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  1. #11
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    480
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    I guess too many teams were clearing T13 pre-nerfs. Or maybe it's because the very best raid teams completed them too fast. Be as it may, there will be way less Savage Alex completees than their Coil counterparts if this keeps up. It's pretty sad a lot of decent/good groups are breaking at A3S, when it's not even the last raid.
    (2)

  2. #12
    Player
    saberchic's Avatar
    Join Date
    Jun 2015
    Posts
    78
    Character
    Daegan Kast
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by Kiara View Post
    Yoshi P has continually stated how he wants FF XIV to be accessible to all; to make sure it's easier for players to see the content, etc.

    It just felt weird that with all that talk about "casual" and "accessibility" that he goes and makes Alexander even harder than Coil?

    It almost feels like the Combat Team is making new difficulty settings just to cater to the Hardest Core groups only, but if 99% of the player base can't clear it, is that ideal?
    I don't find it odd at all; it's not meant for casual players. The game is accessible for people. The upgrade is for people who have been asking for more challenging stuff. Are you saying that SE should ignore a portion of their fan base because you don't like it? It looks like to me they are trying to provide options for many types of players. You have people who live to pvp, people who love story, 24/7 raiders, crafters, etc.
    Let me be clear. I will probably never do Alex savage. I'm good but not that good. I don't, however, see the point in complaining about the difficulty level. SE wanted something that the players had to work to get to, and there is a part of the fans asking for that very thing. There is nothing wrong with that. If they want to make content that players have to work to get better at, that should be applauded. I'm glad people are finding it so difficult; people tend to appreciate things more when they have to work for them.
    (2)

  3. #13
    Player
    Metterschlingel's Avatar
    Join Date
    Aug 2015
    Posts
    64
    Character
    Yeni Al'katarr
    World
    Shiva
    Main Class
    Thaumaturge Lv 25
    Quote Originally Posted by Kiara View Post
    Yoshi P has continually stated how he wants FF XIV to be accessible to all; to make sure it's easier for players to see the content, etc.

    I totally get that the hardest of the hardcore want challenging content, or else they'd get bored and leave, but to this day I still run into players (from 2.0 era) who haven't cleared Turn 13.
    There is no need to make every content accessible for everyone. It doesn't even have story. It is meant to be super-difficult. On the other side, it isn't nintendo-hard. Also, if you are not good enough you don't have to clear it now but can wait for gear upgrades.
    (2)
    http://twitch.tv/grotesque87 - Cloud Seven [C7] - Twitch Stream

  4. #14
    Player
    MrTherm's Avatar
    Join Date
    Sep 2014
    Posts
    63
    Character
    Humphrey Thermidor
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Metterschlingel View Post
    There is no need to make every content accessible for everyone. It doesn't even have story. It is meant to be super-difficult. On the other side, it isn't nintendo-hard. Also, if you are not good enough you don't have to clear it now but can wait for gear upgrades.

    I think your miss-understanding the point. Its not about the difficulty being to hard, its about where they placed the difficulty spike. A1S+A2S are very close to old coil, and A3S+A4S are a bit of a new breed of difficulty. Having two completely separate difficulties in the same series just makes little to no sense. The mid-core raiders can do A1S+A2S rather easily while they will suffer in A3S+A4S. This wouldn't bother me so much if they didn't all in a sense share the same ilvl gear. I understand they tried to balance it with body/legs/weapon being in later turns as they do have greater stats on them, but it really doesn't feel right and/or balanced.

    My other issue is that a lot of groups that are attempting A3S have found 1-2 members that have issues with a certain mechanic. And sometimes its the entire group, just with separate mechanics, but often times that 1 or 2 members gets singled out and 'banished' from the raid group. While this is fairly common with endgame communities, the amount of PF's I've been seeing and from other raid leaders I've spoken to, the amount that this is happening is STAGGERING.
    (2)

  5. #15
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,239
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by MrTherm View Post
    .
    they already stated, that a1+2 have final coil difficulty and a3+4 have 2nd coil savage difficulty, its all working as intended

    ff14 is a theme park

    alex normal for bad - casual people
    a1+2 savage for casual - semi hardcore people
    a3+4 for hardcore raider
    (0)
    Last edited by ServerCollaps; 09-09-2015 at 11:16 PM.

  6. #16
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,239
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    ignore that double post xD
    (0)

  7. #17
    Player
    MrTherm's Avatar
    Join Date
    Sep 2014
    Posts
    63
    Character
    Humphrey Thermidor
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Quote Originally Posted by ServerCollaps View Post
    they already stated, that a1+2 have final coil difficulty and a3+4 have 2nd coil savage difficulty, its all working as intended

    ff14 is a theme park

    alex normal for bad - casual people
    a1+2 savage for casual - semi hardcore people
    a3+4 for hardcore raider

    I do understand that its "working as intended" but my issue is that the "intended" could be done a better way.
    (2)

  8. #18
    Player
    Pots_Talos's Avatar
    Join Date
    Sep 2013
    Posts
    153
    Character
    Pots Talos
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MrTherm View Post
    I do understand that its "working as intended" but my issue is that the "intended" could be done a better way.
    You're right, the better way would have been to make A1S and A2S just as hard A3S and A4S. Then we would have only had to worry about two difficulties, story and raid.
    (3)
    Dovie’andi se tovya sagain

  9. #19
    Player
    MrTherm's Avatar
    Join Date
    Sep 2014
    Posts
    63
    Character
    Humphrey Thermidor
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Pots_Talos View Post
    You're right, the better way would have been to make A1S and A2S just as hard A3S and A4S. Then we would have only had to worry about two difficulties, story and raid.
    The problem with that becomes that story mode is just that. For story. The difficulty is a joke+1. So what happens to the mid-core raiders? What becomes their purpose to log on and play?
    (2)

  10. #20
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,239
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by MrTherm View Post
    The problem with that becomes that story mode is just that. For story. The difficulty is a joke+1. So what happens to the mid-core raiders? What becomes their purpose to log on and play?
    a1+a2 savage
    (1)

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