  9. #209
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by T2teddy View Post
    There are plenty of NEW/RETURNING PLAYERS who need/want to run the content that is 'old' and 'outdated' to US!
    Old world content has only been replaced for those of us over level 52 or so. Everyone else, and according to that census over that means 60% of the player base, is less than level 41, and either is or will need to do the old raids and dungeons.
    What begs to ask you this question, if the 60% of the player base is 41 which is a significant lower level, doesn't this mean that these are inactive players? I mean, leveling post heavensward to 50 even if you don't have an expansion is pretty much a joke.
    (4)

  10. #210
    Player
    DreameR7g's Avatar
    Join Date
    Apr 2012
    Posts
    165
    Character
    Dreamer Rigorstorm
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Evtrai View Post
    Snip
    "all other previous content is pointless." Uh huh.. thats an opinion. Sorry.

    Also, the lockouts are completely different because it takes MORE TIME to make content for this game than it does for XI. You can easily point and see the hardware requirements and differences for that. Not to mention the rendering has to be more powerful and take more time to even design and implement zones!

    Also the lockouts are designed so the hardcore crowd isn't way too ahead of the casual/midcore crowd.

    Target Audience for XIV: Casual/midcore

    Target Audience for XI: Hardcore.

    How can you not see that?
    (2)

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